[7034] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | #define DEBUG_MODULE_GAME_RULES |
---|
| 16 | |
---|
[8068] | 17 | #include <map> |
---|
| 18 | |
---|
[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
---|
| 20 | |
---|
[7193] | 21 | #include "util/loading/load_param.h" |
---|
| 22 | #include "util/loading/factory.h" |
---|
[7034] | 23 | |
---|
[7810] | 24 | #include "render2D/image_plane.h" |
---|
[7039] | 25 | #include "state.h" |
---|
[7101] | 26 | #include "class_list.h" |
---|
[7034] | 27 | |
---|
[7044] | 28 | #include "player.h" |
---|
| 29 | #include "playable.h" |
---|
[7101] | 30 | #include "space_ships/space_ship.h" |
---|
[7039] | 31 | |
---|
[7116] | 32 | |
---|
[7101] | 33 | #include "shared_network_data.h" |
---|
[8697] | 34 | #include "terrain_entity.h" |
---|
[7116] | 35 | #include "class_list.h" |
---|
| 36 | #include "space_ships/space_ship.h" |
---|
[7044] | 37 | |
---|
[8068] | 38 | #include "network_game_manager.h" |
---|
[7101] | 39 | |
---|
[8147] | 40 | #include "event_handler.h" |
---|
[8068] | 41 | |
---|
[8147] | 42 | #include "glgui.h" |
---|
| 43 | |
---|
| 44 | #include "story_entity.h" |
---|
| 45 | |
---|
| 46 | |
---|
[7034] | 47 | using namespace std; |
---|
| 48 | |
---|
| 49 | |
---|
[7035] | 50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
---|
| 51 | |
---|
| 52 | |
---|
[7034] | 53 | /** |
---|
| 54 | * constructor |
---|
| 55 | */ |
---|
[7035] | 56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
---|
[8068] | 57 | : NetworkGameRules(root) |
---|
[7035] | 58 | { |
---|
| 59 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
---|
[7034] | 60 | |
---|
[7037] | 61 | this->bLocalPlayerDead = false; |
---|
| 62 | this->deathTimeout = 10.0f; // 5 seconds |
---|
[7082] | 63 | this->timeout = 0.0f; |
---|
[8068] | 64 | this->numTeams = 2; |
---|
| 65 | this->currentGameState = GAMESTATE_PRE_GAME; |
---|
| 66 | this->gameStateTimer = 10.0f; |
---|
[8623] | 67 | this->bShowTeamChange = false; |
---|
[8147] | 68 | |
---|
| 69 | this->box = NULL; |
---|
[7040] | 70 | |
---|
[7810] | 71 | this->deathScreen = new ImagePlane(); |
---|
[7044] | 72 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
---|
[7040] | 73 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
---|
[7044] | 74 | this->deathScreen->setVisibility(false); |
---|
[7037] | 75 | |
---|
[7044] | 76 | this->localPlayer = State::getPlayer(); |
---|
| 77 | |
---|
[7035] | 78 | if( root != NULL) |
---|
| 79 | this->loadParams(root); |
---|
[8623] | 80 | |
---|
| 81 | subscribeEvent( ES_GAME, SDLK_o ); |
---|
[7035] | 82 | } |
---|
| 83 | |
---|
[7034] | 84 | /** |
---|
| 85 | * decontsructor |
---|
| 86 | */ |
---|
| 87 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
---|
[7044] | 88 | { |
---|
| 89 | if( this->deathScreen) |
---|
| 90 | delete this->deathScreen; |
---|
[8623] | 91 | |
---|
| 92 | unsubscribeEvent( ES_GAME, SDLK_o ); |
---|
[7044] | 93 | } |
---|
[7034] | 94 | |
---|
| 95 | |
---|
| 96 | |
---|
| 97 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
---|
[7035] | 98 | { |
---|
[7040] | 99 | GameRules::loadParams(root) ; |
---|
[7037] | 100 | |
---|
| 101 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
---|
| 102 | .describe("sets the time in seconds a player has to wait for respawn"); |
---|
| 103 | |
---|
| 104 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
---|
| 105 | .describe("sets the maximal kills for winning condition"); |
---|
[7039] | 106 | |
---|
| 107 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
---|
| 108 | .describe("sets the death screen image"); |
---|
[8068] | 109 | |
---|
| 110 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
---|
| 111 | .describe("sets number of teams"); |
---|
[7039] | 112 | |
---|
[7035] | 113 | } |
---|
| 114 | |
---|
| 115 | |
---|
[7039] | 116 | |
---|
[7221] | 117 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) |
---|
[7039] | 118 | { |
---|
| 119 | if( this->deathScreen) |
---|
