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source: orxonox.OLD/branches/terrain.old/src/world_entities/skybox.cc @ 9048

Last change on this file since 9048 was 8648, checked in by ponder, 18 years ago

Disabled depth test for the skybox. Its not necessary. And this way we make sure, that the sky is always
behind everything

File size: 9.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "skybox.h"
19
20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
22#include "static_model.h"
23
24#include "material.h"
25#include "texture.h"
26
27#include "network_game_manager.h"
28#include "converter.h"
29#include "util/loading/resource_manager.h"
30
31
32using namespace std;
33
34CREATE_FACTORY(SkyBox, CL_SKYBOX);
35
36/**
37 * Constructs a SkyBox and takes fileName as a map.
38 * @param fileName the file to take as input for the SkyBox
39*/
40SkyBox::SkyBox(const std::string& fileName)
41{
42  this->preInit();
43  if (!fileName.empty())
44    this->setTextureAndType(fileName, ".jpg");
45  this->postInit();
46}
47
48/**
49 *  initializes a skybox from a XmlElement
50*/
51SkyBox::SkyBox(const TiXmlElement* root)
52{
53  this->preInit();
54
55  if( root != NULL)
56    this->loadParams(root);
57
58  this->postInit();
59}
60
61void SkyBox::loadParams(const TiXmlElement* root)
62{
63  WorldEntity::loadParams(root);
64
65  LoadParam(root, "Materialset", this, SkyBox, setTexture)
66      .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
67
68  LoadParam(root, "Size", this, SkyBox, setSize)
69      .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance).");
70}
71
72void SkyBox::preInit()
73{
74  this->setClassID(CL_SKYBOX, "SkyBox");
75  this->toList(OM_BACKGROUND);
76  this->toReflectionList();
77  //this->size = 100.0;
78  this->textureSize = 1024.0f;
79
80  for (int i = 0; i < 6; i++)
81    {
82      this->material[i] = new Material();
83      this->material[i]->setIllum(3);
84      this->material[i]->setDiffuse(0.0,0.0,0.0);
85      this->material[i]->setSpecular(0.0,0.0,0.0);
86      this->material[i]->setAmbient(2.0, 2.0, 2.0);
87
88      this->cubeTexture[i] = NULL;
89    }
90  this->setParentMode(PNODE_MOVEMENT);
91
92  this->textureName = "";
93}
94
95void SkyBox::postInit()
96{
97  this->rebuild();
98 
99  textureName_handle = registerVarId( new SynchronizeableString( &textureName, &textureName, "textureName") );
100  size_handle = registerVarId( new SynchronizeableFloat( &size, &size, "size" ) );
101}
102
103
104/**
105 *  default destructor
106*/
107SkyBox::~SkyBox()
108{
109  PRINTF(5)("Deleting SkyBox\n");
110  for (int i = 0; i < 6; i++)
111  {
112    if (this->material[i])
113      delete this->material[i];
114    if (this->cubeTexture[i])
115      ResourceManager::getInstance()->unload(this->cubeTexture[i]);
116  }
117}
118
119void SkyBox::setTexture(const std::string& name)
120{
121  this->textureName = name;
122  this->setTextureAndType (name, "jpg");
123};
124
125
126/**
127 * @brief sets A set of textures when just giving a Name and an extension:
128 * @param name the prefix of the Name
129 * @param extension the file extension (jpg by default)
130 * usage: give this function an argument like
131 * setTexture("skybox", "jpg");
132 * and it will convert this to
133 * setTextures("skybox_negx.jpg", "skybox_posx.jpg", "skybox_negy.jpg",
134 *             "skybox_posy.jpg", "skybox_negz.jpg", "skybox_posz.jpg");
135 */
136void SkyBox::setTextureAndType(const std::string& name, const std::string& extension)
137{
138  std::string negX = name + "_negx." + extension;
139  std::string posX = name + "_posx." + extension;
140
141  std::string negY = name + "_negy." + extension;
142  std::string posY = name + "_posy." + extension;
143
144  std::string negZ = name + "_negz." + extension;
145  std::string posZ = name + "_posz." + extension;
146
147  this->setTextures(negX, posX, negY, posY, negZ, posZ);
148}
149
150/**
151 * @brief Defines which textures should be loaded onto the SkyBox.
152 * @param negX the top texture.
153 * @param posX the bottom texture.
154 * @param negY the left texture.
155 * @param posY the right texture.
156 * @param negZ the front texture.
157 * @param posZ the back texture.
158*/
159void SkyBox::setTextures(const std::string& negX, const std::string& posX,
160                         const std::string& negY, const std::string& posY,
161                         const std::string& negZ, const std::string& posZ)
162{
163  this->material[0]->setDiffuseMap(negX);
164  this->material[1]->setDiffuseMap(posX);
165  this->material[2]->setDiffuseMap(negY);
166  this->material[3]->setDiffuseMap(posY);
167  this->material[4]->setDiffuseMap(negZ);
168  this->material[5]->setDiffuseMap(posZ);
169  if (GLEW_EXT_texture_cube_map)
170    this->loadCubeMapTextures(negX, posX, negY, posY, negZ, posZ);
