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source: orxonox.OLD/branches/terrain.old/src/world_entities/skysphere.h @ 10662

Last change on this file since 10662 was 7076, checked in by bensch, 19 years ago

weaponAdjustment

File size: 1.1 KB
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1/*!
2 * @file skysphere.h
3  *  Definition of the Skysphere, that handles the Display of an atmosphere of orxonox.
4
5    A SkySphere is always centered at the current working Camera, and will only obey the cameras
6    movment but not its rotation.
7
8    @todo self-rotation
9    @todo handle reference to parent-object
10*/
11
12#ifndef _SKYSPHERE_H
13#define _SKYSPHERE_H
14
15/* INCLUDES */
16#include "world_entity.h"
17#include "glincl.h"
18
19/* FORWARD DECLARATION */
20class Material;
21class Vector;
22
23//! A Class to handle a SkySphere
24class Skysphere : public WorldEntity
25{
26
27 public:
28  Skysphere(char* fileName = NULL);
29  virtual ~Skysphere();
30
31  void setRadius(float radius);
32  void setTexture(char* fileName);
33
34  virtual void draw() const;
35
36  private:
37    void initialize(char* fileName);
38
39 private:
40  GLUquadricObj*    sphereObj;           //!< A Placeholder for the SkySphere.
41  Material*         skyMaterial;         //!< A Material for the SkySphere.
42  float             sphereRadius;        //!< Radius of the SkySphere. This should match the frustum maximum range.
43};
44
45#endif  /* _SKYSPHERE_H */
46
47
48
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