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source: orxonox.OLD/branches/terrain.older/src/world_entities/environments/model_entity.h @ 10764

Last change on this file since 10764 was 7048, checked in by bensch, 19 years ago

orxonox/trunk: modelEntity should now also be able to load momentum and movement

File size: 697 bytes
Line 
1/*!
2 * @file model_entity.h
3 *  Definition of the ModelEntity, that handles the Display of an atmosphere for orxonox.
4 */
5
6#ifndef _MODEL_ENTITY_H
7#define _MODEL_ENTITY_H
8
9/* INCLUDES */
10#include "world_entity.h"
11
12/* FORWARD DECLARATION */
13
14//! A Class to handle a ModelEntity
15class ModelEntity : public WorldEntity
16{
17 public:
18  ModelEntity(const TiXmlElement* root);
19
20  virtual ~ModelEntity();
21
22  virtual void loadParams(const TiXmlElement* root);
23
24  void setSpeed(float x, float y, float z);
25  void setMomentum (float angle, float x, float y, float z);
26
27  virtual void tick(float dt);
28
29  private:
30    Vector*           speed;
31    Quaternion*       momentum;
32};
33
34#endif  /* _MODEL_ENTITY_H */
35
36
37
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