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source: orxonox.OLD/branches/terrain.old/src/world_entities/weapons/laser_cannon.h @ 10607

Last change on this file since 10607 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 1.5 KB
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1/*!
2    @file weapon.h
3  *  a weapon that a player can use
4
5    A Player has a list of weapons, that can be choosen to shoot projectiles
6    (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially
7    or (if able) combined. Therefore you can choose the weapon mode = choose
8    a weapon.
9
10    A weapon is characterized by:
11     o firing-rate: the initial firing rate of a weapon (1/s = Herz)
12     o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down!
13     o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile
14
15    Furthermore there are some other attributes, that will help to represent a firing
16    weapon in this world:
17     o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented
18     o shooting animation
19
20*/
21
22
23#ifndef _LASER_CANNON_H
24#define _LASER_CANNON_H
25
26#include "weapon.h"
27
28
29class LaserCannon : public Weapon
30  {
31  public:
32    LaserCannon (const TiXmlElement* root = NULL);
33    virtual ~LaserCannon ();
34
35    void init();
36    virtual void loadParams(const TiXmlElement* root);
37
38    virtual void activate();
39    virtual void deactivate();
40
41    virtual void fire();
42
43  private:
44    PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
45  };
46
47#endif /* _LASER_CANNON_H */
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