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source: orxonox.OLD/branches/terrain/src/world_entities/player.cc @ 8697

Last change on this file since 8697 was 8362, checked in by bensch, 19 years ago

orxonox/trunk: removed stupid included in base_object.h
this should lead to faster compile-times

File size: 2.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16#include "player.h"
17#include "playable.h"
18
19#include "event_handler.h"
20
21
22#include "class_list.h"
23#include "state.h"
24#include "util/hud.h"
25
26#include "debug.h"
27
28
29/**
30 * creates a new Player
31*/
32Player::Player()
33{
34//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
35  this->setClassID(CL_PLAYER, "Player");
36
37  PRINTF(4)("PLAYER INIT\n");
38
39  this->playable = NULL;
40  this->hud.setVisibility(true);
41
42  this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
43}
44
45
46/**
47 *  destructs the player, deletes alocated memory
48 */
49Player::~Player ()
50{
51  this->setPlayable(NULL);
52}
53
54
55bool Player::setPlayable(Playable* playable)
56{
57  if (this->playable == playable)
58    return false;
59
60  // get out of the current Playable
61  if (this->playable != NULL)
62  {
63    PRINTF(4)("Player gets ejected from Playable\n");
64    this->hud.setEnergyWidget(NULL);
65    this->hud.setWeaponManager(NULL);
66
67    Playable* ejectedPlayable = this->playable;
68
69    this->playable = NULL;
70    ejectedPlayable->setPlayer(NULL);
71  }
72
73  if (playable != NULL)
74  {
75    PRINTF(4)("Enter new Playable\n");
76      this->playable = playable;
77      this->hud.setEnergyWidget(this->playable->getHealthWidget());
78      this->hud.setWeaponManager(&this->playable->getWeaponManager());
79
80      this->playable->setPlayer(this);
81      return true;
82  }
83
84  if ( playable == NULL )
85    this->playable = NULL;
86
87  return true;
88}
89
90bool Player::eject()
91 {
92   return this->setPlayable(NULL);
93 }
94
95
96 void Player::weaponConfigChanged()
97 {
98   this->hud.updateWeaponManager();
99 }
100
101 void Player::process(const Event &event)
102 {
103   if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
104   {
105     /// FIXME this should be in the ObjectManager
106     const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE);
107     if (objectList != NULL)
108     {
109       std::list<BaseObject*>::const_iterator node;
110       for (node = objectList->begin(); node != objectList->end(); node++)
111         if (this->playable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < 10.0)
112       {
113
114         this->setPlayable(dynamic_cast<Playable*>(*node));
115
116         break;
117       }
118     }
119   }
120
121   if (likely(this->playable != NULL))
122     this->playable->process(event);
123 }
124
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