[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[9869] | 22 | #include "util/loading/resource_manager.h" |
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| 23 | #include "resource_obj.h" |
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[8490] | 24 | #include "md2/md2Model.h" |
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| 25 | #include "md3/md3_model.h" |
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| 26 | |
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[8724] | 27 | #include "aabb_tree_node.h" |
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| 28 | |
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[7193] | 29 | #include "util/loading/load_param.h" |
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[4682] | 30 | #include "obb_tree.h" |
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[3608] | 31 | |
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[8974] | 32 | #include "elements/glgui_energywidget.h" |
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[6430] | 33 | |
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[6002] | 34 | #include "state.h" |
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[7014] | 35 | #include "camera.h" |
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[6002] | 36 | |
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[10013] | 37 | #include "collision_filter.h" |
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[8190] | 38 | #include "collision_event.h" |
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[8777] | 39 | #include "game_rules.h" |
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| 40 | #include "kill.h" |
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[9869] | 41 | #include "debug.h" |
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[7927] | 42 | |
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[9869] | 43 | #include "projectiles/projectile.h" |
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[7927] | 44 | |
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[5208] | 45 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 46 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 47 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 48 | |
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[6424] | 49 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 50 | |
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[9869] | 51 | |
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| 52 | ObjectListDefinition(WorldEntity); |
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[2043] | 53 | /** |
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[4836] | 54 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 55 | * |
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| 56 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 57 | * that can calls WorldEntities loadParams for itself. |
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| 58 | */ |
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[6430] | 59 | WorldEntity::WorldEntity() |
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[10013] | 60 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 61 | { |
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[9869] | 62 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 63 | |
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[4682] | 64 | this->obbTree = NULL; |
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[8724] | 65 | this->aabbNode = NULL; |
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[6700] | 66 | this->healthWidget = NULL; |
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| 67 | this->healthMax = 1.0f; |
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| 68 | this->health = 1.0f; |
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[8190] | 69 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 70 | this->scaling = 1.0f; |
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[4261] | 71 | |
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[6695] | 72 | /* OSOLETE */ |
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| 73 | this->bVisible = true; |
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| 74 | this->bCollide = true; |
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| 75 | |
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[6142] | 76 | this->objectListNumber = OM_INIT; |
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[9003] | 77 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 78 | |
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[10013] | 79 | this->_bOnGround = false; |
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[8190] | 80 | |
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| 81 | // registering default reactions: |
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[10013] | 82 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 83 | |
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[6142] | 84 | this->toList(OM_NULL); |
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[9235] | 85 | |
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[10013] | 86 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 87 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 88 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 89 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 90 | |
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[10013] | 91 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 92 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 93 | } |
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[2043] | 94 | |
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| 95 | /** |
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[4836] | 96 | * standard destructor |
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[2043] | 97 | */ |
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[2190] | 98 | WorldEntity::~WorldEntity () |
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[2036] | 99 | { |
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[7125] | 100 | State::getObjectManager()->toList(this, OM_INIT); |
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| 101 | |
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| 102 | // Delete the model (unregister it with the ResourceManager) |
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| 103 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 104 | this->setModel(NULL, i); |
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| 105 | |
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[5498] | 106 | // Delete the obbTree |
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[5302] | 107 | if( this->obbTree != NULL) |
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[4814] | 108 | delete this->obbTree; |
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[5994] | 109 | |
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[6700] | 110 | if (this->healthWidget != NULL) |
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| 111 | delete this->healthWidget; |
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[8190] | 112 | |
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[10013] | 113 | this->unsubscribeReactions(); |
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[3531] | 114 | } |
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| 115 | |
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[5498] | 116 | /** |
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| 117 | * loads the WorldEntity Specific Parameters. |
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| 118 | * @param root: the XML-Element to load the Data From |
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| 119 | */ |
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[4436] | 120 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 121 | { |
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[5498] | 122 | // Do the PNode loading stuff |
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[6512] | 123 | PNode::loadParams(root); |
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[5498] | 124 | |
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[6222] | 125 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 126 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 127 | .defaultValues(""); |
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[6222] | 128 | |
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[4436] | 129 | // Model Loading |
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[5671] | 130 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 131 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 132 | .defaultValues("", 1.0f, 0); |
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[6430] | 133 | |
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[6700] | 134 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 135 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 136 | .defaultValues(1.0f); |
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[6430] | 137 | |
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[6700] | 138 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 139 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 140 | .defaultValues(1.0f); |
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[9656] | 141 | |
