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source: orxonox.OLD/branches/terrain/src/world_entities/particles/sprite_particles.h @ 10293

Last change on this file since 10293 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 877 bytes
Line 
1/*!
2 * @file sprite_particles.h
3
4*/
5
6#ifndef _SPRITE_PARTICLE_SYSTEM_H
7#define _SPRITE_PARTICLE_SYSTEM_H
8
9#include "particle_system.h"
10#include "material.h"
11
12//! A class to handle ParticleSystems
13class SpriteParticles : public ParticleSystem
14{
15  ObjectListDeclaration(SpriteParticles);
16
17public:
18  SpriteParticles(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT);
19  SpriteParticles(const TiXmlElement* root);
20  virtual ~SpriteParticles();
21
22  virtual void loadParams(const TiXmlElement* root);
23
24  void setMaterialTexture(const std::string& textureFile);
25
26  /** @returns the Material that lies on this particles */
27  inline const Material* getMaterial() const { return &this->material; };
28
29  virtual void draw() const;
30
31private:
32  void init();
33
34private:
35  Material          material;            //!< A Material for all the Particles.
36};
37
38#endif /* _SPRITE_PARTICLE_SYSTEM_H */
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