[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7101] | 26 | #include "class_list.h" |
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[7034] | 27 | |
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[7044] | 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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[7101] | 30 | #include "space_ships/space_ship.h" |
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[7039] | 31 | |
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[7116] | 32 | |
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[7101] | 33 | #include "shared_network_data.h" |
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[8328] | 34 | #include "terrain_entity.h" |
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[7116] | 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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[7044] | 37 | |
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[8068] | 38 | #include "network_game_manager.h" |
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[7101] | 39 | |
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[8147] | 40 | #include "event_handler.h" |
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[8068] | 41 | |
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[8147] | 42 | #include "glgui.h" |
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| 43 | |
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| 44 | #include "story_entity.h" |
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| 45 | |
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| 46 | |
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[7034] | 47 | using namespace std; |
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| 48 | |
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| 49 | |
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[7035] | 50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 51 | |
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| 52 | |
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[7034] | 53 | /** |
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| 54 | * constructor |
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| 55 | */ |
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[7035] | 56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[8068] | 57 | : NetworkGameRules(root) |
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[7035] | 58 | { |
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| 59 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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[7034] | 60 | |
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[7037] | 61 | this->bLocalPlayerDead = false; |
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| 62 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 63 | this->timeout = 0.0f; |
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[8068] | 64 | this->numTeams = 2; |
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| 65 | this->currentGameState = GAMESTATE_PRE_GAME; |
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| 66 | this->gameStateTimer = 10.0f; |
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[8147] | 67 | |
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| 68 | this->box = NULL; |
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[7040] | 69 | |
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[7810] | 70 | this->deathScreen = new ImagePlane(); |
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[7044] | 71 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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[7040] | 72 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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[7044] | 73 | this->deathScreen->setVisibility(false); |
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[7037] | 74 | |
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[7044] | 75 | this->localPlayer = State::getPlayer(); |
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| 76 | |
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[7035] | 77 | if( root != NULL) |
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| 78 | this->loadParams(root); |
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| 79 | } |
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| 80 | |
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[7034] | 81 | /** |
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| 82 | * decontsructor |
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| 83 | */ |
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| 84 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 85 | { |
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| 86 | if( this->deathScreen) |
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| 87 | delete this->deathScreen; |
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| 88 | } |
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[7034] | 89 | |
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| 90 | |
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| 91 | |
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| 92 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 93 | { |
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[7040] | 94 | GameRules::loadParams(root) ; |
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[7037] | 95 | |
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| 96 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 97 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 98 | |
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| 99 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 100 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 101 | |
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| 102 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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| 103 | .describe("sets the death screen image"); |
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[8068] | 104 | |
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| 105 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 106 | .describe("sets number of teams"); |
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[7039] | 107 | |
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[7035] | 108 | } |
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| 109 | |
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| 110 | |
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[7039] | 111 | |
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[7221] | 112 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) |
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[7039] | 113 | { |
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| 114 | if( this->deathScreen) |
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| 115 | this->deathScreen->setTexture(imageName); |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | |
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[7035] | 120 | /** |
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| 121 | * called when the player enters the game |
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| 122 | * @param player the spawned player |
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| 123 | */ |
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[7044] | 124 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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[7039] | 125 | { |
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[7044] | 126 | this->bLocalPlayerDead = false; |
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| 127 | this->deathScreen->setVisibility(false); |
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[7039] | 128 | } |
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[7034] | 129 | |
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[7035] | 130 | |
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| 131 | /** |
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| 132 | * when the player is killed |
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| 133 | * @param player the killed player |
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| 134 | */ |
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[7044] | 135 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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[7039] | 136 | { |
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| 137 | this->bLocalPlayerDead = true; |
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[7044] | 138 | this->deathScreen->setVisibility(true); |
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[7039] | 139 | } |
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[7035] | 140 | |
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| 141 | |
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| 142 | /** |
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| 143 | * time tick |
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| 144 | * @param dt time |
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| 145 | */ |
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| 146 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 147 | { |
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[8147] | 148 | //on client side hostId is -1 until hanshake finished |
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| 149 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 150 | return; |
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| 151 | |
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| 152 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 153 | { |
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| 154 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 155 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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| 156 | && box == NULL |
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| 157 | ) |
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| 158 | { |
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| 159 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 160 | |
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| 161 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 162 | |
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| 163 | box = new OrxGui::GLGuiBox(); |
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| 164 | box->setAbsCoor2D( 300, 100 ); |
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| 165 | |
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| 166 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 167 | box->pack( buttonSpectator ); |
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| 168 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
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| 169 | |
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| 170 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 171 | box->pack( buttonRandom ); |
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| 172 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
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| 173 | |
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| 174 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 175 | box->pack( buttonTeam0 ); |
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| 176 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
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| 177 | |
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| 178 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 179 | box->pack( buttonTeam1 ); |
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| 180 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
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| 181 | |
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| 182 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 183 | box->pack( buttonExit ); |
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| 184 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
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| 185 | |
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| 186 | box->showAll(); |
