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source: orxonox.OLD/branches/terrain.older/src/lib/util/loading/resource_manager.h @ 10765

Last change on this file since 10765 was 8724, checked in by bensch, 19 years ago

merged the bsp-model-stuff back here

File size: 6.0 KB
Line 
1/*!
2 * @file resource_manager.h
3  *  The Resource Manager checks if a file/resource is loaded.
4
5    If a file/resource was already loaded the resourceManager will
6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
9
10    it is possible to compile the resource Manager without some modules by
11    just adding the compile flag -D....
12    (NO_MODEL)
13    (NO_AUDIO)
14    (NO_TEXT)
15    (NO_TEXTURES)
16    (NO_SHADERS)
17*/
18
19#ifndef _RESOURCE_MANAGER_H
20#define _RESOURCE_MANAGER_H
21
22#include "base_object.h"
23#include "filesys/file.h"
24
25#include "multi_type.h"
26#include <vector>
27
28//! An eumerator for different fileTypes the resourceManager supports
29typedef enum ResourceType
30{
31#ifndef NO_MODEL
32  OBJ,                  //!< loading .obj file
33  PRIM,                 //!< loading primitive model
34  MD2,                  //!< loading md2-file
35  MD3,                  //!< loading md3-file
36  MD3_CONFIG,           //!< the md3 config file
37#endif /* NO_MODEL */
38#ifndef NO_TEXT
39  TTF,                  //!< loading a TrueTypeFont
40#endif /* NO_TEXT */
41#ifndef NO_AUDIO
42  WAV,                  //!< loading wav
43  MP3,                  //!< loading mp3
44  OGG,                  //!< loading ogg
45#endif /* NO_AUDIO */
46#ifndef NO_TEXTURES
47  IMAGE,                //!< loading an image
48#endif /* NO_TEXTURES */
49#ifndef NO_SHADERS
50  SHADER,               //!< openGL-shader program
51#endif /* NO_SHADERS */
52  RESOURCE_TYPE_SIZE
53};
54
55//! An enumerator for different UNLOAD-types.
56/**
57   RP_NO:        will be unloaded on request
58   RP_LEVEL:     will be unloaded at the end of a Level
59   RP_CAMPAIGN:  will be unloaded at the end of a Campaign
60   RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
61*/
62typedef enum ResourcePriority
63{
64  RP_NO        =   0,
65  RP_LEVEL     =   1,
66  RP_CAMPAIGN  =   2,
67  RP_GAME      =   4
68};
69
70//! A Struct that keeps track about a resource its name its Type, and so on
71struct Resource
72{
73  BaseObject*       pointer;           //!< Pointer to the Resource.
74  unsigned int      count;             //!< How many times this Resource has been loaded.
75
76  std::string       name;              //!< Name of the Resource.
77  ResourceType      type;              //!< ResourceType of this Resource.
78  ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased)
79
80  MultiType         param[3];          //!< The Parameters given to this Resource.
81};
82
83
84//! The ResourceManager is a class, that decides if a file/resource should be loaded
85/**
86 * If a file/resource was already loaded the resourceManager will
87 * return a pointer to the desired resource.
88 * Otherwise it will instruct the corresponding resource-loader to load,
89 * and receive the pointer to it.
90 *
91 * It does it by looking, if a desired file has already been loaded.
92 * There is also the possibility to check for some variables
93 */
94class ResourceManager : public BaseObject
95{
96 public:
97  virtual ~ResourceManager();
98  /** @returns a Pointer to the only object of this Class */
99  inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; };
100
101  bool setDataDir(const std::string& dataDir);
102  /** @returns the Name of the data directory */
103  inline const std::string& getDataDir() const { return this->dataDir; };
104
105
106  bool tryDataDir(const std::string& dataDir);
107  bool verifyDataDir(const std::string& fileInside);
108  bool addImageDir(const std::string& imageDir);
109
110  bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
111             const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
112  BaseObject* copy(BaseObject* resourcePointer);
113
114  BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO,
115                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
116  BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
117                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
118  bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO);
119  bool unload(Resource* resource, ResourcePriority = RP_NO);
120  bool unloadAllByPriority(ResourcePriority prio);
121
122  Resource* locateResourceByInfo(const std::string& fileName, ResourceType type,
123                                 const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const;
124  Resource* locateResourceByPointer(const void* pointer) const;
125
126  std::string toResourcableString(unsigned int i);
127  bool fromResourceableString(const std::string& resourceableString);
128  /** @returns the Count of Resources the ResourceManager handles */
129  unsigned int resourceCount() const { return this->resourceList.size(); }
130
131  void debug() const;
132
133
134  // utility functions for handling files in and around the data-directory
135  static std::string getFullName(const std::string& fileName);
136  static bool isInDataDir(const std::string& fileName);
137
138  static const char* ResourceTypeToChar(ResourceType type);
139  static ResourceType stringToResourceType(const std::string& resourceType);
140
141 private:
142  ResourceManager();
143  Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio,
144                         const MultiType& param0, const MultiType& param1, const MultiType& param2);
145
146 private:
147  static ResourceManager*    singletonRef;       //!< singleton Reference
148
149  std::string                dataDir;            //!< The Data Directory, where all relevant Data is stored.
150  std::vector<std::string>   imageDirs;          //!< A list of directories in which images are stored.
151
152  std::vector<Resource*>     resourceList;       //!< The List of Resources, that has already been loaded.
153
154  static const char*         resourceNames[RESOURCE_TYPE_SIZE];
155};
156
157#endif /* _RESOURCE_MANAGER_H */
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