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source: orxonox.OLD/branches/terrain.older/src/lib/gui/gl/glgui_text.cc @ 10637

Last change on this file since 10637 was 8991, checked in by bensch, 19 years ago

orxonox/trunk: added a Radar class, to display radar as Widget

File size: 3.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_text.h"
19
20#include "text.h"
21
22namespace OrxGui
23{
24  /**
25   * standard constructor
26  */
27  GLGuiText::GLGuiText ()
28  {
29    this->init();
30
31  }
32
33
34  /**
35   * standard deconstructor
36  */
37  GLGuiText::~GLGuiText()
38  {}
39
40  /**
41   * initializes the GUI-element
42   */
43  void GLGuiText::init()
44  {
45    this->setClassID(CL_GLGUI_TEXT, "GLGuiText");
46
47    this->_text.setParent2D(this);
48    this->_text.setRelCoor2D(4,4);
49    this->_text.setFont("fonts/final_frontier.ttf", 20);
50    this->_text.setLineWidth(400);
51    this->_text.setDotsPosition(LimitedWidthText::Begin);
52    this->_text.setColor(foregroundColor());
53    this->_text.setVisibility(false);
54    this->_changedTextColor = Color::white;
55    this->resize();
56  }
57
58  /**
59  * @brief sets the Text of the Text
60  * @param text The new Text.
61   */
62  void GLGuiText::setText(const std::string& text)
63  {
64    this->_text.setText(text);
65    this->changedText();
66  }
67
68  /**
69   * @brief appends text to the Text
70   * @param appendText the Text to append
71   */
72  void GLGuiText::append(const std::string& appendText)
73  {
74    this->_text.append(appendText);
75    this->changedText();
76  }
77
78
79  /**
80   * @brief appends a Character to the Text
81   * @param character the Character to append.
82   */
83  void GLGuiText::appendCharacter(char character)
84  {
85    this->_text.appendCharacter(character);
86    this->changedText();
87  }
88
89
90  /**
91   * @brief Removes Characters from the Text
92   * @param chars The count of characters to remove
93   */
94  void GLGuiText::removeCharacters(unsigned int chars)
95  {
96    this->_text.removeCharacters(chars);
97    this->changedText();
98  }
99
100  void GLGuiText::clear()
101  {
102    this->_text.clear();
103    this->changedText();
104  }
105
106  /**
107  * @brief If the Text has been changed this function is called.
108  *
109  * This Function also emits the Signal textChanged.
110   */
111  void GLGuiText::changedText()
112  {
113    this->resize();
114    this->setFrontColor(_changedTextColor, true);
115    emit(this->textChanged(this->_text.text()));
116  }
117
118  void GLGuiText::setChangedTextColor(const Color& color)
119  {
120    this->_changedTextColor = color;
121  }
122
123  /**
124   * @brief Resizes the Widget to the new Size-constraints.
125   */
126  void GLGuiText::resize()
127  {
128    this->_text.setRelCoor2D(borderLeft(), borderTop());
129    this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));
130    //this->_text.setLineWidth(this->size2D);
131    GLGuiWidget::resize();
132    /*    this->frontRect().setTopLeft(borderLeft(), borderTop());
133    this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/
134  }
135
136  void GLGuiText::updateFrontColor()
137  {
138    this->_text.setColor(foregroundColor());
139  }
140
141  void GLGuiText::hiding()
142  {
143    this->_text.setVisibility(false);
144  }
145
146  void GLGuiText::showing()
147  {
148    this->_text.setVisibility(true);
149  }
150
151
152
153  /**
154   * draws the GLGuiText
155   */
156  void GLGuiText::draw() const
157  {
158    this->beginDraw();
159    GLGuiWidget::draw();
160
161    //     this->frontMaterial().select();
162    //     GLGuiWidget::drawRect(this->frontRect());
163
164    this->endDraw();
165  }
166}
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