1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Christian Meyer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | /*! |
---|
17 | * @file plane.h |
---|
18 | * A basic 3D plane math framework |
---|
19 | * |
---|
20 | * Contains class to handle planes |
---|
21 | */ |
---|
22 | |
---|
23 | #ifndef __PLANE_H_ |
---|
24 | #define __PLANE_H_ |
---|
25 | |
---|
26 | #include "compiler.h" |
---|
27 | #include "vector.h" |
---|
28 | #include "line.h" |
---|
29 | |
---|
30 | //! 3D plane |
---|
31 | /** |
---|
32 | Class to handle planes in 3-dimensional space |
---|
33 | |
---|
34 | Critical for polygon-based collision detection |
---|
35 | */ |
---|
36 | class Plane |
---|
37 | { |
---|
38 | public: |
---|
39 | |
---|
40 | Vector n; //!< Normal vector |
---|
41 | float k; //!< Offset constant |
---|
42 | |
---|
43 | Plane (const Vector& a, const Vector& b, const Vector& c); |
---|
44 | Plane (const Vector& norm, const Vector& p); |
---|
45 | Plane (const Vector& norm, const sVec3D& p); |
---|
46 | Plane (const Vector& n, float k) : n(n), k(k) {} //!< assignment constructor |
---|
47 | Plane () : n(Vector(1,1,1)), k(0) {} |
---|
48 | ~Plane () {} |
---|
49 | inline const Plane& operator= ( const Plane& _p ) |
---|
50 | { |
---|
51 | this->n = _p.n; |
---|
52 | this->k = _p.k; |
---|
53 | return *this; |
---|
54 | } |
---|
55 | Vector intersectLine (const Line& l) const; |
---|
56 | float distancePoint (const Vector& p) const; |
---|
57 | // float distancePoint (const sVec3D& p) const; |
---|
58 | float distancePoint (const float* p) const; |
---|
59 | float locatePoint (const Vector& p) const; |
---|
60 | }; |
---|
61 | |
---|
62 | |
---|
63 | |
---|
64 | //! A class that represents a rectangle, this is needed for SpatialSeparation |
---|
65 | class Rectangle |
---|
66 | { |
---|
67 | |
---|
68 | public: |
---|
69 | Rectangle() { this->center = Vector(); } |
---|
70 | Rectangle(const Vector ¢er, float len) { this->center = Vector(center.x, center.y, center.z); this->axis[0] = len; this->axis[1] = len; } |
---|
71 | virtual ~Rectangle() {} |
---|
72 | |
---|
73 | /** \brief sets the center of the rectangle to a defined vector @param center the new center */ |
---|
74 | inline void setCenter(const Vector ¢er) { this->center = center;} |
---|
75 | /** \brief sets the center of the rectangle to a defined vector @param x coord of the center @param y coord of the center @param z coord of the center */ |
---|
76 | inline void setCenter(float x, float y, float z) { this->center.x = x; this->center.y = y; this->center.z = z; } |
---|
77 | /** \brief returns the center of the rectangle to a defined vector @returns center the new center */ |
---|
78 | inline const Vector& getCenter() const { return this->center; } |
---|
79 | |
---|
80 | /** \brief sets both axis of the rectangle to a defined vector @param unityLength the new center */ |
---|
81 | inline void setAxis(float unityLength) { this->axis[0] = unityLength; this->axis[1] = unityLength; } |
---|
82 | /** \brief sets both axis of the rectangle to a defined vector @param v1 the length of the x axis @param v2 the length of the z axis*/ |
---|
83 | inline void setAxis(float v1, float v2) { this->axis[0] = v1; this->axis[1] = v2; } |
---|
84 | /** \brief gets one axis length of the rectangle @returns the length of the axis 0 */ |
---|
85 | inline float getAxis() { return this-> axis[0]; } |
---|
86 | |
---|
87 | private: |
---|
88 | Vector center; |
---|
89 | float axis[2]; |
---|
90 | }; |
---|
91 | |
---|
92 | |
---|
93 | #endif /* __PLANE_H_ */ |
---|
94 | |
---|