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source: orxonox.OLD/branches/terrain.older/src/world_entities/npcs/npc_test1.cc @ 10764

Last change on this file since 10764 was 8724, checked in by bensch, 19 years ago

merged the bsp-model-stuff back here

File size: 1.0 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "npc_test1.h"
21#include "obb_tree.h"
22
23#include "state.h"
24#include "power_ups/turret_power_up.h"
25#include "power_ups/laser_power_up.h"
26
27using namespace std;
28
29
30NPCTest1::NPCTest1()
31  : NPC(NULL)
32{
33  this->setClassID(CL_NPC_TEST1, "NPCTest1");
34
35  if ((float)rand()/RAND_MAX > .5f)
36    this->loadModel("models/ships/bolido.obj", 2);
37  else
38    this->loadModel("models/ships/gobblin.obj", 2);
39
40  this->randomRotAxis =  VECTOR_RAND(1).getNormalized();
41}
42
43
44NPCTest1::~NPCTest1 () {}
45
46
47
48void NPCTest1::tick(float dt)
49{
50  this->shiftDir(Quaternion(dt, this->randomRotAxis));
51}
52
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54
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