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| 187 | } |
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| 188 | } |
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| 189 | |
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| 190 | if ( box != NULL |
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| 191 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 192 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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| 193 | ) |
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| 194 | { |
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| 195 | delete box; |
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| 196 | box = NULL; |
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| 197 | |
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| 198 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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| 199 | |
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| 200 | EventHandler::getInstance()->popState(); |
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| 201 | } |
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| 202 | |
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| 203 | if ( box != NULL ) |
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| 204 | { |
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| 205 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 206 | } |
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| 207 | |
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| 208 | assignPlayable(); |
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| 209 | |
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[8068] | 210 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 211 | return; |
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| 212 | |
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| 213 | gameStateTimer -= dt; |
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[8147] | 214 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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[8068] | 215 | |
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| 216 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 217 | nextGameState(); |
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| 218 | |
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| 219 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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| 220 | |
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| 221 | if ( currentGameState == GAMESTATE_GAME ) |
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| 222 | { |
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| 223 | handleTeamChanges(); |
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| 224 | } |
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| 225 | |
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| 226 | this->calculateTeamScore(); |
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| 227 | |
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[7039] | 228 | this->checkGameRules(); |
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[7035] | 229 | |
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[7039] | 230 | // is the local player dead and inactive |
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| 231 | if( unlikely(this->bLocalPlayerDead)) |
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| 232 | { |
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| 233 | this->timeout += dt; |
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[7088] | 234 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 235 | // long enough dead? |
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[7044] | 236 | if( this->timeout >= this->deathTimeout) |
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[7039] | 237 | { |
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| 238 | this->timeout = 0.0f; |
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| 239 | // respawn |
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[7079] | 240 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 241 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 242 | } |
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| 243 | } |
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[7037] | 244 | } |
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[7035] | 245 | |
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[7037] | 246 | |
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[7035] | 247 | /** |
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| 248 | * draws the stuff |
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| 249 | */ |
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| 250 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 251 | { |
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| 252 | if( unlikely( this->bLocalPlayerDead)) |
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| 253 | { |
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[7035] | 254 | |
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[7039] | 255 | } |
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| 256 | } |
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[7035] | 257 | |
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[7039] | 258 | |
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[7035] | 259 | /** |
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| 260 | * check the game rules for consistency |
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| 261 | */ |
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| 262 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 263 | { |
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[8068] | 264 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 265 | return; |
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| 266 | |
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| 267 | // check for max killing count |
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| 268 | for ( int i = 0; i<numTeams; i++ ) |
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| 269 | { |
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| 270 | if ( teamScore[i] >= maxKills ) |
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| 271 | { |
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| 272 | //team i wins |
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| 273 | //TODO |
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| 274 | } |
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| 275 | } |
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| 276 | } |
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[7101] | 277 | |
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[8068] | 278 | /** |
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| 279 | * find group for new player |
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| 280 | * @return group id |
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| 281 | */ |
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[8147] | 282 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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[8068] | 283 | { |
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| 284 | return TEAM_NOTEAM; |
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| 285 | } |
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[7101] | 286 | |
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[8147] | 287 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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[8068] | 288 | { |
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[8147] | 289 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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| 290 | return CL_SPECTATOR; |
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| 291 | |
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| 292 | if ( team == 0 || team == 1 ) |
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| 293 | return CL_SPACE_SHIP; |
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| 294 | |
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| 295 | assert( false ); |
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[8068] | 296 | } |
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[7101] | 297 | |
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[8147] | 298 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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[8068] | 299 | { |
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[8147] | 300 | if ( team == 0 ) |
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| 301 | return "models/ships/reap_#.obj"; |
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| 302 | else if ( team == 1 ) |
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| 303 | return "models/ships/fighter.obj"; |
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| 304 | else |
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| 305 | return ""; |
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[8068] | 306 | } |
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| 307 | |
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| 308 | /** |
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| 309 | * calculate team score |
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| 310 | */ |
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| 311 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 312 | { |
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| 313 | teamScore.clear(); |
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| 314 | |
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| 315 | for ( int i = 0; i<numTeams; i++ ) |
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| 316 | teamScore[i] = 0; |
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| 317 | |
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| 318 | |
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| 319 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 320 | |
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| 321 | if ( !list ) |
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| 322 | return; |
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| 323 | |
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| 324 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 325 | { |
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[8068] | 326 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 327 | |
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| 328 | if ( stats.getTeamId() >= 0 ) |
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| 329 | { |
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| 330 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 331 | } |
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[7039] | 332 | } |
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[8068] | 333 | } |
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| 334 | |
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| 335 | /** |
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| 336 | * get team for player who choose to join random team |
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| 337 | * @return smallest team |
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| 338 | */ |
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| 339 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 340 | { |
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| 341 | std::map<int,int> playersInTeam; |
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| 342 | |
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| 343 | for ( int i = 0; i<numTeams; i++ ) |
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| 344 | playersInTeam[i] = 0; |
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| 345 | |
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| 346 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 347 | |
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| 348 | if ( !list ) |
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| 349 | return 0; |
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| 350 | |
