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source: orxonox.OLD/branches/terrain/src/world_entities/camera.cc @ 10765

Last change on this file since 10765 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 5.3 KB
RevLine 
[4832]1/*
[2068]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[2080]12   main-programmer: Christian Meyer
[6424]13   co-programmer: Benjamin Grauer
[2068]14*/
[5357]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2068]16
17#include "camera.h"
[7868]18#include "key_mapper.h"
[9406]19#include "glincl.h"
[3608]20
[9869]21ObjectListDefinition(Camera);
22
[2096]23/**
[4836]24 *  creates a Camera
[2096]25*/
[4746]26Camera::Camera()
[2068]27{
[9869]28  this->registerObject(this, Camera::_objectList);
[4987]29  this->setName("camera");
[3635]30  this->target = new CameraTarget();
[3636]31
[7868]32  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0);
33  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1);
34  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2);
35  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3);
36  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4);
37  this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5);
[4414]38
[3641]39  this->setFovy(90);
[3636]40  this->setAspectRatio(1.2f);
[9235]41  this->setClipRegion(.1, 10000);
[3641]42
[7347]43  this->setViewMode(Camera::ViewNormal);
[4987]44
[5004]45  this->setParentMode(PNODE_ALL);
[2068]46}
47
[2096]48/**
[4836]49 *  default destructor
[2096]50*/
[4746]51Camera::~Camera()
[6424]52{}
[3543]53
54/**
[4836]55 *  focuses the Camera onto a Target
56 * @param target the new PNode the Camera should look at.
[2096]57*/
[3635]58void Camera::lookAt(PNode* target)
[2068]59{
[3635]60  this->target->setParent(target);
[2068]61}
62
[3638]63/**
[4836]64 * @returns The PNode of the Target (from there you can get position and so on
[3638]65*/
[7014]66PNode* Camera::getTargetNode() const
[2068]67{
[3635]68  return (PNode*)this->target;
[2068]69}
70
[2096]71/**
[4836]72 *  sets a new AspectRatio
73 * @param aspectRatio the new aspect ratio to set (width / height)
[3636]74*/
75void Camera::setAspectRatio(float aspectRatio)
76{
77  this->aspectRatio = aspectRatio;
78}
79
80/**
[4992]81 * Sets a new clipping region
82 * @param nearClip The near clip plane
83 * @param farClip The far clip plane
[3636]84*/
85void Camera::setClipRegion(float nearClip, float farClip)
86{
87  this->nearClip = nearClip;
88  this->farClip = farClip;
89}
90
[4490]91/**
[4836]92 *  sets the new VideoMode and initializes iteration to it.
93 * @param mode the mode to change to.
[4490]94*/
[3639]95void Camera::setViewMode(ViewMode mode)
96{
[6034]97  currentMode = mode;
[3639]98  switch (mode)
[6424]99  {
[3639]100    default:
[7347]101    case Camera::ViewNormal:
[3639]102      this->toFovy = 60.0;
[4992]103      this->setRelCoorSoft(-10, 5, 0);
104      this->target->setRelCoorSoft(0,0,0);
[3639]105      break;
[7347]106    case Camera::ViewBehind:
[3639]107      break;
[7347]108    case Camera::ViewFront:
[4992]109      this->toFovy = 120.0;
[6424]110      this->setRelCoorSoft(4, 0, 0, 5);
111      this->target->setRelCoorSoft(Vector(10,0,0), 5);
[3639]112      break;
[7347]113    case Camera::ViewLeft:
[3639]114      this->toFovy = 90;
[4992]115      this->setRelCoorSoft(0, 1, -10, .5);
116      this->target->setRelCoorSoft(0,0,0);
[3639]117      break;
[7347]118    case Camera::ViewRight:
[3639]119      this->toFovy = 90;
[4987]120      this->setRelCoorSoft(Vector(0, 1, 10));
[4992]121      this->target->setRelCoorSoft(0,0,0);
[3639]122      break;
[7347]123    case Camera::ViewTop:
[3643]124      this->toFovy= 120;
[5751]125      this->setRelCoorSoft(Vector(30, 50, 0));
126      this->target->setRelCoorSoft(35,0,0);
[6424]127  }
[3639]128}
129
130
[3636]131/**
[4836]132 *  Updates the position of the camera.