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| 142 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[4436] | 143 | } |
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| 144 | |
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[6222] | 145 | |
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[3531] | 146 | /** |
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[4885] | 147 | * loads a Model onto a WorldEntity |
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[4836] | 148 | * @param fileName the name of the model to load |
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[5057] | 149 | * @param scaling the Scaling of the model |
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[7711] | 150 | * |
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| 151 | * FIXME |
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| 152 | * @todo: separate the obb tree generation from the model |
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[7221] | 153 | */ |
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[7711] | 154 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 155 | { |
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[6695] | 156 | this->modelLODName = fileName; |
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[6424] | 157 | this->scaling = scaling; |
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[7954] | 158 | |
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| 159 | std::string name = fileName; |
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| 160 | |
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[9869] | 161 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 162 | { |
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[9869] | 163 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 164 | } |
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| 165 | |
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| 166 | this->modelFileName = name; |
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| 167 | |
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[7221] | 168 | if (!fileName.empty()) |
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[6142] | 169 | { |
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[6430] | 170 | // search for the special character # in the LoadParam |
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[7221] | 171 | if (fileName.find('#') != std::string::npos) |
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[6222] | 172 | { |
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[7221] | 173 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 174 | std::string lodFile = fileName; |
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| 175 | unsigned int offset = lodFile.find('#'); |
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[6720] | 176 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 177 | { |
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[7221] | 178 | lodFile[offset] = 48+(int)i; |
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[9869] | 179 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 180 | this->loadModel(lodFile, scaling, i); |
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[6005] | 181 | } |
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[6222] | 182 | return; |
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| 183 | } |
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[6720] | 184 | if (this->scaling <= 0.0) |
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[6424] | 185 | { |
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[7193] | 186 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 187 | this->scaling = 1.0; |
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[6424] | 188 | } |
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[9869] | 189 | /// LOADING AN OBJ FILE |
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[7221] | 190 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 191 | { |
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[7221] | 192 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[9869] | 193 | StaticModel* model = new StaticModel(); |
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| 194 | *model = ResourceOBJ(fileName, this->scaling); |
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| 195 | if (model->getVertexCount() > 0) |
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| 196 | { |
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| 197 | this->setModel(model, modelNumber); |
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| 198 | if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) |
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| 199 | this->buildObbTree(obbTreeDepth); |
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| 200 | } |
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[7221] | 201 | else |
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[9869] | 202 | delete model; |
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[6222] | 203 | } |
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[9869] | 204 | /// LOADING AN MD2-model |
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[7221] | 205 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 206 | { |
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[7221] | 207 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 208 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 209 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 210 | this->setModel(m, 0); |
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[7068] | 211 | |
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| 212 | if( m != NULL) |
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[7711] | 213 | this->buildObbTree(obbTreeDepth); |
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[6222] | 214 | } |
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[9869] | 215 | /// LOADING AN MD3-MODEL. |
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[9235] | 216 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 217 | { |
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| 218 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[9869] | 219 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 220 | // this->setModel(m, 0); |
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[8490] | 221 | |
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[9869] | 222 | // if( m != NULL) |
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| 223 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 224 | } |
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[4732] | 225 | } |
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| 226 | else |
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[6341] | 227 | { |
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[5995] | 228 | this->setModel(NULL); |
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[6341] | 229 | } |
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[4261] | 230 | } |
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| 231 | |
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[5061] | 232 | /** |
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[5994] | 233 | * sets a specific Model for the Object. |
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| 234 | * @param model The Model to set |
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| 235 | * @param modelNumber the n'th model in the List to get. |
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| 236 | */ |
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| 237 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 238 | { |
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[5995] | 239 | if (this->models.size() <= modelNumber) |
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| 240 | this->models.resize(modelNumber+1, NULL); |
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| 241 | |
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| 242 | if (this->models[modelNumber] != NULL) |
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[6004] | 243 | { |
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[9869] | 244 | delete this->models[modelNumber]; |
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[5994] | 245 | } |
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[6222] | 246 | |
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[5995] | 247 | this->models[modelNumber] = model; |
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[5994] | 248 | } |
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| 249 | |
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| 250 | |
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| 251 | /** |
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[5061] | 252 | * builds the obb-tree |
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| 253 | * @param depth the depth to calculate |
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| 254 | */ |
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[7711] | 255 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 256 | { |
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[9494] | 257 | if( this->obbTree != NULL) |
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| 258 | { |
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[5428] | 259 | delete this->obbTree; |
