1 | /*! |
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2 | * @file network_socket.h |
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3 | * Main interface for the network module. Manages all the modules |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _NETWORK_SOCKET |
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8 | #define _NETWORK_SOCKET |
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9 | |
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10 | /* include this file, it contains some default definitions */ |
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11 | #include "netdefs.h" |
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12 | |
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13 | |
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14 | /* include base_object.h since all classes are derived from this one */ |
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15 | #include "base_object.h" |
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16 | |
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17 | class NetworkSocket : public BaseObject |
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18 | { |
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19 | public: |
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20 | NetworkSocket(); |
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21 | virtual ~NetworkSocket(); |
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22 | |
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23 | /** |
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24 | * connect to server on host with port port |
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25 | * @param host hostname might be xxx.xxx.xxx.xxx or localhost ... |
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26 | * @param port port to connect to |
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27 | */ |
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28 | virtual void connectToServer( std::string host, int port ) = 0; |
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29 | |
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30 | /** |
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31 | * disconnect from server |
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32 | */ |
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33 | virtual void disconnectServer() = 0; |
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34 | |
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35 | /** |
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36 | * send packet to connected socket. will be recieved as whole packet |
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37 | * @param data pointer to data to send |
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38 | * @param length lengt of packet to send |
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39 | * @return true on success |
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40 | */ |
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41 | virtual bool writePacket(byte * data, int length) = 0; |
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42 | |
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43 | /** |
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44 | * read a packet sent by another NetworkSocket |
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45 | * @param data data will be copied here |
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46 | * @param maxLength readPacket will not read more than maxLength |
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47 | * @return bytes read. on error less than zero |
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48 | */ |
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49 | virtual int readPacket(byte * data, int maxLength) = 0; |
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50 | |
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51 | /** |
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52 | * check if socket is ok |
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53 | * @return true if socket is ok |
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54 | */ |
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55 | inline bool isOk() { return this->bOk; } |
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56 | |
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57 | protected: |
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58 | bool bOk; //!< check for socket status |
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59 | |
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60 | }; |
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61 | |
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62 | |
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63 | |
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64 | #endif /* _NETWORK_SOCKET */ |
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