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source: orxonox.OLD/branches/terrain/src/lib/graphics/render2D/render_2d.h @ 8570

Last change on this file since 8570 was 7840, checked in by bensch, 19 years ago

trunk: Elements that are supposed to be on the Background stay there:

Changed:
Element2D: render from - to - LAYERS
Render2D: Renders from - to - LAYERS
GraphicsEngine: new function drawBackgroundElements
ObjectManager: new List OM_BACKGROUND
Skybox/sphere: in OM_LIST OM_BACKGROUND

@patrick: do you like it too ??

File size: 967 bytes
Line 
1/*!
2 * @file render_2d.h
3 * @brief Definition of the 2D-rendering engine singleton Class
4 */
5
6#ifndef _RENDER_2D_H
7#define _RENDER_2D_H
8
9#include "base_object.h"
10#include "element_2d.h"
11// FORWARD DECLARATION
12
13//! A default singleton class.
14class Render2D : public BaseObject {
15  friend class Element2D;
16
17  public:
18    virtual ~Render2D();
19    /** @returns a Pointer to the only object of this Class */
20    inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D();  return singletonRef; };
21
22    void toggleNodesVisibility() { this->showNodes = !this->showNodes; };
23
24    void update(float dt);
25    void tick(float dt);
26    void draw(E2D_LAYER from, E2D_LAYER to) const;
27
28  private:
29    Render2D();
30    static Render2D*              singletonRef;                    //!< Reference to this class.
31
32    bool                          showNodes;                       //!< If the debug-Nodes should be visible
33 };
34
35#endif /* _RENDER_2D_H */
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