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source: orxonox.OLD/branches/terrain.older/src/lib/network/udp_server_socket.h @ 10769

Last change on this file since 10769 was 8802, checked in by patrick, 19 years ago

merged the network branche back to trunk

File size: 1.7 KB
Line 
1/*!
2 * @file udp_server_socket.h
3 *  waits for incoming connections
4
5 */
6
7#ifndef _UDP_SERVER_SOCKET
8#define _UDP_SERVER_SOCKET
9
10/* include this file, it contains some default definitions */
11#include "netdefs.h"
12
13
14/* include base_object.h since all classes are derived from this one */
15#include "base_object.h"
16#include "server_socket.h"
17#include "udp_socket.h"
18
19#include <list>
20#include <vector>
21
22#define UDP_PACKET_SIZE 10240
23#define MAX_NEW_CONNECTIONS 8
24
25struct NetworkPacket
26{
27  int length;
28  byte * data;
29};
30
31typedef std::list<NetworkPacket> NetworkPacketList;
32
33typedef std::vector<NetworkPacketList> PacketBuffer;
34
35struct UserInfo
36{
37  IPaddress addr;
38  byte randomByte;
39};
40
41typedef std::vector<UserInfo> UserList;
42
43typedef std::list<UdpSocket*> UdpSocketList;
44
45class UdpServerSocket : public ServerSocket
46{
47  public:
48    UdpServerSocket( int port);
49
50    virtual ~UdpServerSocket();
51
52    virtual bool listen( unsigned int port );
53   
54    virtual NetworkSocket* getNewSocket( void );
55   
56    virtual void close();
57   
58    virtual void update();
59   
60    void removeUserPackets( int userId );
61    void removeUser( int userId );
62    NetworkPacket getPacket( int userId );
63    bool sendPacket( NetworkPacket networkPacket, int userId );
64    int getPacketCount( int childId );
65    void initUser( int childId, IPaddress ip, byte randomByte );
66   
67  private:
68    UDPsocket     socket;           //!< will be uses to send/recieve data
69    UDPpacket *   packet;           //!< packet structure to recieve packet
70    PacketBuffer  packetBuffer;     //!< will store recieved packets for UdpSockets
71    UserList      userList;         //!< contains information about clients
72    UdpSocketList newSocketList;    //!< contains new socket
73
74};
75
76#endif
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