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source: orxonox.OLD/branches/terrain.older/src/lib/script_engine/script_manager.h @ 10767

Last change on this file since 10767 was 8894, checked in by patrick, 19 years ago

merged the branche single_player_map with the trunk

File size: 1020 bytes
Line 
1/*!
2 * @file script_manager.h
3 *  manages the scripts
4 */
5
6#ifndef _SCRIPT_MANAGER_H
7#define _SCRIPT_MANAGER_H
8
9#include <list>
10
11#include "base_object.h"
12#include "script.h"
13
14
15class ScriptTrigger;
16class Scriptable;
17
18class ScriptManager : public BaseObject
19{
20 public:
21   ScriptManager(const TiXmlElement* root = NULL);
22   ~ScriptManager();
23
24  /// LOADING
25  virtual void loadParams(const TiXmlElement* root);
26
27  /// QUERY PROCESS
28  Script* getScriptByFile(const std::string& file);
29
30  void  flush();                                   //!< Resets the script manager
31
32 private:
33   void  createScripts(const TiXmlElement* scripts);
34   void  createTriggers(const TiXmlElement* triggers);
35
36   bool getTriggers();
37   bool getScripts();
38
39   static ScriptManager*             singletonRef;   //!< Reference to this class
40
41   const std::list<BaseObject*>*     triggers;       //!< A list of all the triggers in the world
42
43   const std::list<BaseObject*>*     scripts;        //!< A list of all the scripts in the world
44
45
46};
47#endif
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