1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | |
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14 | Inspired by: |
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15 | Rendering Q3 Maps by Morgan McGuire http://graphics.cs.brown.edu/games/quake/quake3.html |
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16 | Unofficial Quake 3 Map Specs by Kekoa Proudfoot http://graphics.stanford.edu/~kekoa/q3/ |
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17 | Quake 3 Collision Detection by Nathan Ostgard http://www.devmaster.net/articles/quake3collision/ |
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18 | */ |
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19 | |
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20 | #include <vector> |
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21 | #include "filesys/binary_file.h" |
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22 | class SDL_Surface; |
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23 | class BspTreeNode; |
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24 | class Vector; |
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25 | class Material; |
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26 | class MoviePlayer; |
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27 | class VertexArrayModel; |
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28 | |
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29 | |
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30 | struct bsp_lump { |
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31 | int offset; |
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32 | int length; |
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33 | }; |
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34 | |
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35 | enum bsp_lumps { |
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36 | Entities = 0, |
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37 | Textures = 1, |
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38 | Planes = 2, |
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39 | Nodes = 3, |
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40 | Leafs = 4, |
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41 | Leaffaces = 5, |
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42 | Leafbrushes = 6, |
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43 | Models = 7, |
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44 | Brushes = 8, |
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45 | Brushsides = 9, |
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46 | Vertices = 10, |
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47 | Meshverts = 11, |
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48 | Effects = 12, |
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49 | Faces = 13, |
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50 | Lightmaps = 14, |
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51 | Lightvols = 15, |
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52 | Visdata = 16 |
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53 | }; |
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54 | |
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55 | struct bsp_header { |
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56 | // The magic number always "IBSP" |
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57 | char magic[4]; |
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58 | // The version, 0x2e for quake 3 models |
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59 | int version; |
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60 | bsp_lump lumps[17]; |
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61 | }; |
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62 | |
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63 | struct plane |
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64 | { |
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65 | float x; //!< 1st component of the plane's normal |
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66 | float y; //!< 2nd component of the plane's normal |
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67 | float z; //!< 3rd component of the plane's normal |
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68 | float d; //!< distance of the plane to the origin |
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69 | }; |
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70 | |
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71 | |
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72 | typedef struct |
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73 | { |
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74 | float mins [ 3 ]; //!< Bounding box min coord. |
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75 | float maxs [ 3 ]; //!< Bounding box max coord. |
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76 | int face; //!< First face for model. |
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77 | int n_faces; //!< Number of faces for model. |
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78 | int brush; //!< First brush for model. |
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79 | int n_brushes; //!< Number of brushes |
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80 | } |
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81 | model; |
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82 | |
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83 | typedef struct |
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84 | { |
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85 | int plane; //!< Plane index. |
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86 | int left; //!< 1st Child index. Negative numbers are leaf indices: -(leaf+1). |
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87 | int right; //!< 2nd Child index. Negative numbers are leaf indices: -(leaf+1). |
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88 | int mins[ 3 ]; //!< Integer bounding box min coord. |
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89 | int maxs[ 3 ]; //!< Integer bounding box max coord. |
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90 | } |
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91 | node; |
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92 | |
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93 | typedef struct |
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94 | { |
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95 | int cluster; //!< Visdata cluster index. |
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96 | int area; //!< Areaportal area. |
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97 | int mins[ 3 ]; //!< Integer bounding box min coord. |
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98 | int maxs[ 3 ]; //!< Integer bounding box max coord. |
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99 | int leafface; //!< First leafface for leaf. |
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100 | int n_leaffaces; //!< Number of leaffaces for leaf. |
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101 | int leafbrush_first; //!< leafbrush for leaf. |
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102 | int n_leafbrushes; //!< Number of leafbrushes for leaf. |
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103 | } |
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104 | leaf; |
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105 | |
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106 | struct brush |
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107 | { |
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108 | int brushside; //!< First brushside for brush. |
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109 | int n_brushsides; //!< Number of brushsides for brush. |
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110 | int texture; //!< Texture index. |
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111 | }; |
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112 | |
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113 | typedef struct |
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114 | { |
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115 | int plane; //!< Plane index. |
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116 | int texture; //!< Texture index. |
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117 | } |
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118 | brushside; |
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119 | |
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120 | |
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121 | struct face |
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122 | { |
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123 | int texture; //!< Texture index. |
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124 | int effect; //!< Index into lump 12 (Effects), or -1. |
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125 | int type; //!< Face type. 1=polygon, 2=patch, 3=mesh, 4=billboard |
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126 | int vertex; //!< Index of first vertex. |
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127 | int n_vertexes; //!< Number of vertices. |
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128 | int meshvert; //!< Index of first meshvert. |
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129 | int n_meshverts; //!< Number of meshverts. |
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130 | int lm_index; //!< Lightmap index. |
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131 | int lm_start [ 2 ]; //!< Corner of this face's lightmap image in lightmap. |
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132 | int lm_size [ 2 ]; //!< Size of this face's lightmap image in lightmap. |
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133 | float lm_origin [ 3 ] ; //!< World space origin of lightmap. |
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134 | float lm_vecs [ 2 ][ 3 ]; //!< World space lightmap s and t unit vectors. |
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135 | float normal[ 3 ]; //!< Surface normal. |
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136 | int size [ 2 ] ; //!< Patch dimensions. |
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137 | } ; |
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138 | |
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139 | |
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140 | typedef struct |
