/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Christian Meyer co-programmer: ... */ /*! * @file plane.h * A basic 3D plane math framework * * Contains class to handle planes */ #ifndef __PLANE_H_ #define __PLANE_H_ #include "compiler.h" #include "vector.h" #include "line.h" //! 3D plane /** Class to handle planes in 3-dimensional space Critical for polygon-based collision detection */ class Plane { public: Vector n; //!< Normal vector float k; //!< Offset constant Plane (const Vector& a, const Vector& b, const Vector& c); Plane (const Vector& norm, const Vector& p); Plane (const Vector& norm, const sVec3D& p); Plane (const Vector& n, float k) : n(n), k(k) {} //!< assignment constructor Plane () : n(Vector(1,1,1)), k(0) {} ~Plane () {} inline const Plane& operator= ( const Plane& _p ) { this->n = _p.n; this->k = _p.k; return *this; } Vector intersectLine (const Line& l) const; float distancePoint (const Vector& p) const; // float distancePoint (const sVec3D& p) const; float distancePoint (const float* p) const; float locatePoint (const Vector& p) const; }; //! A class that represents a rectangle, this is needed for SpatialSeparation class Rectangle { public: Rectangle() { this->center = Vector(); } Rectangle(const Vector ¢er, float len) { this->center = Vector(center.x, center.y, center.z); this->axis[0] = len; this->axis[1] = len; } virtual ~Rectangle() {} /** \brief sets the center of the rectangle to a defined vector @param center the new center */ inline void setCenter(const Vector ¢er) { this->center = center;} /** \brief sets the center of the rectangle to a defined vector @param x coord of the center @param y coord of the center @param z coord of the center */ inline void setCenter(float x, float y, float z) { this->center.x = x; this->center.y = y; this->center.z = z; } /** \brief returns the center of the rectangle to a defined vector @returns center the new center */ inline const Vector& getCenter() const { return this->center; } /** \brief sets both axis of the rectangle to a defined vector @param unityLength the new center */ inline void setAxis(float unityLength) { this->axis[0] = unityLength; this->axis[1] = unityLength; } /** \brief sets both axis of the rectangle to a defined vector @param v1 the length of the x axis @param v2 the length of the z axis*/ inline void setAxis(float v1, float v2) { this->axis[0] = v1; this->axis[1] = v2; } /** \brief gets one axis length of the rectangle @returns the length of the axis 0 */ inline float getAxis() { return this-> axis[0]; } private: Vector center; float axis[2]; }; #endif /* __PLANE_H_ */