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source: orxonox.OLD/branches/terrain.older/src/world_entities/npcs/door.h @ 10764

Last change on this file since 10764 was 9110, checked in by bensch, 18 years ago

orxonox/trunk: merged the Presentation back

File size: 1.2 KB
Line 
1#ifndef _DOOR_H
2#define _DOOR_H
3
4#include "world_entity.h"
5
6#include "md2/md2Model.h"
7
8class TiXmlElement;
9
10
11//! animation names enumeration
12typedef enum DoorAnimType
13{
14  DOOR_OPEN = 0,
15  DOOR_CLOSE,
16
17  DOOR_MAX_ANIMATIONS
18};
19
20
21class Door : public WorldEntity
22{
23  public:
24    Door(const TiXmlElement* root = NULL);
25    virtual ~Door ();
26
27    virtual void loadParams(const TiXmlElement* root);
28
29    void setActionRadius(float radius) { this->actionRadius = radius; }
30    void setScale(float scale) { this->scale = scale; }
31
32    void open();
33    void close();
34
35    void lock() { this->bLocked = true; }
36    void unlock() { this->bLocked = false; }
37    bool isLocked() const { return this->bLocked; }
38
39
40    virtual void tick (float time);
41
42
43  private:
44    void init();
45    bool checkOpen();
46    void setAnimation(int animNum, int playbackMode = 0);
47
48
49  private:
50    bool           bOpen;             //!< true if the door is open
51    bool           bLocked;           //!< true if this door is locked
52    float          actionRadius;      //!< action radius
53    float          scale;             //!< the scale of the model
54
55    static sAnim   animationList[2];  //!< list of the animations
56
57
58};
59
60#endif /* _DOOR_H */
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