1 | /*! |
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2 | * @file signal_connector.h |
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3 | * @brief Definition of a SignalConnector class |
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4 | */ |
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5 | |
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6 | #ifndef _SIGNAL_CONNECTOR_H |
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7 | #define _SIGNAL_CONNECTOR_H |
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8 | |
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9 | #include "executor/executor.h" |
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10 | |
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11 | namespace OrxGui |
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12 | { |
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13 | |
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14 | //////////////// TO BE IGNORED BY YOU ///// |
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15 | #define DeclareSignalBegin(SignalName) \ |
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16 | public: \ |
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17 | void signal_ ## connect ## SignalName(const SignalConnector& connector) { \ |
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18 | SignalName ## connected.push_back(connector); \ |
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19 | }\ |
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20 | Signal& getSignalVector_##SignalName () { return this->SignalName ## connected; }; \ |
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21 | private: |
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22 | |
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23 | #define DeclareSignalEnd(SignalName) \ |
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24 | Signal SignalName ## connected |
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25 | ///////////////////////////////////////////// |
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26 | |
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27 | |
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28 | /** |
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29 | * @brief declares a new Signal. |
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30 | * @param SignalName the Name of the Signal. |
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31 | */ |
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32 | #define DeclareSignal0(SignalName) \ |
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33 | DeclareSignalBegin(SignalName) \ |
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34 | void SignalName () { \ |
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35 | for (unsigned int i = 0; i < SignalName ## connected .size(); i++) \ |
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36 | SignalName ## connected[i] (); \ |
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37 | }\ |
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38 | DeclareSignalEnd(SignalName) |
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39 | |
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40 | |
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41 | /** |
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42 | * @brief declares a new Signal. |
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43 | * @param SignalName the Name of the Signal. |
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44 | * @param param0 the first Parameter the Function takes |
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45 | */ |
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46 | #define DeclareSignal1(SignalName, param0) \ |
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47 | DeclareSignalBegin(SignalName) \ |
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48 | void SignalName (param0 val0) { \ |
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49 | for (unsigned int i = 0; i < SignalName ## connected .size(); i++) \ |
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50 | SignalName ## connected[i] (val0); \ |
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51 | }\ |
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52 | DeclareSignalEnd(SignalName) |
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53 | |
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54 | /** |
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55 | * @brief declares a new Signal. |
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56 | * @param SignalName the Name of the Signal. |
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57 | * @param param0 the first Parameter the Function takes |
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58 | * @param param1 the second Parameter the Function takes |
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59 | */ |
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60 | #define DeclareSignal2(SignalName, param0, param1) \ |
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61 | DeclareSignalBegin(SignalName) \ |
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62 | void SignalName (param0 val0, param1 val1) { \ |
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63 | for (unsigned int i = 0; i < SignalName ## connected .size(); i++) \ |
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64 | SignalName ## connected[i] (val0, val1); \ |
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65 | }\ |
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66 | DeclareSignalEnd(SignalName) |
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67 | |
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68 | |
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69 | |
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70 | /** |
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71 | * @brief declares a new Signal. |
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72 | * @param SignalName the Name of the Signal. |
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73 | * @param param0 the first Parameter the Function takes |
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74 | * @param param1 the second Parameter the Function takes |
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75 | * @param param2 the third Parameter the Function takes |
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76 | */ |
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77 | #define DeclareSignal3(SignalName, param0, param1, param2) \ |
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78 | DeclareSignalBegin(SignalName) \ |
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79 | void SignalName (param0 val0, param1 val1, param2 val2) { \ |
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80 | for (unsigned int i = 0; i < SignalName ## connected .size(); i++) \ |
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81 | SignalName ## connected[i] (val0, val1, val2); \ |
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82 | }\ |
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83 | DeclareSignalEnd(SignalName) |
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84 | |
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85 | /** |
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86 | * @brief declares a new Signal. |
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87 | * @param SignalName the Name of the Signal. |
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88 | * @param param0 the first Parameter the Function takes |
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89 | * @param param1 the second Parameter the Function takes |
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90 | * @param param2 the third Parameter the Function takes |
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91 | * @param param3 the fourth Parameter the Function takes |
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92 | */ |
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93 | #define DeclareSignal4(SignalName, param0, param1, param2, param3) \ |
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94 | DeclareSignalBegin(SignalName) \ |
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95 | void SignalName (param0 val0, param1 val1, param2 val2, param3 val3) { \ |
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96 | for (unsigned int i = 0; i < SignalName ## connected .size(); i++) \ |