| 120 | this->deathScreen->setTexture(imageName); |
---|
| 121 | } |
---|
| 122 | |
---|
| 123 | |
---|
| 124 | |
---|
[7035] | 125 | /** |
---|
| 126 | * called when the player enters the game |
---|
| 127 | * @param player the spawned player |
---|
| 128 | */ |
---|
[7044] | 129 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
---|
[7039] | 130 | { |
---|
[7044] | 131 | this->bLocalPlayerDead = false; |
---|
| 132 | this->deathScreen->setVisibility(false); |
---|
[7039] | 133 | } |
---|
[7034] | 134 | |
---|
[7035] | 135 | |
---|
| 136 | /** |
---|
| 137 | * when the player is killed |
---|
| 138 | * @param player the killed player |
---|
| 139 | */ |
---|
[7044] | 140 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
---|
[7039] | 141 | { |
---|
| 142 | this->bLocalPlayerDead = true; |
---|
[7044] | 143 | this->deathScreen->setVisibility(true); |
---|
[7039] | 144 | } |
---|
[7035] | 145 | |
---|
| 146 | |
---|
| 147 | /** |
---|
| 148 | * time tick |
---|
| 149 | * @param dt time |
---|
| 150 | */ |
---|
| 151 | void MultiplayerTeamDeathmatch::tick(float dt) |
---|
[7037] | 152 | { |
---|
[8147] | 153 | //on client side hostId is -1 until hanshake finished |
---|
| 154 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
---|
| 155 | return; |
---|
| 156 | |
---|
[8623] | 157 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
---|
[8147] | 158 | { |
---|
| 159 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
---|
| 160 | && box == NULL |
---|
[8623] | 161 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
---|
| 162 | || bShowTeamChange ) |
---|
| 163 | |
---|
[8147] | 164 | ) |
---|
| 165 | { |
---|
| 166 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
| 167 | |
---|
| 168 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
| 169 | |
---|
| 170 | box = new OrxGui::GLGuiBox(); |
---|
| 171 | box->setAbsCoor2D( 300, 100 ); |
---|
| 172 | |
---|
| 173 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
---|
| 174 | box->pack( buttonSpectator ); |
---|
| 175 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
---|
| 176 | |
---|
| 177 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
---|
| 178 | box->pack( buttonRandom ); |
---|
| 179 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
---|
| 180 | |
---|
| 181 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
---|
| 182 | box->pack( buttonTeam0 ); |
---|
| 183 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
---|
| 184 | |
---|
| 185 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
---|
| 186 | box->pack( buttonTeam1 ); |
---|
| 187 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
---|
| 188 | |
---|
[8623] | 189 | if ( bShowTeamChange ) |
---|
| 190 | { |
---|
| 191 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
---|
| 192 | box->pack( buttonCancel ); |
---|
| 193 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
---|
| 194 | } |
---|
| 195 | |
---|
[8147] | 196 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
---|
| 197 | box->pack( buttonExit ); |
---|
| 198 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
---|
| 199 | |
---|
| 200 | box->showAll(); |
---|
| 201 | } |
---|
| 202 | } |
---|
| 203 | |
---|
| 204 | if ( box != NULL |
---|
| 205 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
---|
| 206 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
---|
[8623] | 207 | && !bShowTeamChange |
---|
[8147] | 208 | ) |
---|
| 209 | { |
---|
| 210 | delete box; |
---|
| 211 | box = NULL; |
---|
| 212 | |
---|
| 213 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
---|
| 214 | |
---|
| 215 | EventHandler::getInstance()->popState(); |
---|
| 216 | } |
---|
| 217 | |
---|
| 218 | if ( box != NULL ) |
---|
| 219 | { |
---|
| 220 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
---|
| 221 | } |
---|
| 222 | |
---|
| 223 | assignPlayable(); |
---|
| 224 | |
---|
[8068] | 225 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 226 | return; |
---|
| 227 | |
---|
| 228 | gameStateTimer -= dt; |
