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source: orxonox.OLD/branches/terrain.older/src/lib/gui/gl/glgui_inputline.cc @ 10642

Last change on this file since 10642 was 8717, checked in by bensch, 19 years ago

merged the gui back

File size: 5.9 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_inputline.h"
19
20namespace OrxGui
21{
22  /**
23   * @brief standard constructor
24   */
25  GLGuiInputLine::GLGuiInputLine ()
26  {
27    this->init();
28  }
29
30
31  /**
32   * @brief standard deconstructor
33   */
34  GLGuiInputLine::~GLGuiInputLine()
35  {}
36
37  float GLGuiInputLine::repeatDelay = 0.3f;
38  float GLGuiInputLine::repeatRate  = 0.01f;
39
40
41  /**
42   * @brief initializes the GUI-element
43   */
44  void GLGuiInputLine::init()
45  {
46    this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine");
47
48    this->setFocusable(true);
49    this->setClickable(true);
50    this->setSelectable(true);
51
52    this->_clearOnEnter = false;
53    this->_text.setParent2D(this);
54    this->_text.setRelCoor2D(4,4);
55    this->_text.setFont("fonts/final_frontier.ttf", 20);
56    this->_text.setLineWidth(400);
57    this->_text.setDotsPosition(LimitedWidthText::Begin);
58    this->_text.setColor(foregroundColor());
59    this->_text.setVisibility(false);
60    this->resize();
61
62    this->delayNext = 0.0;
63    this->pressedKey = SDLK_FIRST;
64    this->pressedKeyName = SDLK_FIRST;
65
66  }
67
68
69  /**
70   * @brief sets the Text of the InputLine
71   * @param text The new Text.
72   */
73  void GLGuiInputLine::setText(const std::string& text)
74  {
75    this->_text.setText(text);
76    this->changedText();
77  }
78
79  /**
80   * @brief appends text to the InputLine
81   * @param appendText the Text to append
82   */
83  void GLGuiInputLine::append(const std::string& appendText)
84  {
85    this->_text.append(appendText);
86    this->changedText();
87  }
88
89
90  /**
91   * @brief appends a Character to the InputLine
92   * @param character the Character to append.
93   */
94  void GLGuiInputLine::appendCharacter(char character)
95  {
96    this->_text.appendCharacter(character);
97    this->changedText();
98  }
99
100
101  /**
102   * @brief Removes Characters from the InputLine
103   * @param chars The count of characters to remove
104   */
105  void GLGuiInputLine::removeCharacters(unsigned int chars)
106  {
107    this->_text.removeCharacters(chars);
108    this->changedText();
109  }
110
111  void GLGuiInputLine::clear()
112  {
113    this->_text.clear();
114    this->changedText();
115  }
116
117  /**
118   * @brief If the Text has been changed this function is called.
119   *
120   * This Function also emits the Signal textChanged.
121   */
122  void GLGuiInputLine::changedText()
123  {
124    this->resize();
125    this->setFrontColor(Color(1,1,1,1), true);
126    emit(this->textChanged(this->_text.text()));
127  }
128
129
130  /**
131   * removes the focus from this Widget.
132   */
133  void GLGuiInputLine::removedFocus()
134  {
135    GLGuiWidget::removedFocus();
136    this->pressedKey = 0;
137    this->pressedKeyName = 0;
138  }
139
140  /**
141   * @brief handles the EnterPush-Event.
142   *
143   * Emmits th EnterPushed Signal with the current Line,
144   * and if _clearOnEnter is pushed clears the Line.
145   */
146  void GLGuiInputLine::pushEnter()
147  {
148    emit(this->enterPushed(this->_text.text()));
149    if (this->_clearOnEnter)
150      this->clear();
151  }
152
153
154  /**
155   * @brief Processes an Event.
156   * @param event The event to be processed
157   * @return true if the event was catched.
158   */
159  bool GLGuiInputLine::processEvent(const Event& event)
160  {
161    if (event.bPressed)
162    {
163      if (event.type == SDLK_BACKSPACE)
164      {
165        this->delayNext = GLGuiInputLine::repeatDelay;
166        this->pressedKey = SDLK_BACKSPACE;
167        this->pressedKeyName = SDLK_BACKSPACE;
168        this->removeCharacters(1);
169        return true;
170      }
171      else if(event.type == SDLK_RETURN || event.type == SDLK_KP_ENTER)
172      {
173        this->pushEnter();
174        return true;
175      }
176      // any other keyboard key
177      else if (likely(event.type < 127))
178      {
179        this->delayNext = GLGuiInputLine::repeatDelay;
180
181        this->appendCharacter(event.x);
182        this->pressedKey = event.type;
183        this->pressedKeyName = event.x;
184        return true;
185      }
186    }
187    else // if(!event.bPressed)
188    {
189      if (this->pressedKey == event.type)
190      {
191        this->pressedKeyName = 0;
192        this->pressedKey = 0;
193        this->delayNext = 0.0;
194        return true;
195      }
196    }
197    return false;
198  }
199
200
201  /**
202   * @brief Resizes the Widget to the new Size-constraints.
203   */
204  void GLGuiInputLine::resize()
205  {
206    this->_text.setRelCoor2D(borderLeft(), borderTop());
207    this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));
208    GLGuiWidget::resize();
209    /*    this->frontRect().setTopLeft(borderLeft(), borderTop());
210        this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/
211  }
212
213  void GLGuiInputLine::updateFrontColor()
214  {
215    this->_text.setColor(foregroundColor());
216  }
217
218  void GLGuiInputLine::hiding()
219  {
220    this->_text.setVisibility(false);
221  }
222
223  void GLGuiInputLine::showing()
224  {
225    this->_text.setVisibility(true);
226  }
227
228  /**
229   * @brief ticks the InputLine
230   * @param dt the time passed.
231   */
232  void GLGuiInputLine::tick(float dt)
233  {
234    GLGuiWidget::tick(dt);
235    if (this->delayNext > 0.0)
236      this->delayNext -= dt;
237    else if (this->pressedKey != SDLK_FIRST )
238    {
239      this->delayNext = GLGuiInputLine::repeatRate;
240      switch (this->pressedKey)
241      {
242        case SDLK_BACKSPACE:
243          this->removeCharacters(1);
244          break;
245        default:
246          {
247            if (likely(this->pressedKey < 127))
248              this->appendCharacter(this->pressedKeyName);
249          }
250      }
251    }
252
253
254  }
255
256  /**
257   * @brief draws the GLGuiInputLine
258   */
259  void GLGuiInputLine::draw() const
260  {
261    this->beginDraw();
262    GLGuiWidget::draw();
263
264    //     this->frontMaterial().select();
265    //     GLGuiWidget::drawRect(this->frontRect());
266
267    this->endDraw();
268  }
269}
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