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source: orxonox.OLD/branches/terrain/ChangeLog @ 8489

Last change on this file since 8489 was 7725, checked in by bensch, 19 years ago

trunk: const Executor introduced

File size: 6.9 KB
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12006-05-19      Benjamin Grauerb <bensch@orxonox.net>
2        New Design of the Executor (constant instead of linear time)
3
42006-05-18      Patrick Boenzli <patrick@orxonox.net>
5        Total redesign of the Collision-Detection Engine.
6
72006-05-17      Benjamin Grauer <bensch@orxonox.net>
8        Introduced new QT-style Gui.
9
102006-03-12      orxonox <info@orxonox.net>
11        Mayor switch to std::string (almost complete)
12        All implementations from the PPS-team integrated:
13         Network
14         MoviePlayer
15         HeightMap
16         New SpaceShip Helicopter and Hover
17         PowerUps
18         Water
19         many many more...
20
212005-12-10      Benjamin Grauer <bensch@orxonox.net>
22        Implemented LOD (level of detail)
23        Implemented it through loading of Objects
24
25
262005-11-20      Benjamin Grauer <bensch@orxonox.net>
27        Implemented a new Class: Executor
28        This is an abstract Superclass, that is able to execute any function with parameters.
29        Used it in LoadParam and ShellCommand so far.
30
312005-09-24      Benjamin Grauer <bensch@orxonox.net>
32        Finished implementing the Shell.
33
342005-09-20      orxonox <info@orxonox.net>
35        Begin of Valgrind cleanup.
36
372005-08-16      orxonox <info@orxonox.net>
38        Realesed 0.3.1_alpha, on the grounds of collision detection
39        Working on a Windows-Realease...
40
412005-08-16      Patrick Boenzli <boenzli@orxonox.net>
42        Integrated the collision detection into the orxonox framework. It
43        bases on object-oriented-bounding boxes. The tree is spawned out of
44        any polygon soup.
45
462005-08-15      Benjamin Grauer <bensch@orxonox.net>
47        Reimplemented the IniParser.
48        Now it is possible, to read and write with it, in an easy c++ style.
49        Performance update due to preparsing.
50
512005-08-14      Benjamin Grauer <bensch@orxonox.net>
52        Enhanced PNode, SmoothPNode, softReparenting, better display.
53        Major Speed-update to Vector and Quaternion.
54
552005-07-23      Benjamin Grauer <bensch@orxonox.net>
56        Reimplemeted the ObjectManager, and the GarbageCollector.
57        Features:
58        modularity: easily adding new Creatable Classes through
59        the Factory-style.
60        Faster algorithm in the GarbageCollector, that only checks collectables.
61
622005-07-23      Patrick Boenzli <boenzli@orxonox.net>
63        Implemented a spatial separation algorithm that separates any polygon
64        soup into a quadtree. The tree leafs are hold in a hash table for
65        fast lookup.
66
672005-07-14      Benjamin Grauer <bensch@orxonox.net>
68        Implementd Render2D and Element2D, that handles 2D-shapes overlay
69        This is a new Engine, enabling us to render to layers.
70
712005-07-01      Benjamin Grauer <bensch@orxonox.net>
72        Implemented ClassList.h:
73        an interface to BaseObject saving all instances in Lists.
74        It also enables loadability-identifiers.
75        To decide is, if this approach is fast enough.
76
772005-06-20      Patrick Boenzli <patrick@orxonox.net>
78        Implemented an OBB collision detection system, injected into the
79        WorldEntity framework. Object - Object Collision Detection works
80        fine. Still work on the Object - Ground CD.
81
822005-06-10      Benjamin Grauer <bensch@orxonox.net>
83        Established a try on class-derivation and isA function.
84
852005-06-09      orxonox <info@orxonox.net>
86        created new Tag 0.3.0-pre-alpha
87
882005-06-04      Benjamin Grauer <bensch@orxonox.net>
89        Merged the SoundEngine (openAL-version) into the trunk