---|
[8147] | 229 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
---|
[8068] | 230 | |
---|
| 231 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
---|
| 232 | nextGameState(); |
---|
| 233 | |
---|
| 234 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
---|
| 235 | |
---|
| 236 | if ( currentGameState == GAMESTATE_GAME ) |
---|
| 237 | { |
---|
| 238 | handleTeamChanges(); |
---|
| 239 | } |
---|
| 240 | |
---|
| 241 | this->calculateTeamScore(); |
---|
| 242 | |
---|
[7039] | 243 | this->checkGameRules(); |
---|
[7035] | 244 | |
---|
[7039] | 245 | // is the local player dead and inactive |
---|
| 246 | if( unlikely(this->bLocalPlayerDead)) |
---|
| 247 | { |
---|
| 248 | this->timeout += dt; |
---|
[7088] | 249 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
---|
[7039] | 250 | // long enough dead? |
---|
[7044] | 251 | if( this->timeout >= this->deathTimeout) |
---|
[7039] | 252 | { |
---|
| 253 | this->timeout = 0.0f; |
---|
| 254 | // respawn |
---|
[7079] | 255 | PRINTF(0)("RESPAWN\n"); |
---|
[7044] | 256 | (State::getPlayer())->getPlayable()->respawn(); |
---|
[7039] | 257 | } |
---|
| 258 | } |
---|
[7037] | 259 | } |
---|
[7035] | 260 | |
---|
[7037] | 261 | |
---|
[7035] | 262 | /** |
---|
| 263 | * draws the stuff |
---|
| 264 | */ |
---|
| 265 | void MultiplayerTeamDeathmatch::draw() |
---|
[7039] | 266 | { |
---|
| 267 | if( unlikely( this->bLocalPlayerDead)) |
---|
| 268 | { |
---|
[7035] | 269 | |
---|
[7039] | 270 | } |
---|
| 271 | } |
---|
[7035] | 272 | |
---|
[7039] | 273 | |
---|
[7035] | 274 | /** |
---|
| 275 | * check the game rules for consistency |
---|
| 276 | */ |
---|
| 277 | void MultiplayerTeamDeathmatch::checkGameRules() |
---|
[7039] | 278 | { |
---|
[8068] | 279 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 280 | return; |
---|
| 281 | |
---|
| 282 | // check for max killing count |
---|
| 283 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 284 | { |
---|
| 285 | if ( teamScore[i] >= maxKills ) |
---|
| 286 | { |
---|
| 287 | //team i wins |
---|
| 288 | //TODO |
---|
| 289 | } |
---|
| 290 | } |
---|
| 291 | } |
---|
[7101] | 292 | |
---|
[8068] | 293 | /** |
---|
| 294 | * find group for new player |
---|
| 295 | * @return group id |
---|
| 296 | */ |
---|
[8147] | 297 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
---|
[8068] | 298 | { |
---|
| 299 | return TEAM_NOTEAM; |
---|
| 300 | } |
---|
[7101] | 301 | |
---|
[8147] | 302 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
---|
[8068] | 303 | { |
---|
[8147] | 304 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
---|
| 305 | return CL_SPECTATOR; |
---|
| 306 | |
---|
| 307 | if ( team == 0 || team == 1 ) |
---|
| 308 | return CL_SPACE_SHIP; |
---|
| 309 | |
---|
| 310 | assert( false ); |
---|
[8068] | 311 | } |
---|
[7101] | 312 | |
---|
[8147] | 313 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
---|
[8068] | 314 | { |
---|
[8147] | 315 | if ( team == 0 ) |
---|
| 316 | return "models/ships/reap_#.obj"; |
---|
| 317 | else if ( team == 1 ) |
---|
| 318 | return "models/ships/fighter.obj"; |
---|
| 319 | else |
---|
| 320 | return ""; |
---|
[8068] | 321 | } |
---|
| 322 | |
---|
| 323 | /** |
---|
| 324 | * calculate team score |
---|
| 325 | */ |
---|
| 326 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
---|
| 327 | { |
---|
| 328 | teamScore.clear(); |
---|
| 329 | |
---|
| 330 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 331 | teamScore[i] = 0; |
---|
| 332 | |
---|
| 333 | |
---|
| 334 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
| 335 | |
---|
| 336 | if ( !list ) |
---|
| 337 | return; |
---|
| 338 | |
---|
| 339 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7039] | 340 | { |
---|
[8068] | 341 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 342 | |
---|
| 343 | if ( stats.getTeamId() >= 0 ) |
---|
| 344 | { |
---|
| 345 | teamScore[stats.getTeamId()] += stats.getScore(); |
---|
| 346 | } |
---|
[7039] | 347 | } |
---|