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97 | SignalName ## connected[i] (val0, val1, val2, val3); \ |
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98 | }\ |
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99 | DeclareSignalEnd(SignalName) |
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100 | |
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101 | |
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102 | /** |
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103 | * @brief declares a new Signal. |
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104 | * @param SignalName the Name of the Signal. |
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105 | * @param param0 the first Parameter the Function takes |
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106 | * @param param1 the second Parameter the Function takes |
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107 | * @param param2 the third Parameter the Function takes |
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108 | * @param param4 the fifth Parameter the Function takes |
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109 | */ |
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110 | #define DeclareSignal5(SignalName, param0, param1, param2, param3, param4) \ |
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111 | DeclareSignalBegin(SignalName) \ |
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112 | void SignalName (param0 val0, param1 val1, param2 val2, param3 val3, param4 val4) { \ |
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113 | for (unsigned int i = 0; i < SignalName ## connected .size(); i++) \ |
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114 | SignalName ## connected[i] (val0, val1, val2, val3, val4); \ |
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115 | }\ |
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116 | DeclareSignalEnd(SignalName) |
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117 | |
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118 | |
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119 | /** |
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120 | * @brief selects a Signal. |
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121 | * @param SignalName the Signal to be retrieved. |
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122 | */ |
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123 | #define SIGNAL(Object, SignalName) \ |
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124 | Object->getSignalVector_##SignalName() |
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125 | |
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126 | /** |
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127 | * @brief defines a Slot, the sink of a Signal. |
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128 | * @param Class the Class the Slot belongs to. |
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129 | * @param function the Function to Connect to. |
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130 | */ |
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131 | #define SLOT(Class, function) \ |
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132 | createExecutor<Class>(&Class::function) |
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133 | |
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134 | /** |
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135 | * @brief emits function |
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136 | */ |
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137 | #define emit(function) function |
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138 | |
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139 | //! A class for Conncting Signals to Objects, inside of the Graphical user interface. |
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140 | /** |
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141 | * The SignalConnector binds an Object to a Functional (Executor) |
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142 | * The Usage is quite easy in the Widget for this: |
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143 | * |
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144 | * int the header (Class Definition) you can add a definition of a Signal with: |
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145 | * @verbatim DeclareSignal3(my_signal, int, int, float) |
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146 | * and a Signal with the the Parameters int,int and float will be created. |
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147 | * |
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148 | * now you can use the connect function of GLWidget to connect this Signal to a Slot. |
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149 | * @see GLGuiWidget::connect |
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150 | */ |
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151 | class SignalConnector |
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152 | { |
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153 | public: |
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154 | SignalConnector(); |
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155 | SignalConnector(BaseObject* object, const Executor* exec); |
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156 | SignalConnector(const SignalConnector& signalConnector); |
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157 | ~SignalConnector(); |
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158 | |
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159 | SignalConnector& operator=(const SignalConnector& signalConnector); |
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160 | bool operator==(const SignalConnector& signalConnector) const; |
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161 | |
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162 | void operator()() const; |
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163 | void operator()(const MultiType& value0) const; |
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164 | void operator()(const MultiType& value0, const MultiType& value1) const; |
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165 | void operator()(const MultiType& value0, const MultiType& value1, const MultiType& value2) const; |
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166 | void operator()(const MultiType& value0, const MultiType& value1, const MultiType& value2, const MultiType& value3) const; |
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167 | void operator()(const MultiType& value0, const MultiType& value1, const MultiType& value2, const MultiType& value3, const MultiType& value4) const; |
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168 | |
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169 | /** checks wether the SignalConnector is valid @return true on valid. */ |
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170 | bool isValid() const { return (this->object && this->exec); }; |
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171 | /** @brief checks if the SignalConnector is clean, invalid @returns true if invalid */ |
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172 | bool isClean() const { return (this->object == NULL || this->exec == NULL); } |
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173 | |
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174 | |
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175 | private: |
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176 | BaseObject* object; //!< The object to call. |
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177 | const Executor* exec; //!< The Executor, that will be called, on object. |
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178 | }; |
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179 | |
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180 | //! TypeDefinition for SignalLists |
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181 | typedef std::vector<SignalConnector> Signal; |
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182 | //! TypeDefinition for a Slot. |
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183 | typedef Executor* Slot; |
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184 | |
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185 | } |
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186 | #endif /* _SIGNAL_CONNECTOR_H */ |
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