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[9494] | 260 | this->obbTree = NULL; |
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| 261 | } |
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[5428] | 262 | |
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[5995] | 263 | if (this->models[0] != NULL) |
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[7711] | 264 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 265 | else |
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| 266 | { |
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[7711] | 267 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 268 | this->obbTree = NULL; |
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| 269 | return false; |
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| 270 | } |
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[8724] | 271 | |
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| 272 | |
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| 273 | // create the axis aligned bounding box |
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| 274 | if( this->aabbNode != NULL) |
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| 275 | { |
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| 276 | delete this->aabbNode; |
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| 277 | this->aabbNode = NULL; |
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| 278 | } |
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| 279 | |
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[9869] | 280 | if( this->models[0] != NULL) |
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| 281 | { |
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[8724] | 282 | this->aabbNode = new AABBTreeNode(); |
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| 283 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 284 | } |
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[9494] | 285 | else |
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| 286 | { |
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| 287 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 288 | this->aabbNode = NULL; |
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| 289 | return false; |
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| 290 | } |
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[8724] | 291 | return true; |
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[5061] | 292 | } |
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[5057] | 293 | |
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[7927] | 294 | |
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[6142] | 295 | /** |
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[7927] | 296 | * subscribes this world entity to a collision reaction |
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| 297 | * @param type the type of reaction to subscribe to |
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[8190] | 298 | * @param target1 a filter target (classID) |
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| 299 | */ |
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[10013] | 300 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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[8190] | 301 | { |
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[10013] | 302 | this->_collisionFilter.subscribeReaction(type, target1); |
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[8190] | 303 | } |
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| 304 | |
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| 305 | |
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| 306 | /** |
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| 307 | * subscribes this world entity to a collision reaction |
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| 308 | * @param type the type of reaction to subscribe to |
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| 309 | * @param target1 a filter target (classID) |
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| 310 | */ |
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[10013] | 311 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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[8190] | 312 | { |
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[10013] | 313 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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[8190] | 314 | } |
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| 315 | |
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| 316 | |
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| 317 | /** |
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| 318 | * subscribes this world entity to a collision reaction |
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| 319 | * @param type the type of reaction to subscribe to |
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| 320 | * @param target1 a filter target (classID) |
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| 321 | */ |
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[10013] | 322 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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[8190] | 323 | { |
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[10013] | 324 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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[8190] | 325 | } |
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| 326 | |
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| 327 | |
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| 328 | /** |
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| 329 | * unsubscribes a specific reaction from the worldentity |
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| 330 | * @param type the reaction to unsubscribe |
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| 331 | */ |
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[10013] | 332 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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[8190] | 333 | { |
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[10013] | 334 | this->_collisionFilter.unsubscribeReaction(type); |
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[8190] | 335 | } |
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| 336 | |
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| 337 | |
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| 338 | /** |
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| 339 | * unsubscribes all collision reactions |
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| 340 | */ |
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[10013] | 341 | void WorldEntity::unsubscribeReactions() |
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[8190] | 342 | { |
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[10013] | 343 | this->_collisionFilter.unsubscribeReactions(); |
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[8190] | 344 | } |
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| 345 | |
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| 346 | |
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| 347 | /** |
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[6142] | 348 | * @brief moves this entity to the List OM_List |
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| 349 | * @param list the list to set this Entity to. |
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| 350 | * |
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| 351 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 352 | * directly, but with an easier interface. |
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| 353 | * |
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| 354 | * @todo inline this (peut etre) |
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| 355 | */ |
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| 356 | void WorldEntity::toList(OM_LIST list) |
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| 357 | { |
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| 358 | State::getObjectManager()->toList(this, list); |
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| 359 | } |
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[5061] | 360 | |
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[9656] | 361 | void WorldEntity::toListS(const std::string& listName) |
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| 362 | { |
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| 363 | OM_LIST id = ObjectManager::StringToOMList(listName); |
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| 364 | if (id != OM_NULL) |
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| 365 | this->toList(id); |
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| 366 | else |
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| 367 | PRINTF(2)("List %s not found\n", listName.c_str()); |
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| 368 | } |
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| 369 | |
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| 370 | |
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[8037] | 371 | void WorldEntity::toReflectionList() |
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| 372 | { |
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| 373 | State::getObjectManager()->toReflectionList( this ); |
