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source: orxonox.OLD/branches/terrain.older/src/lib/event/key_mapper.cc @ 10761

Last change on this file since 10761 was 8724, checked in by bensch, 19 years ago

merged the bsp-model-stuff back here

File size: 8.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Christian Meyer
14
15   This code was inspired by the command_node.cc code from Christian Meyer in revision
16   4386 and earlier.
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT
20
21#include "key_mapper.h"
22
23#include "event_def.h"
24
25#include "globals.h"
26#include "parser/ini_parser/ini_parser.h"
27#include "util/preferences.h"
28#include "key_names.h"
29#include "event_def.h"
30#include "debug.h"
31
32
33using namespace std;
34
35
36/* initialize all variables to a reasonable value*/
37int KeyMapper::PEV_FORWARD           = EV_UNKNOWN;
38int KeyMapper::PEV_BACKWARD          = EV_UNKNOWN;
39int KeyMapper::PEV_LEFT              = EV_UNKNOWN;
40int KeyMapper::PEV_RIGHT             = EV_UNKNOWN;
41int KeyMapper::PEV_UP                = EV_UNKNOWN;
42int KeyMapper::PEV_DOWN              = EV_UNKNOWN;
43int KeyMapper::PEV_ROLL_LEFT         = EV_UNKNOWN;
44int KeyMapper::PEV_ROLL_RIGHT        = EV_UNKNOWN;
45int KeyMapper::PEV_STRAFE_LEFT       = EV_UNKNOWN;
46int KeyMapper::PEV_STRAFE_RIGHT      = EV_UNKNOWN;
47int KeyMapper::PEV_JUMP              = EV_UNKNOWN;
48
49int KeyMapper::PEV_FIRE1             = EV_UNKNOWN;
50int KeyMapper::PEV_FIRE2             = EV_UNKNOWN;
51int KeyMapper::PEV_PREVIOUS_WEAPON   = EV_UNKNOWN;
52int KeyMapper::PEV_NEXT_WEAPON       = EV_UNKNOWN;
53
54int KeyMapper::PEV_CHANGE_SHIP       = EV_UNKNOWN;
55
56int KeyMapper::PEV_VIEW0             = EV_UNKNOWN;
57int KeyMapper::PEV_VIEW1             = EV_UNKNOWN;
58int KeyMapper::PEV_VIEW2             = EV_UNKNOWN;
59int KeyMapper::PEV_VIEW3             = EV_UNKNOWN;
60int KeyMapper::PEV_VIEW4             = EV_UNKNOWN;
61int KeyMapper::PEV_VIEW5             = EV_UNKNOWN;
62
63int KeyMapper::PEV_NEXT_WORLD        = EV_UNKNOWN;
64int KeyMapper::PEV_PREVIOUS_WORLD    = EV_UNKNOWN;
65
66int KeyMapper::PEV_PAUSE             = EV_UNKNOWN;
67int KeyMapper::PEV_QUIT              = EV_UNKNOWN;
68
69
70
71//! this is the mapping array from names to ids: enter all orxonox.conf keys here
72/** @todo use globals.h for this.... everything is done there for those Options,
73 * and you do not have to care about The namings, as they might change
74 */
75KeyMapper::KeyMapping KeyMapper::map[] = {
76  {&KeyMapper::PEV_FORWARD,              CONFIG_NAME_PLAYER_FORWARD,         SDLK_w},
77  {&KeyMapper::PEV_BACKWARD,             CONFIG_NAME_PLAYER_BACKWARD,        SDLK_s},
78  {&KeyMapper::PEV_UP,                   CONFIG_NAME_PLAYER_UP,              SDLK_r},
79  {&KeyMapper::PEV_DOWN,                 CONFIG_NAME_PLAYER_DOWN,            SDLK_f},
80  {&KeyMapper::PEV_LEFT,                 CONFIG_NAME_PLAYER_LEFT,            SDLK_a},
81  {&KeyMapper::PEV_RIGHT,                CONFIG_NAME_PLAYER_RIGHT,           SDLK_d},
82  {&KeyMapper::PEV_ROLL_RIGHT,           CONFIG_NAME_PLAYER_ROLL_LEFT,       SDLK_z},
83  {&KeyMapper::PEV_ROLL_LEFT,            CONFIG_NAME_PLAYER_ROLL_RIGHT,      SDLK_c},
84  {&KeyMapper::PEV_STRAFE_LEFT,          "StrafeLeft",                       SDLK_q},
85  {&KeyMapper::PEV_STRAFE_RIGHT,         "StrafeRight",                      SDLK_e},
86  {&KeyMapper::PEV_JUMP,                 "Jump",                             SDLK_SPACE},
87
88  {&KeyMapper::PEV_FIRE1,                CONFIG_NAME_PLAYER_FIRE,            EV_MOUSE_BUTTON_LEFT},
89  {&KeyMapper::PEV_FIRE2,                "Fire2",                            EV_MOUSE_BUTTON_RIGHT},
90  {&KeyMapper::PEV_NEXT_WEAPON,          CONFIG_NAME_PLAYER_NEXT_WEAPON,     EV_MOUSE_BUTTON_WHEELUP},
91  {&KeyMapper::PEV_PREVIOUS_WEAPON,      CONFIG_NAME_PLAYER_PREV_WEAPON,     EV_MOUSE_BUTTON_WHEELDOWN},
92
93  {&KeyMapper::PEV_CHANGE_SHIP,          CONFIG_NAME_PLAYER_CHANGE_SHIP,     SDLK_g},
94
95
96  {&KeyMapper::PEV_VIEW0,                CONFIG_NAME_VIEW0,                  SDLK_1},
97  {&KeyMapper::PEV_VIEW1,                CONFIG_NAME_VIEW1,                  SDLK_2},
98  {&KeyMapper::PEV_VIEW2,                CONFIG_NAME_VIEW2,                  SDLK_3},
99  {&KeyMapper::PEV_VIEW3,                CONFIG_NAME_VIEW3,                  SDLK_4},
100  {&KeyMapper::PEV_VIEW4,                CONFIG_NAME_VIEW4,                  SDLK_5},
101  {&KeyMapper::PEV_VIEW5,                CONFIG_NAME_VIEW5,                  SDLK_6},
102
103  {&KeyMapper::PEV_NEXT_WORLD,           CONFIG_NAME_NEXT_WORLD,             SDLK_x},