[8068] | 348 | } |
---|
| 349 | |
---|
| 350 | /** |
---|
| 351 | * get team for player who choose to join random team |
---|
| 352 | * @return smallest team |
---|
| 353 | */ |
---|
| 354 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
---|
| 355 | { |
---|
| 356 | std::map<int,int> playersInTeam; |
---|
| 357 | |
---|
| 358 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 359 | playersInTeam[i] = 0; |
---|
| 360 | |
---|
| 361 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
| 362 | |
---|
| 363 | if ( !list ) |
---|
| 364 | return 0; |
---|
| 365 | |
---|
| 366 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7039] | 367 | { |
---|
[8068] | 368 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 369 | |
---|
| 370 | if ( stats.getTeamId() >= 0 ) |
---|
| 371 | { |
---|
| 372 | playersInTeam[stats.getTeamId()]++; |
---|
| 373 | } |
---|
[7039] | 374 | } |
---|
[8068] | 375 | |
---|
| 376 | |
---|
| 377 | int minPlayers = 0xFFFF; |
---|
| 378 | int minTeam = -1; |
---|
| 379 | |
---|
| 380 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 381 | { |
---|
| 382 | if ( playersInTeam[i] < minPlayers ) |
---|
| 383 | { |
---|
| 384 | minTeam = i; |
---|
| 385 | minPlayers = playersInTeam[i]; |
---|
| 386 | } |
---|
| 387 | } |
---|
| 388 | |
---|
| 389 | assert( minTeam != -1 ); |
---|
| 390 | |
---|
| 391 | return minTeam; |
---|
| 392 | } |
---|
[7101] | 393 | |
---|
[8068] | 394 | void MultiplayerTeamDeathmatch::nextGameState( ) |
---|
| 395 | { |
---|
| 396 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
---|
| 397 | { |
---|
| 398 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
---|
| 399 | |
---|
| 400 | return; |
---|
| 401 | } |
---|
| 402 | |
---|
| 403 | if ( currentGameState == GAMESTATE_GAME ) |
---|
| 404 | { |
---|
| 405 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
---|
| 406 | |
---|
| 407 | return; |
---|
| 408 | } |
---|
| 409 | |
---|
| 410 | if ( currentGameState == GAMESTATE_POST_GAME ) |
---|
| 411 | { |
---|
| 412 | //TODO end game |
---|
| 413 | |
---|
| 414 | return; |
---|
| 415 | } |
---|
| 416 | } |
---|
[7118] | 417 | |
---|
[8068] | 418 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
---|
| 419 | { |
---|
| 420 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
| 421 | |
---|
| 422 | if ( !list ) |
---|
| 423 | return; |
---|
| 424 | |
---|
| 425 | //first server players with choices |
---|
| 426 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7116] | 427 | { |
---|
[8068] | 428 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
[7118] | 429 | |
---|
[8068] | 430 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7116] | 431 | { |
---|
[8147] | 432 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
---|
[7116] | 433 | { |
---|
[8068] | 434 | teamChange( stats.getUserId() ); |
---|
[7116] | 435 | } |
---|
| 436 | } |
---|
| 437 | } |
---|
[8068] | 438 | |
---|
| 439 | //now serve player who want join a random team |
---|
| 440 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 441 | { |
---|
| 442 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
[7101] | 443 | |
---|
[8068] | 444 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7101] | 445 | { |
---|
[8068] | 446 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
---|
[7101] | 447 | { |
---|
[8147] | 448 | stats.setPreferedTeamId( getRandomTeam() ); |
---|
[8068] | 449 | teamChange( stats.getUserId() ); |
---|
[7101] | 450 | } |
---|
| 451 | } |
---|
| 452 | } |
---|
[8068] | 453 | } |
---|
[7101] | 454 | |
---|
[8068] | 455 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
---|
| 456 | { |
---|
| 457 | assert( PlayerStats::getStats( userId ) ); |
---|
| 458 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
---|
| 459 | |
---|
[8147] | 460 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
| 461 | |
---|
| 462 | Playable * oldPlayable = stats.getPlayable(); |
---|
| 463 | |
---|
| 464 | |
---|
| 465 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