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| 374 | } |
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[6142] | 375 | |
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[8037] | 376 | void removeFromReflectionList() |
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| 377 | { |
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[9869] | 378 | /// TODO |
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| 379 | /// State::getObject |
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[8037] | 380 | } |
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[6142] | 381 | |
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[4261] | 382 | /** |
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[4885] | 383 | * sets the character attributes of a worldentity |
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[4836] | 384 | * @param character attributes |
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[4885] | 385 | * |
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| 386 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 387 | */ |
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[5498] | 388 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 389 | //{} |
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[2036] | 390 | |
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[3583] | 391 | |
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[2043] | 392 | /** |
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[5029] | 393 | * this function is called, when two entities collide |
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| 394 | * @param entity: the world entity with whom it collides |
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| 395 | * |
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| 396 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 397 | */ |
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| 398 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 399 | { |
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[5498] | 400 | /** |
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| 401 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 402 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 403 | * USE:: |
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| 404 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 405 | * |
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| 406 | * You can always define a default Action.... don't be affraid just test it :) |
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| 407 | */ |
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[9406] | 408 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
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[5029] | 409 | } |
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| 410 | |
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[2043] | 411 | |
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| 412 | /** |
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[8186] | 413 | * this function is called, when two entities collide |
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| 414 | * @param entity: the world entity with whom it collides |
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| 415 | * |
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| 416 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 417 | */ |
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| 418 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 419 | { |
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[9406] | 420 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
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[8186] | 421 | } |
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| 422 | |
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| 423 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 424 | { |
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[8190] | 425 | |
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[9406] | 426 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
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[8190] | 427 | |
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[8186] | 428 | Vector v = this->getAbsDirX(); |
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[8490] | 429 | v.x *= 10.1; |
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| 430 | v.y *= 10.1; |
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| 431 | v.z *= 10.1; |
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| 432 | Vector u = Vector(0.0,-20.0,0.0); |
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[8190] | 433 | |
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[8490] | 434 | |
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| 435 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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[8186] | 436 | { |
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[8190] | 437 | |
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[9869] | 438 | this->setAbsCoor(ray_2 - v); |
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[8490] | 439 | |
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[8186] | 440 | } |
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[9869] | 441 | else |
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[8186] | 442 | { |
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| 443 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 444 | { |
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[8190] | 445 | this->setAbsCoor(feet -u ); |
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[8186] | 446 | } |
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[8190] | 447 | |
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| 448 | this->setAbsCoor(ray_2 - v); |
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| 449 | |
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[8186] | 450 | } |
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[8490] | 451 | |
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| 452 | |
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[8186] | 453 | } |
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| 454 | |
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| 455 | /** |
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[5498] | 456 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 457 | * |
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[5498] | 458 | */ |
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[3229] | 459 | void WorldEntity::postSpawn () |
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[6430] | 460 | {} |
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[2043] | 461 | |
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[3583] | 462 | |
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[2043] | 463 | /** |
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[6959] | 464 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 465 | */ |
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[6959] | 466 | void WorldEntity::leaveWorld () |
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[6430] | 467 | {} |
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[2043] | 468 | |
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[3583] | 469 | |
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[2190] | 470 | /** |
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[7085] | 471 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 472 | */ |
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| 473 | void WorldEntity::reset() |
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[9235] | 474 | { |
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| 475 | this->setHealth( this->getHealthMax() ); |
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| 476 | } |
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[7085] | 477 | |
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| 478 | /** |
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[4836] | 479 | * this method is called every frame |
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| 480 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 481 | * |
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| 482 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 483 | */ |
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[4570] | 484 | void WorldEntity::tick(float time) |
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[6430] | 485 | {} |
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[3583] | 486 | |
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[5498] | 487 | |
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[3583] | 488 | /** |
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[4836] | 489 | * the entity is drawn onto the screen with this function |
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[4885] | 490 | * |
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| 491 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 492 | * Just override this function with whatever you want to be drawn. |
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[3365] | 493 | */ |
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[5500] | 494 | void WorldEntity::draw() const |
