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source: orxonox.OLD/branches/terrain.older/src/world_entities/weapons/cannon.h @ 10764

Last change on this file since 10764 was 8777, checked in by patrick, 19 years ago

trunk: damage and distruction reimplemented

File size: 642 bytes
Line 
1/*!
2 * @file cannon.h
3 * a weapon that is fix on top of the player to fire heavy weaponary.
4*/
5
6
7#ifndef _CANNON_H
8#define _CANNON_H
9
10#include "weapon.h"
11
12class Cannon : public Weapon
13  {
14  public:
15    Cannon ();
16    Cannon (const TiXmlElement* root);
17    virtual ~Cannon ();
18
19    void init();
20    virtual void loadParams(const TiXmlElement* root);
21
22    virtual void activate();
23    virtual void deactivate();
24
25    virtual void fire();
26
27    virtual void draw() const;
28
29  private:
30//     PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
31  };
32#endif /* _CANNON_H */
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