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source: orxonox.OLD/branches/terrain/src/lib/graphics/importer/resource_obj.h @ 10402

Last change on this file since 10402 was 10033, checked in by patrick, 18 years ago

moved some of the importer sources, probably will need to rebuild the project

File size: 1.1 KB
Line 
1/*!
2 * @file resource_obj.h
3 * @brief Contains the ResourceOBJ class, that handles the Resource-specific loading part of the OBJ.
4 *
5 */
6
7#ifndef _RESOURCE_OBJ_H
8#define _RESOURCE_OBJ_H
9
10#include "util/loading/resource.h"
11#include "obj/objModel.h"
12
13class ResourceOBJ : public StaticModel, public Resources::Resource
14{
15public:
16  ResourceOBJ(const std::string& imageName,
17              float scaling = 1.0f,
18              const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
19  static ResourceOBJ createFromString(const std::string& loadString,
20                                      const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
21
22private:
23class OBJResourcePointer : public Resources::StorePointer
24  {
25  public:
26    OBJResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const StaticModelData::Pointer& data);
27    inline const StaticModelData::Pointer& ptr() const { return pointer; }
28    virtual bool last() const { return pointer.count() == 1; }
29private:
30    StaticModelData::Pointer pointer;
31  };
32
33private:
34  static Resources::tType<ResourceOBJ> type;
35};
36
37
38#endif /* _RESOURCE_OBJ_H */
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