source:
orxonox.OLD/branches/terrain.older/src/world_entities/npcs/npc_test.h
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10710
Last change on this file since 10710 was 6981, checked in by bensch, 19 years ago | |
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File size: 337 bytes |
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1 | |
2 | #ifndef _NPC22_H |
3 | #define _NPC2_H |
4 | |
5 | #include "npc.h" |
6 | |
7 | class AI; |
8 | class Shader; |
9 | |
10 | class NPC2 : public NPC { |
11 | |
12 | public: |
13 | NPC2 (); |
14 | virtual ~NPC2 (); |
15 | |
16 | |
17 | void addAI(AI* ai); |
18 | |
19 | virtual void tick(float dt); |
20 | virtual void draw() const; |
21 | |
22 | private: |
23 | Vector randomRotAxis; |
24 | Shader* shader; |
25 | GLUquadricObj* obj; |
26 | |
27 | }; |
28 | |
29 | #endif /* _NPC2_H */ |
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