Planet
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source: orxonox.OLD/branches/terrain/src/world_entities/planet.cc @ 10673

Last change on this file since 10673 was 10114, checked in by patrick, 18 years ago

merged network back to trunk

File size: 2.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "planet.h"
19
20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
22#include "static_model.h"
23
24#include "material.h"
25#include "texture.h"
26
27#include "network_game_manager.h"
28#include "converter.h"
29#include "vertex_array_model.h"
30#include "primitive_model.h"
31
32#include "debug.h"
33
34
35ObjectListDefinition(Planet);
36CREATE_FACTORY(Planet);
37
38
39/**
40 *  initializes a skybox from a XmlElement
41*/
42Planet::Planet(const TiXmlElement* root)
43{
44  this->registerObject(this, Planet::_objectList);
45  this->toList(OM_GROUP_01);
46
47  //this->material->setIllum(20);
48  //this->material->setAmbient(0.1, 0.1, 0.1);
49
50
51
52      //st float radius, const unsigned int loops, const unsigned int segmentsPerLoop
53
54  this->loadParams(root);
55
56//   VertexArrayModel* model = new VertexArrayModel();
57//   model->spiralSphere(this->size, 10, 10);
58//   this->setModel(model);
59//   model->debug();
60//
61  PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50);
62  this->setModel(model);
63}
64
65
66/**
67 *  default destructor
68*/
69Planet::~Planet()
70{
71  PRINTF(5)("Deleting Planet\n");
72}
73
74
75void Planet::loadParams(const TiXmlElement* root)
76{
77  WorldEntity::loadParams(root);
78
79  LoadParam(root, "texture", this, Planet, setTexture)
80      .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg");
81
82  LoadParam(root, "size", this, Planet, setSize)
83      .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance).");
84}
85
86
87/**
88 *  Defines which textures should be loaded onto the Planet.
89 * @param textureName the top texture.
90*/
91void Planet::setTexture(const std::string& textureName)
92{
93  this->material.setDiffuseMap(textureName);
94}
95
96
97/**
98 * @param size The new size of the Planet
99
100 * do not forget to rebuild the Planet after this.
101*/
102void Planet::setSize(float size)
103{
104  this->size = size;
105}
106
107
108
109void Planet::draw() const
110{
111  this->material.select();
112
113  WorldEntity::draw();
114}
115
116
117
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