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| 351 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 352 | { |
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[8068] | 353 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 354 | |
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| 355 | if ( stats.getTeamId() >= 0 ) |
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| 356 | { |
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| 357 | playersInTeam[stats.getTeamId()]++; |
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| 358 | } |
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[7039] | 359 | } |
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[8068] | 360 | |
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| 361 | |
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| 362 | int minPlayers = 0xFFFF; |
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| 363 | int minTeam = -1; |
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| 364 | |
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| 365 | for ( int i = 0; i<numTeams; i++ ) |
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| 366 | { |
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| 367 | if ( playersInTeam[i] < minPlayers ) |
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| 368 | { |
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| 369 | minTeam = i; |
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| 370 | minPlayers = playersInTeam[i]; |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | assert( minTeam != -1 ); |
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| 375 | |
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| 376 | return minTeam; |
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| 377 | } |
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[7101] | 378 | |
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[8068] | 379 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 380 | { |
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| 381 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 382 | { |
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| 383 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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| 384 | |
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| 385 | return; |
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| 386 | } |
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| 387 | |
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| 388 | if ( currentGameState == GAMESTATE_GAME ) |
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| 389 | { |
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| 390 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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| 391 | |
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| 392 | return; |
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| 393 | } |
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| 394 | |
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| 395 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 396 | { |
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| 397 | //TODO end game |
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| 398 | |
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| 399 | return; |
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| 400 | } |
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| 401 | } |
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[7118] | 402 | |
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[8068] | 403 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 404 | { |
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| 405 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 406 | |
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| 407 | if ( !list ) |
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| 408 | return; |
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| 409 | |
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| 410 | //first server players with choices |
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| 411 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7116] | 412 | { |
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[8068] | 413 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7118] | 414 | |
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[8068] | 415 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 416 | { |
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[8147] | 417 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 418 | { |
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[8068] | 419 | teamChange( stats.getUserId() ); |
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[7116] | 420 | } |
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| 421 | } |
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| 422 | } |
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[8068] | 423 | |
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| 424 | //now serve player who want join a random team |
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| 425 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 426 | { |
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| 427 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7101] | 428 | |
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[8068] | 429 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7101] | 430 | { |
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[8068] | 431 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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[7101] | 432 | { |
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[8147] | 433 | stats.setPreferedTeamId( getRandomTeam() ); |
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[8068] | 434 | teamChange( stats.getUserId() ); |
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[7101] | 435 | } |
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| 436 | } |
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| 437 | } |
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[8068] | 438 | } |
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[7101] | 439 | |
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[8068] | 440 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 441 | { |
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| 442 | assert( PlayerStats::getStats( userId ) ); |
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| 443 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 444 | |
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[8147] | 445 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 446 | |
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| 447 | Playable * oldPlayable = stats.getPlayable(); |
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| 448 | |
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| 449 | |
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| 450 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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| 451 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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| 452 | |
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| 453 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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| 454 | |
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| 455 | assert( bo != NULL ); |
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| 456 | assert( bo->isA( CL_PLAYABLE ) ); |
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| 457 | |
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| 458 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 459 | |
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| 460 | playable.loadModel( playableModel ); |
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| 461 | playable.setOwner( userId ); |
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| 462 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 463 | playable.setSynchronized( true ); |
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| 464 | |
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| 465 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 466 | stats.setPlayableClassId( playableClassId ); |
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| 467 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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| 468 | stats.setModelFileName( playableModel ); |
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| 469 | |
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| 470 | if ( oldPlayable ) |
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| 471 | { |
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| 472 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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| 473 | // State::getPlayer()->setPlayable( NULL ); |
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| 474 | delete oldPlayable; |
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| 475 | } |
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[7039] | 476 | } |
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[7035] | 477 | |
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[8147] | 478 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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| 479 | { |
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| 480 | State::getCurrentStoryEntity()->stop(); |
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| 481 | } |
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[7035] | 482 | |
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[8147] | 483 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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| 484 | { |
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| 485 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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| 486 | } |
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[7035] | 487 | |
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[8147] | 488 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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| 489 | { |
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| 490 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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| 491 | } |
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[7035] | 492 | |
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[8147] | 493 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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| 494 | { |
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| 495 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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| 496 | } |
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[7035] | 497 | |
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[8147] | 498 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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| 499 | { |
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| 500 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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| 501 | } |
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[7035] | 502 | |
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[8147] | 503 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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| 504 | { |
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| 505 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 506 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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| 507 | } |
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| 508 | |
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| 509 | |
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| 510 | |
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| 511 | |
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| 512 | |
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| 513 | |
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