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141 | { |
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142 | float position[ 3 ]; //!< Vertex position. |
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143 | float texcoord[ 2 ][ 2 ]; //!< Vertex texture coordinates. [0][x]=surface, [1][x]=lightmap. |
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144 | float normal[ 3 ]; //!< Vertex normal. |
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145 | unsigned char color [ 4 ]; //!< Vertex color. RGBA. |
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146 | } |
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147 | BspVertex; |
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148 | |
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149 | typedef struct |
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150 | { |
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151 | int offset; |
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152 | } |
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153 | meshvert; //!< Integer offset to mesh vertex |
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154 | |
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155 | typedef struct |
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156 | { |
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157 | float position [ 3 ]; |
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158 | } |
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159 | BspVec; |
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160 | |
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161 | typedef struct |
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162 | { |
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163 | Material* mat; |
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164 | MoviePlayer* aviMat; |
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165 | bool alpha; |
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166 | bool animated; |
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167 | } |
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168 | AMat; |
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169 | typedef struct |
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170 | { |
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171 | unsigned char map [128][128][3]; |
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172 | } |
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173 | lightmap; |
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174 | |
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175 | typedef struct |
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176 | { |
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177 | char name[64]; |
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178 | int flags; |
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179 | int contents; |
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180 | } |
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181 | BspTexture; |
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182 | |
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183 | |
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184 | class BspFile |
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185 | { |
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186 | friend class BspManager; |
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187 | |
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188 | public: |
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189 | BspFile(); |
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190 | ~BspFile(); |
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191 | int read(const char* name ); |
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192 | void build_tree(); |
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193 | void load_textures(); |
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194 | void tesselate( int iface ); |
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195 | BspTreeNode* get_root(); |
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196 | AMat loadMat( char* mat ); |
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197 | AMat loadAVI(char * mat); |
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198 | |
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199 | |
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200 | private: |
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201 | void readEntities(); |
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202 | void readTextures(); |
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203 | void readPlanes(); |
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204 | void readNodes(); |
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205 | void readLeafs(); |
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206 | void readLeafFaces(); |
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207 | void readLeafBrushes(); |
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208 | void readBrushSides(); |
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209 | void readModels(); |
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210 | void readBrushes(); |
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211 | void readVertices(); |
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212 | void readMeshVerts(); |
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213 | void readEffects(); |
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214 | void readFaces(); |
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215 | void readLightmaps(); |
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216 | void readLightvols(); |
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217 | void readVisdata(); |
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218 | BinaryFile file; |
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219 | BspTreeNode* root; |
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220 | bsp_header header; //!< Buffer for header of BSP-File |
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221 | node* nodes; //!< Buffer to store BSP-Tree-Nodes |
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222 | leaf* leaves; //!< Buffer to store BSP-Tree-Leaves |
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223 | plane* planes; //!< Buffer to store planes separateing the space |
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224 | model* bspModels; //!< Buffer to store BSP-Model-List |
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225 | char* leafFaces; //!< Buffer to store leafFaces |
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226 | face* faces; //!< |
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227 | char* leafBrushes; //!< Buffer to store brush indice |
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228 | brush* brushes; //!< Buffer to store brushes |
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229 | brushside* brushSides; //!< |
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230 | char* vertice; //!< |
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231 | meshvert* meshverts; //!< Buffer to store meshverice |
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232 | char* visData; //!< Buffer to store visibility data |
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233 | char* textures; //!< Holds all the texture filename strings |
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234 | char* patchVertice; //!< |
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235 | char* patchIndexes; |
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236 | char* patchTrianglesPerRow; |
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237 | lightmap* lightMaps; //!< Buffer to store lightmap-images |
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238 | |
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239 | |
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240 | int** patchRowIndexes; |
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241 | VertexArrayModel** VertexArrayModels; |
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242 | int patchOffset; |
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243 | |
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244 | int numNodes; |
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245 | int numLeafs; |
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246 | int numVertex; |
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247 | int numPlanes; |
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248 | int numBspModels; |
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249 | int numLeafFaces; |
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250 | int numFaces; |
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251 | int numLeafBrushes; |
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252 | int numTextures; |
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253 | int numPatches; |
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254 | int numBrushSides; |
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255 | int numLightMaps; |
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256 | |
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257 | float scale; |
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258 | |
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259 | BspTreeNode* build_tree_rec( int i ); |
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260 | unsigned int loadLightMapToGL(lightmap&); |
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261 | AMat* Materials; |
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262 | unsigned int* glLightMapTextures; |
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263 | unsigned int whiteLightMap; |
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264 | unsigned char whiteTexture[3]; |
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265 | void swapAllBspCoordinates(); |
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266 | void swapCoords(int * array); |
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267 | void swapCoords(float * array); |
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268 | SDL_Surface* testSurf; |
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269 | |
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270 | |
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271 | ::std::vector<MoviePlayer* > MovieMaterials; //!< Movieplayer Materials |
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272 | }; |
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273 | |
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