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source: orxonox.OLD/branches/terrain/src/world_entities/environments/model_entity.cc @ 10615

Last change on this file since 10615 was 10114, checked in by patrick, 18 years ago

merged network back to trunk

File size: 1.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "model_entity.h"
19
20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
22
23
24
25
26ObjectListDefinition(ModelEntity);
27CREATE_FACTORY(ModelEntity);
28
29/**
30 *  initializes a skybox from a XmlElement
31*/
32ModelEntity::ModelEntity(const TiXmlElement* root)
33{
34  this->registerObject(this, ModelEntity::_objectList);
35  this->toList(OM_ENVIRON);
36
37  this->speed = NULL;
38  this->momentum = NULL;
39
40  this->setSynchronized(true);
41
42  if (root != NULL)
43    this->loadParams(root);
44}
45
46
47/**
48 *  default destructor
49*/
50ModelEntity::~ModelEntity()
51{
52  if (this->speed != NULL)
53    delete this->speed;
54  if (this->momentum)
55    delete this->momentum;
56}
57
58void ModelEntity::loadParams(const TiXmlElement* root)
59{
60  WorldEntity::loadParams(root);
61
62  LoadParam(root, "speed", this, ModelEntity, setSpeed);
63  LoadParam(root, "momentum", this, ModelEntity, setMomentum);
64}
65
66
67void ModelEntity::setSpeed(float x, float y, float z)
68{
69  if (this->speed == NULL)
70    this->speed = new Vector;
71  *this->speed = Vector(x,y,z);
72}
73
74void ModelEntity::setMomentum (float angle, float x, float y, float z)
75{
76  Vector v(x,y,z);
77  v.debug();
78  v.normalize();
79  v.debug();
80
81  if (this->momentum == NULL)
82    this->momentum = new Quaternion;
83  *this->momentum = Quaternion(angle, v);
84
85  this->momentum->debug();
86}
87
88void ModelEntity::tick(float dt)
89{
90  if (this->speed != NULL)
91    this->shiftCoor(*this->speed * dt);
92
93  if (this->momentum != NULL)
94  {
95    this->shiftDir((*this->momentum * dt ).getNormalized());
96    //this->getAbsDir().debug();
97  }
98}
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