104  {&KeyMapper::PEV_PREVIOUS_WORLD,       CONFIG_NAME_PREV_WORLD,             SDLK_z},
105
106  {&KeyMapper::PEV_PAUSE,                CONFIG_NAME_PAUSE,                  SDLK_p},
107  {&KeyMapper::PEV_QUIT,                 CONFIG_NAME_QUIT,                   SDLK_ESCAPE},
108  {NULL, "", 0}
109};
110
111
112
113/**
114 *  standard constructor
115*/
116KeyMapper::KeyMapper ()
117{
118   this->setClassID(CL_KEY_MAPPER, "KeyMapper");
119}
120
121
122/**
123 *  standard deconstructor
124*/
125KeyMapper::~KeyMapper ()
126{
127}
128
129
130/**
131 *  loads new key bindings from a file
132 * @param filename: The path and name of the file to load the bindings from
133*/
134void KeyMapper::loadKeyBindings (const std::string& fileName)
135{
136  IniParser parser(fileName);
137  this->loadKeyBindings(&parser);
138}
139
140void KeyMapper::loadKeyBindings(IniParser* iniParser)
141{
142  if( !iniParser->getSection (CONFIG_SECTION_CONTROL))
143  {
144    PRINTF(1)("Could not find key bindings " CONFIG_SECTION_CONTROL "\n");
145    return;
146  }
147  int* index;
148
149  iniParser->firstVar();
150  while( iniParser->getCurrentName() != "" )
151  {
152    PRINTF(3)("Keys: Parsing %s, %s now.\n", iniParser->getCurrentName().c_str(), iniParser->getCurrentValue().c_str());
153    // map the name to an sdl index
154    index = nameToIndex (iniParser->getCurrentValue());
155    // map the index to a internal name
156    this->mapKeys(iniParser->getCurrentName(), index);
157    iniParser->nextVar();
158  }
159
160
161  // PARSE MISC SECTION
162//   if( !iniParser->getSection (CONFIG_SECTION_MISC_KEYS))
163//   {
164//     PRINTF(1)("Could not find key bindings" CONFIG_SECTION_MISC_KEYS "\n");
165//     return;
166//   }
167//
168//   iniParser->firstVar();
169//   while( iniParser->getCurrentName() != "" )
170//   {
171//     PRINTF(3)("MISC: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue());
172//     index = nameToIndex (iniParser->getCurrentValue());
173//     this->mapKeys(iniParser->getCurrentName(), index);
174//     iniParser->nextVar();
175//   }
176}
177
178void KeyMapper::loadKeyBindings()
179{
180  if( !Preferences::getInstance()->sectionExists(CONFIG_SECTION_CONTROL))
181  {
182    PRINTF(1)("Could not find key bindings " CONFIG_SECTION_CONTROL "\n");
183    return;
184  }
185  int* index;
186
187  std::list<std::string> keys = Preferences::getInstance()->listKeys(CONFIG_SECTION_CONTROL);
188  for ( std::list<std::string>::const_iterator it = keys.begin(); it!=keys.end(); it++ )
189  {
190    PRINTF(3)("Keys: Parsing %s, %s now.\n", it->c_str(), Preferences::getInstance()->getString(CONFIG_SECTION_CONTROL, *it, "").c_str());
191    // map the name to an sdl index
192    index = nameToIndex (Preferences::getInstance()->getString(CONFIG_SECTION_CONTROL, *it, ""));
193    // map the index to a internal name
194    this->mapKeys(*it, index);
195  }
196}
197
198/**
199 *  this function looks up name to key index
200 * @param the name of the button
201*/
202int* KeyMapper::nameToIndex (const std::string& name)
203{
204  coord[0] = -1;
205  coord[1] = -1;
206  int c;
207  if( (c = keynameToSDLK (name)) != -1) {
208      coord[1] = c;
209      coord[0] = 0;
210    }
211  if( (c = buttonnameToSDLB (name)) != -1) {
212      coord[1] = c;
213      coord[0] = 1;
214    }
215  return coord;
216}
217
218
219/**
220 *  the function maps name to key ids
221 * @param name of the key
222 * @param id of the key
223*/
224void KeyMapper::mapKeys(const std::string& name, int* index)
225{
226  for( int i = 0; map[i].pValue != NULL; ++i )
227    {
228      if( name == map[i].pName)
229      {
230        if( index[0] == 0)
231        {
232          *map[i].pValue = index[1];
233          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name.c_str(), SDLKToKeyname(index[1]).c_str(), index[1]);
234          break;
235        }
236        else {
237          *map[i].pValue = index[1];
238          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name.c_str(), SDLBToButtonname(index[1]).c_str(), index[1]);
239          break;
240        }
241      }
242    }
243}
244
245
246/**
247 *  this function gives some debug information about the key mapper class
248*/
249void KeyMapper::debug()
250{
251  PRINT(0)("\n==========================| KeyMapper::debug() |===\n");
252  for(int i = 0; map[i].pValue != NULL; ++i)
253    {
254      PRINT(0)("%s = %i\n",map[i].pName.c_str(), *map[i].pValue);
255    }
256  PRINT(0)("=======================================================\n");
257}
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