171}
172
173void SkyBox::loadCubeMapTextures(const std::string& posY, const std::string& negY, const std::string& negZ,
174                                  const std::string& posZ, const std::string& posX, const std::string& negX)
175{
176  this->cubeTexture[0] = (Texture*)ResourceManager::getInstance()->load(negX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT);
177  this->cubeTexture[1] = (Texture*)ResourceManager::getInstance()->load(posX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT);
178
179  this->cubeTexture[2] = (Texture*)ResourceManager::getInstance()->load(negY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT);
180  this->cubeTexture[3] = (Texture*)ResourceManager::getInstance()->load(posY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT);
181
182  this->cubeTexture[4] = (Texture*)ResourceManager::getInstance()->load(negZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT);
183  this->cubeTexture[5] = (Texture*)ResourceManager::getInstance()->load(posZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT);
184}
185
186void SkyBox::enableCubeMap()
187{
188  glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
189  glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
190  glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
191
192  glEnable(GL_TEXTURE_CUBE_MAP_EXT);
193
194  glEnable(GL_TEXTURE_GEN_S);
195  glEnable(GL_TEXTURE_GEN_T);
196  glEnable(GL_TEXTURE_GEN_R);
197
198}
199
200void SkyBox::disableCubeMap()
201{
202  glDisable(GL_TEXTURE_CUBE_MAP);
203  glDisable(GL_TEXTURE_2D);
204  glDisable(GL_TEXTURE_GEN_S);
205  glDisable(GL_TEXTURE_GEN_T);
206  glDisable(GL_TEXTURE_GEN_R);
207
208  glDisable(GL_TEXTURE_GEN_S);
209  glDisable(GL_TEXTURE_GEN_T);
210  glDisable(GL_TEXTURE_GEN_R);
211}
212
213
214
215/**
216 * @param size The new size of the SkyBox
217
218 * do not forget to rebuild the SkyBox after this.
219*/
220void SkyBox::setSize(float size)
221{
222  this->size = size;
223}
224
225
226
227void SkyBox::draw()
228{
229  glPushAttrib(GL_ENABLE_BIT);
230//   glPushAttrib(GL_LIGHTING_BIT);
231  glDisable(GL_LIGHTING);
232  glDisable( GL_DEPTH_TEST );   
233  glDisable(GL_FOG);
234
235  WorldEntity::draw();
236
237  glPopAttrib();
238
239}
240
241
242/**
243 *  rebuilds the SkyBox
244
245   this must be done, when changing the Size of the Skybox (runtime-efficency)
246*/
247void SkyBox::rebuild()
248{
249  StaticModel* model = new StaticModel();
250
251  model->addVertex (-0.5*size, -0.5*size, 0.5*size);
252  model->addVertex (0.5*size, -0.5*size, 0.5*size);
253  model->addVertex (-0.5*size, 0.5*size, 0.5*size);
254  model->addVertex (0.5*size, 0.5*size, 0.5*size);
255  model->addVertex (-0.5*size, 0.5*size, -0.5*size);
256  model->addVertex (0.5*size, 0.5*size, -0.5*size);
257  model->addVertex (-0.5*size, -0.5*size, -0.5*size);
258  model->addVertex (0.5*size, -0.5*size, -0.5*size);
259
260//   model->addVertexTexture (0.0, 1.0);
261//   model->addVertexTexture (1.0, 1.0);
262//   model->addVertexTexture (1.0, 0.0);
263//   model->addVertexTexture (0.0, 0.0);
264
265  model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize);
266  model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize);
267  model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize);
268  model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize);
269
270
271  model->addVertexNormal (0.0, 0.0, 1.0);
272  model->addVertexNormal (0.0, 1.0, 0.0);
273  model->addVertexNormal (0.0, 0.0, -1.0);
274  model->addVertexNormal (0.0, -1.0, 0.0);
275  model->addVertexNormal (1.0, 0.0, 0.0);
276  model->addVertexNormal (-1.0, 0.0, 0.0);
277
278  model->setMaterial(material[0]);
279  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
280  model->setMaterial(material[1]);
281  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
282  model->setMaterial(material[2]);
283  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
284  model->setMaterial(material[3]);
285  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
286  model->setMaterial(material[4]);
287  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
288  model->setMaterial(material[5]);
289  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
290
291  model->finalize();
292
293  this->setModel(model);
294}
295
296void SkyBox::varChangeHandler( std::list< int > & id )
297{
298  bool somethinChanged = false;
299 
300  if ( std::find( id.begin(), id.end(), textureName_handle ) != id.end() )
301  {
302    somethinChanged = true;
303    setTexture( textureName );
304  }
305 
306  if ( std::find( id.begin(), id.end(), size_handle ) != id.end() )
307  {
308    somethinChanged = true;
309  }
310 
311  rebuild();
312 
313  WorldEntity::varChangeHandler( id );
314}
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