---|
| 466 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
| 467 | |
---|
| 468 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
| 469 | |
---|
| 470 | assert( bo != NULL ); |
---|
| 471 | assert( bo->isA( CL_PLAYABLE ) ); |
---|
| 472 | |
---|
| 473 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
| 474 | |
---|
| 475 | playable.loadModel( playableModel ); |
---|
| 476 | playable.setOwner( userId ); |
---|
| 477 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
| 478 | playable.setSynchronized( true ); |
---|
| 479 | |
---|
| 480 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
| 481 | stats.setPlayableClassId( playableClassId ); |
---|
| 482 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
---|
| 483 | stats.setModelFileName( playableModel ); |
---|
| 484 | |
---|
| 485 | if ( oldPlayable ) |
---|
| 486 | { |
---|
| 487 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 488 | // State::getPlayer()->setPlayable( NULL ); |
---|
| 489 | delete oldPlayable; |
---|
| 490 | } |
---|
[7039] | 491 | } |
---|
[7035] | 492 | |
---|
[8147] | 493 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
---|
| 494 | { |
---|
| 495 | State::getCurrentStoryEntity()->stop(); |
---|
[8623] | 496 | this->bShowTeamChange = false; |
---|
[8147] | 497 | } |
---|
[7035] | 498 | |
---|
[8147] | 499 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
---|
| 500 | { |
---|
| 501 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
---|
[8623] | 502 | this->bShowTeamChange = false; |
---|
[8147] | 503 | } |
---|
[7035] | 504 | |
---|
[8147] | 505 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
---|
| 506 | { |
---|
| 507 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
---|
[8623] | 508 | this->bShowTeamChange = false; |
---|
[8147] | 509 | } |
---|
[7035] | 510 | |
---|
[8147] | 511 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
---|
| 512 | { |
---|
| 513 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
---|
[8623] | 514 | this->bShowTeamChange = false; |
---|
[8147] | 515 | } |
---|
[7035] | 516 | |
---|
[8147] | 517 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
---|
| 518 | { |
---|
| 519 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
---|
[8623] | 520 | this->bShowTeamChange = false; |
---|
[8147] | 521 | } |
---|
[7035] | 522 | |
---|
[8147] | 523 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
---|
| 524 | { |
---|
| 525 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
---|
| 526 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
---|
| 527 | } |
---|
| 528 | |
---|
[8623] | 529 | /** |
---|
| 530 | * function that processes events from the handler |
---|
| 531 | * @param event: the event |
---|
| 532 | * @todo replace SDLK_o with something from KeyMapper |
---|
| 533 | */ |
---|
| 534 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
---|
| 535 | { |
---|
| 536 | if ( event.type == SDLK_o ) |
---|
| 537 | { |
---|
| 538 | if ( event.bPressed ) |
---|
| 539 | this->bShowTeamChange = true; |
---|
| 540 | } |
---|
| 541 | } |
---|
[8147] | 542 | |
---|
[8623] | 543 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
---|
| 544 | { |
---|
| 545 | this->bShowTeamChange = false; |
---|
| 546 | } |
---|
[8147] | 547 | |
---|
| 548 | |
---|
| 549 | |
---|
[8623] | 550 | /** |
---|
| 551 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 552 | * @param userId senders user id |
---|
| 553 | * @param message message string |
---|
| 554 | * @param messageType some int |
---|
| 555 | */ |
---|
| 556 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 557 | { |
---|
| 558 | std::string name = "unknown"; |
---|
| 559 | |
---|
| 560 | if ( PlayerStats::getStats( userId ) ) |
---|
| 561 | { |
---|
| 562 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 563 | } |
---|
| 564 | |
---|
| 565 | PRINTF(0)("CHATMESSAGE %s: %s\n", name.c_str(), message.c_str() ); |
---|
| 566 | } |
---|
[8147] | 567 | |
---|
[8623] | 568 | |
---|
| 569 | |
---|
| 570 | |
---|