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source: orxonox.OLD/branches/terrain.older/src/world_entities/script_trigger.h @ 10765

Last change on this file since 10765 was 9006, checked in by bensch, 19 years ago

orxonox/trunk: merged the mountain_lake branche back to the trunk
merged with command:
svn merge -r8799:HEAD https://svn.orxonox.net/orxonox/branches/mountain_lake .

conflicts in script taken from the branche, since they are indentation-problems.

also fixed the delete-bug for the lightning-effect

File size: 1.9 KB
Line 
1/*!
2 * @file scrip_trigger.h
3 *  triggeres a script
4 */
5
6#ifndef _SCRIPT_TRIGGER_H
7#define _SCRIPT_TRIGGER_H
8
9#include <string>
10
11#include "world_entity.h"
12#include "loading/load_param.h"
13#include "vector.h"
14#include "script_manager.h"
15#include "script.h"
16#include "script_class.h"
17
18class ScriptTrigger : public WorldEntity
19{
20  public:
21    ScriptTrigger(const TiXmlElement* root = NULL);
22    ~ScriptTrigger();
23
24    ///LOADING
25    virtual void loadParams(const TiXmlElement* root);
26
27
28    /// DO WORK
29    virtual void tick(float timestep);
30    virtual void executeAction(float timestep);
31    void testScriptingFramework();
32
33    /// SET MEMBER
34    void setTarget(const std::string& targetName);
35    void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; }
36    void setTriggerParent(const std::string& name);
37    void setTriggerLasts(const bool lasts) { this->triggerLasts = lasts; }
38    void setInvert(const bool inv) { this->invert = invert; }
39    void setDelay(float delay) { this->delay = delay; };
40    void setRadius(const float radius) { if(radius>0) this->radius = radius; }
41    void setScript(const std::string& file);
42    void setFunction(const std::string& function){ this->functionName = function;}
43    void setDebugDraw(const bool draw) { this->doDebugDraw = draw; }
44    void setAddToScript(const bool add) { this->addToScript = add; }
45
46    ///DRAWING
47    void draw()const{if(doDebugDraw)this->debugDraw();};
48
49  private:
50
51    WorldEntity* target;
52    bool         triggerLasts;
53    bool         invert;
54    float        radius;
55    float        delay;
56    Script*      script;
57    std::string  functionName;
58    bool         doDebugDraw;
59    bool         addToScript;
60    //for internal use
61    bool         scriptCalled;
62    bool         scriptIsOk;
63    bool         scriptFinished;
64    int          returnCount;        //TODO: set return count correctly
65
66};
67
68
69#endif
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