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source: orxonox.OLD/branches/terrain.older/src/world_entities/weapons/hyperblaster.h @ 10764

Last change on this file since 10764 was 8777, checked in by patrick, 19 years ago

trunk: damage and distruction reimplemented

File size: 628 bytes
Line 
1/*!
2 * @file hyperblaster.h
3 * a weapon that to fire heavy weaponary Hyperblasts.
4*/
5
6
7#ifndef _HYPERBLASTER_H
8#define _HYPERBLASTER_H
9
10#include "weapon.h"
11
12class Hyperblaster : public Weapon
13  {
14  public:
15    Hyperblaster (const TiXmlElement* root = NULL);
16    virtual ~Hyperblaster ();
17
18    void init();
19    virtual void loadParams(const TiXmlElement* root);
20
21    virtual void activate();
22    virtual void deactivate();
23
24    virtual void fire();
25
26  private:
27//     PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
28  };
29#endif /* _HYPERBLASTER_H */
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