Last change
on this file since 8774 was
8741,
checked in by ponder, 18 years ago
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- Finally, I got the terrain working completly. What a hard work… It took me lots and lots of hours to remove
all bugs in the tesselation routines.
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File size:
1.4 KB
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1 | /*! |
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2 | * @file TerrainEntity.h |
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3 | |
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4 | * Defines and handles the TerrainEntity of the World |
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5 | |
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6 | @todo implement it |
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7 | |
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8 | The TerrainEntity should either be build from a Model a OBJModel or from a HeightMap. |
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9 | */ |
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10 | |
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11 | #ifndef _TERRAINENTITY_H |
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12 | #define _TERRAINENTITY_H |
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13 | |
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14 | #include "world_entity.h" |
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15 | #include "vector.h" |
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16 | |
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17 | // FORWARD DECLARATION |
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18 | class Material; |
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19 | class Terrain; |
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20 | |
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21 | //! A simple method to call a desired debug world. |
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22 | enum DebugTerrainEntity {TERRAINENTITY_DAVE, TERRAINENTITY_BENSCH}; |
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23 | |
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24 | |
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25 | //! A Class to handle TerrainEntity of orxonox |
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26 | class TerrainEntity : public WorldEntity |
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27 | { |
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28 | |
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29 | public: |
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30 | TerrainEntity(const TiXmlElement* root = NULL); |
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31 | TerrainEntity(const std::string& fileName); |
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32 | TerrainEntity(DebugTerrainEntity debugTerrainEntity); |
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33 | virtual ~TerrainEntity(); |
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34 | |
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35 | void init(); |
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36 | virtual void loadParams(const TiXmlElement* root); |
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37 | |
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38 | void loadVegetation(const std::string& vegetationFile); |
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39 | |
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40 | void loadElevationmap( const std::string& _eleFile ); |
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41 | void loadLightmap(const std::string& _lightFile ); |
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42 | void setScale( float x, float y, float z ); |
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43 | |
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44 | void buildDebugTerrainEntity(DebugTerrainEntity debugTerrainEntity); |
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45 | |
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46 | float getHeight(float x, float y); |
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47 | void getAltitude( Vector& _position, Vector& _normal ); |
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48 | virtual void draw() const; |
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49 | |
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50 | public: |
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51 | |
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52 | private: |
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53 | Model* vegetation; |
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54 | int objectList; |
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55 | Terrain* terrain; |
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56 | Vector TerrainEntityScale; |
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57 | }; |
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58 | |
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59 | #endif /* _TerrainEntity_H */ |
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