133 * @param dt: The time that elapsed.
[3639]134*/
135void Camera::tick(float dt)
136{
[7009]137  //update frustum plane
[7014]138  this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized();
139  this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1);
[7009]140
141  this->upVector =  this->getAbsDirV();
142
143
[7173]144  float tmpFovy = (this->toFovy - this->fovy);
[6034]145  if (tmpFovy > 0.01)
[5354]146    this->fovy += tmpFovy * fabsf(dt);
[3639]147}
148
149
150/**
[4836]151 *  initialize rendering perspective according to this camera
[6772]152 *
153 * This is called immediately before the rendering cycle starts, it sets all global
154 * rendering options as well as the GL_PROJECTION matrix according to the camera.
155 */
[2068]156void Camera::apply ()
157{
[3636]158  // switching to Projection Matrix
[2551]159  glMatrixMode (GL_PROJECTION);
[2112]160  glLoadIdentity ();
[3635]161
[3636]162  gluPerspective(this->fovy,
[4832]163                 this->aspectRatio,
164                 this->nearClip,
165                 this->farClip);
[6778]166
167
168    // setting up the perspective
[3636]169  // speed-up feature
[7108]170  glMatrixMode (GL_MODELVIEW);
171  glLoadIdentity();
172
173
174}
175
176void Camera::project()
177{
[3635]178  Vector cameraPosition = this->getAbsCoor();
179  Vector targetPosition = this->target->getAbsCoor();
[2551]180
[7108]181       // Setting the Camera Eye, lookAt and up Vectors
[7009]182  gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z,
[6965]183            targetPosition.x, targetPosition.y, targetPosition.z,
[7009]184            this->upVector.x, this->upVector.y, this->upVector.z);
[7108]185}
[3636]186
[6965]187
[4490]188/**
[4836]189 *  processes an event
190 * @param event: the event to process
[4490]191*/
[4414]192void Camera::process(const Event &event)
193{
194  if( event.type == KeyMapper::PEV_VIEW0)
[6424]195  {
[7347]196    this->setViewMode(Camera::ViewNormal);
[6424]197  }
[4414]198  else if( event.type == KeyMapper::PEV_VIEW1)
[6424]199  {
[7347]200    this->setViewMode(Camera::ViewBehind);
[6424]201  }
[4414]202  else if( event.type == KeyMapper::PEV_VIEW2)
[6424]203  {
[7347]204    this->setViewMode(Camera::ViewFront);
[6424]205  }
[4414]206  else if( event.type == KeyMapper::PEV_VIEW3)
[6424]207  {
[7347]208    this->setViewMode(Camera::ViewLeft);
[6424]209  }
[4414]210  else if( event.type == KeyMapper::PEV_VIEW4)
[6424]211  {
[7347]212    this->setViewMode(Camera::ViewRight);
[6424]213  }
[4414]214  else if( event.type == KeyMapper::PEV_VIEW5)
[6424]215  {
[7347]216    this->setViewMode(Camera::ViewTop);
[6424]217  }
[4414]218}
[3365]219
[4414]220
[3635]221///////////////////
222// CAMERA-TARGET //
223///////////////////
[2636]224
[9869]225ObjectListDefinition(CameraTarget);
[3635]226CameraTarget::CameraTarget()
[2636]227{
[9869]228  this->registerObject(this, CameraTarget::_objectList);
[6424]229  //  this->setParentMode(PNODE_MOVEMENT);
[2636]230}
[3213]231
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