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source: orxonox.OLD/branches/terrain/src/lib/network/network_manager.cc @ 9337

Last change on this file since 9337 was 9059, checked in by patrick, 18 years ago

merged the network branche with the trunk

File size: 3.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "class_list.h"
23#include "debug.h"
24#include "shell_command.h"
25
26/* include your own header */
27#include "network_manager.h"
28#include "shared_network_data.h"
29#include "network_stream.h"
30#include "preferences.h"
31#include "network_log.h"
32#include "network_game_manager.h"
33
34
35/* using namespace std is default, this needs to be here */
36using namespace std;
37
38SHELL_COMMAND(debug, NetworkManager, debug);
39
40
41NetworkManager* NetworkManager::singletonRef = NULL;
42
43/**
44 *  standard constructor
45 */
46NetworkManager::NetworkManager()
47{
48  /* set the class id for the base object */
49  this->setClassID(CL_NETWORK_MANAGER, "NetworkManager");
50  PRINTF(0)("START\n");
51
52  /* initialize the references */
53  this->networkStream = NULL;
54  this->elapsedTime = 0.0f;
55 
56   
57  int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 );
58 
59  if ( port > 0 )
60    NetworkLog::getInstance()->listen( port );
61
62  PRINTF(0)("NetworkManager created\n");
63}
64
65
66/**
67 *  standard deconstructor
68 */
69NetworkManager::~NetworkManager()
70{
71  PRINTF(0)("NetworkManager destructor\n");
72  if ( this->networkStream )
73  {
74    delete this->networkStream;
75    this->networkStream = NULL;
76  }
77 
78  NetworkManager::singletonRef = NULL;
79}
80
81
82/**
83 *  initializes the network manager
84 */
85void NetworkManager::initialize()
86{
87  PRINTF(0)("NetworkManager initzalized\n");
88}
89
90
91/**
92 *  shutsdown the network manager
93 */
94void NetworkManager::shutdown()
95{
96
97}
98
99
100/**
101 *  creates a connection from one object to a host
102 * @param hostName: the name of the destination host
103 */
104int NetworkManager::establishConnection(const std::string & name, unsigned int port)
105{
106  this->networkStream = new NetworkStream( name, port );
107  SharedNetworkData::getInstance()->setDefaultSyncStream(this->networkStream);
108  this->networkStream->startHandshake();
109  return 1;
110}
111
112
113/**
114 *  creates a new NetworkStream of server type
115 * @param port: number of the TCP port
116 */
117int NetworkManager::createServer(unsigned int port)
118{
119  SharedNetworkData::getInstance()->setHostID(0);
120  SharedNetworkData::getInstance()->setGameServer(true);
121  this->networkStream = new NetworkStream(port);
122  SharedNetworkData::getInstance()->setDefaultSyncStream(this->networkStream);
123  this->networkStream->createNetworkGameManager();
124  PRINTF(0)("CREATE SERVER\n");
125  SDL_Delay(20);
126  return 1;
127}
128
129
130void NetworkManager::connectSynchronizeable(Synchronizeable& sync)
131{
132  if( this->networkStream)
133    this->networkStream->connectSynchronizeable(sync);
134}
135
136
137/**
138 *  sync the network
139 *  @param dtS: the seceonds elapsed since the last synchronize call
140 */
141void NetworkManager::synchronize( float dtS)
142{
143  this->elapsedTime += dtS;
144  if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY))
145    return;
146  this->elapsedTime = 0.0f;
147
148  if ( networkStream )
149    networkStream->processData();
150 
151  NetworkGameManager::getInstance()->tick( this->elapsedTime );
152}
153
154
155
156/**
157 * debug output
158 */
159 void NetworkManager::debug()
160{
161  PRINT(0)("=================Network::debug()=========\n");
162  this->networkStream->debug();
163  PRINT(0)("===========================================\n");
164}
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