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source: orxonox.OLD/branches/terrain.older/src/lib/collision_reaction/cr_object_damage.cc @ 10761

Last change on this file since 10761 was 9061, checked in by patrick, 18 years ago

merged the single_player branche to trunk

File size: 2.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_object_damage.h"
25
26#include "debug.h"
27
28using namespace std;
29
30
31/**
32 *  standard constructor
33 */
34CRObjectDamage::CRObjectDamage ()
35  : CollisionReaction()
36{
37  this->setClassID(CL_CR_OBJECT_DAMAGE, "CRObjectDamage");
38
39}
40
41
42/**
43 *  standard deconstructor
44 */
45CRObjectDamage::~CRObjectDamage ()
46{
47}
48
49
50/**
51 * caluculates and applys the reaction to a specific collision
52 *  @param collision the collision
53 */
54void CRObjectDamage::reactToCollision(Collision* collision)
55{
56  float damage = 0.0f;
57
58  PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",
59            collision->getEntityA()->getClassName(),
60            collision->getEntityB()->getClassName());
61
62  // the collision damage been dealed by the entity
63  if( collision->isEntityACollide()) {
64    damage = collision->getEntityB()->getDamage();
65    collision->getEntityA()->hit(damage, collision->getEntityB());
66    PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassName());
67  }
68
69  if( collision->isEntityBCollide()) {
70    damage = collision->getEntityA()->getDamage();
71    collision->getEntityB()->hit(damage, collision->getEntityA());
72    PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassName());
73  }
74
75  collision->flushCollisionEvents();
76  collision->dispatched();
77
78//   const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents());
79//   std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin();
80//   for(; it != collisionEvents->end(); it++)
81//   {
82//     // go through the collisions and try to estimate the damage
83//     mass = (*it)->getEntityA()->getMass();
84//   }
85
86}
87
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