90        this is one of the major steps up to version 0.3-pre-alpha
91
922005-06-03      Benjamin Grauer <bensch@orxonox.net>
93        Implemented cycling loading procedures used for
94        the TrackManager and Animations
95
962005-06-01      orxonox <info@orxonox.net>
97        serious cleanup of most files
98        design and doxygen tags
99        deleted old unused fucntions
100
1012005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
102        Implemented new EventSystem for orxonox
103        Highly advanced, and much faster.
104
1052005-05-27      Benjamin Grauer <bensch@orxonox.net>
106        Intorducing new Subprojects with a new modular framework.
107        Introducing ParticlesFun
108        Introducing new Importer (this was easy :))
109
1102005-05-10      Benjamin Grauer <bensch@orxonox.net>
111        Merged the gui into the executable
112        Windows compiles again.
113
1142005-04-27      orxonox <info@orxonox.net>
115        Tagged Version 0.2.3-pre-alpha
116
1172005-04-23      Patrick Boenzli <patrick@orxonox.net>
118        Finished most work on Animation-classes
119
1202005-04-21      Benjamin Grauer <bensch@orxonox.net>
121        Material Class update: possibility for transparency.
122
1232005-04-15      Patrick Boenzli <partick@orxonox.net>
124        Added AnimationPlayer and two animation classes.
125
1262005-04-07      Patrick Boenzli <patrick@orxonox.net>
127        Reimplemeted the Weapon and shoot-functions
128
1292005-03-31      Benjamin Grauer <bensch@orxonox.net>
130        Added Text Engine
131
1322005-03-26      Benjamin Grauer <bensch@orxonox.net>
133        Added ResourceManager
134
1352005-03-24      Patrick Boenzli <patrick@orxonox.net>
136        Reimplemented shooting.
137
1382005-03-16      orxonox <info@orxonox.net>
139        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
140
1412005-03-15      Patrick Boenzli <patrick@orxonox.net>
142        parenting finished
143
1442005-03-09      Patrick Boenzli <patrick@orxonox.net>
145        Big Cleanup again
146
1472005-03-01      Benjamin Grauer <bensch@orxonox.net>
148        Added Light Class
149
1502005-02-27      Benjamin Grauer <bensch@orxonox.net>
151        Big Configure.ac-cleanup
152
1532005-02-22      David Gruetter <davgr@gmx.ch>
154        Added Skysphere
155
1562005-01-07      Patrick Boenzli <patrick@orxonox.net>
157        LoadScreen implemented
158
1592004-12-20      Patrick Boenzli <patrick@orxonox.net>
160        New Version out 0.2.1-pre-alpha
161
1622004-12-20      Patrick Boenzli <patrick@orxonox.net>
163        HEAVY cleanup of the framework
164
1652004-12-18      Patrick Boenzli <patrick@orxonox.net>
166        enhanced the Command Node
167
1682004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
169        OS X support
170
1712004-12-15      Benjamin Grauer <bensch@orxonox.net>
172        Defined standard coding rules
173
1742004-12-15      Benjamin Grauer <bensch@orxonox.net>
175        Added Importer for showing 3D Object.
176
1772004-11-07      David Gruetter <davgr@gmx.ch>
178        Shaded Terrain
179
1802004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
181        Dynamic Mountains, dynamic movement.
182
1832004-10-18      Patrick Boenzli <patrick@orxonox.net>
184        Release 0.1-pre-alpha
185
1862004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
187        SDL-Framework
188
1892004-06-09      Tom of ethz
190        Added endless Mountains
191
1922004-06-02      Benjamin Grauer <bensch@orxonox.net>
193        Added Console
194
1952004-05-20      Patrick Boenzli <patrick@orxonox.net>
196        Added the ability to shoot
197
1982004-05-05      Benjamin Grauer <bensch@orxonox.net>
199        Added the GUI.
200
2012004-04-21      Patrik Boenzli <patrick@orxonox.net>
202        Added Makefile to orxonox
203
2042004-04-25      Amir Guindehi <amir@guindehi.ch>
205        Created Project orxonox.
206        Thanks a lot.
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