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source: orxonox.OLD/branches/terrain.old/src/world_entities/space_ships/helicopter.h @ 9679

Last change on this file since 9679 was 8783, checked in by patrick, 18 years ago

merged the script engine branche back to trunk

File size: 2.9 KB
Line 
1
2/*!
3 * @file helicopter.h
4 * Implements the Control of a Helicopter
5 */
6
7#ifndef _HELICOPTER_H
8#define _HELICOPTER_H
9
10#include "playable.h"
11
12#include "sound_buffer.h"
13#include "sound_source.h"
14
15#include "script_class.h"
16
17class Helicopter : public Playable
18{
19
20  public:
21
22    Helicopter();
23    Helicopter(const std::string& fileName);
24    Helicopter(const TiXmlElement* root);
25    virtual ~Helicopter();
26
27    virtual void loadParams(const TiXmlElement* root);
28    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) {/* FIXME */};
29
30    virtual void enter();
31    virtual void leave();
32
33    virtual void postSpawn();
34    virtual void leftWorld();
35
36    virtual void collidesWith(WorldEntity* entity, const Vector& location);
37    virtual void tick(float time);
38    virtual void draw() const;
39
40    virtual void process(const Event &event);
41   
42    virtual void moveUp(bool move){bAscend = move;};
43    virtual void moveDown(bool move){bDescend = move;};
44
45
46
47  private:
48    void init();
49    void calculateVelocity(float time);
50
51    bool                  bUp;                //!< up button pressed.
52    bool                  bDown;              //!< down button pressed.
53    bool                  bLeft;              //!< left button pressed.
54    bool                  bRight;             //!< right button pressed.
55    bool                  bAscend;            //!< ascend button pressed.
56    bool                  bDescend;           //!< descend button presses.
57    bool                  bFire;              //!< fire button pressed.
58    bool                  bRollL;             //!< rolling button pressed (left)
59    bool                  bRollR;             //!< rolling button pressed (right)
60
61    float                 xMouse;             //!< mouse moved in x-Direction
62    float                 yMouse;             //!< mouse moved in y-Direction
63    int                   yInvert;
64    float                 mouseSensitivity;   //!< the mouse sensitivity
65    int                   controlVelocityX;   //!< defines max velocity of Xaxis of mousecontrol
66    int                   controlVelocityY;   //!< defines max velocity of Yaxis of mousecontrol
67
68    PNode                 topRotor;           //!< the position of the toprotor
69    PNode                 tailRotor;          //!< the position of the tailrotor
70
71    PNode                 cameraNode;         //!< the position the camera is locked at (used to look up and down without turning the helicopter)
72
73    Vector                velocity;           //!< the velocity of the player.
74    Vector                velocityDir;        //!< the direction of the velocity of the spaceship
75    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
76    float                 acceleration;       //!< the acceleration of the player.
77
78    float                 airViscosity;
79
80    OrxSound::SoundSource soundSource;
81    OrxSound::SoundBuffer*chopperBuffer;
82
83};
84
85#endif /* _HELICOPTERS_H */
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