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[3803] | 495 | { |
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[9406] | 496 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
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[6281] | 497 | // assert(!unlikely(this->models.empty())); |
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[6002] | 498 | { |
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| 499 | glMatrixMode(GL_MODELVIEW); |
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| 500 | glPushMatrix(); |
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[4570] | 501 | |
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[6002] | 502 | /* translate */ |
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| 503 | glTranslatef (this->getAbsCoor ().x, |
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| 504 | this->getAbsCoor ().y, |
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| 505 | this->getAbsCoor ().z); |
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[6004] | 506 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 507 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 508 | |
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[6004] | 509 | |
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| 510 | // This Draws the LOD's |
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[7014] | 511 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 512 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 513 | { |
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[6222] | 514 | this->models[2]->draw(); |
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[6004] | 515 | } |
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| 516 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 517 | { |
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| 518 | this->models[1]->draw(); |
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[6004] | 519 | } |
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| 520 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 521 | { |
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| 522 | this->models[0]->draw(); |
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| 523 | } |
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[8724] | 524 | |
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[9869] | 525 | // if( this->aabbNode != NULL) |
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| 526 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
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[8724] | 527 | |
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[6002] | 528 | glPopMatrix(); |
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| 529 | } |
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[3803] | 530 | } |
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[3583] | 531 | |
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[6430] | 532 | /** |
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[6700] | 533 | * @param health the Health to add. |
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| 534 | * @returns the health left (this->healthMax - health+this->health) |
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[6430] | 535 | */ |
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[6700] | 536 | float WorldEntity::increaseHealth(float health) |
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[6430] | 537 | { |
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[6700] | 538 | this->health += health; |
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| 539 | if (this->health > this->healthMax) |
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[6430] | 540 | { |
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[6700] | 541 | float retHealth = this->healthMax - this->health; |
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| 542 | this->health = this->healthMax; |
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| 543 | this->updateHealthWidget(); |
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| 544 | return retHealth; |
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[6430] | 545 | } |
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[6700] | 546 | this->updateHealthWidget(); |
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[6430] | 547 | return 0.0; |
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| 548 | } |
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[6281] | 549 | |
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[5498] | 550 | /** |
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[6700] | 551 | * @param health the Health to be removed |
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[6430] | 552 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 553 | */ |
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[6700] | 554 | float WorldEntity::decreaseHealth(float health) |
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[6430] | 555 | { |
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[6700] | 556 | this->health -= health; |
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[6430] | 557 | |
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[6700] | 558 | if (this->health < 0) |
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[6430] | 559 | { |
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[6700] | 560 | float retHealth = -this->health; |
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| 561 | this->health = 0.0f; |
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| 562 | this->updateHealthWidget(); |
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| 563 | return retHealth; |
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[6430] | 564 | } |
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[6700] | 565 | this->updateHealthWidget(); |
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[6430] | 566 | return 0.0; |
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| 567 | |
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| 568 | } |
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| 569 | |
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| 570 | /** |
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[6700] | 571 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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[6430] | 572 | */ |
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[6700] | 573 | void WorldEntity::setHealthMax(float healthMax) |
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[6430] | 574 | { |
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[6700] | 575 | this->healthMax = healthMax; |
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| 576 | if (this->health > this->healthMax) |
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[6430] | 577 | { |
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[9406] | 578 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
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[6700] | 579 | this->health = this->healthMax; |
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[6430] | 580 | } |
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[6700] | 581 | this->updateHealthWidget(); |
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[6430] | 582 | } |
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| 583 | |
---|
[6431] | 584 | /** |
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[6700] | 585 | * @brief creates the HealthWidget |
---|
[6431] | 586 | * |
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[6700] | 587 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 588 | */ |
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[6700] | 589 | void WorldEntity::createHealthWidget() |
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[6430] | 590 | { |
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[6700] | 591 | if (this->healthWidget == NULL) |
---|
[6430] | 592 | { |
---|
[8974] | 593 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
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[8977] | 594 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
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[6700] | 595 | this->healthWidget->setSize2D(30,400); |
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| 596 | this->healthWidget->setAbsCoor2D(10,100); |
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[6430] | 597 | |
---|
[6700] | 598 | this->updateHealthWidget(); |
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[6430] | 599 | } |
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| 600 | else |
---|
[9406] | 601 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 602 | } |
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| 603 | |
---|
[6700] | 604 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 605 | { |
---|
[6700] | 606 | this->healthMax += increaseHealth; |
---|
| 607 | this->updateHealthWidget(); |
---|
[6440] | 608 | } |
---|
| 609 | |
---|
[6700] | 610 | |
---|
[7779] | 611 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 612 | { |
---|
| 613 | this->createHealthWidget(); |
---|
| 614 | return this->healthWidget; |
---|
| 615 | } |
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| 616 | |
---|
[6431] | 617 | /** |
---|
[6700] | 618 | * @param visibility shows or hides the health-bar |
---|
[6431] | 619 | * (creates the widget if needed) |
---|
| 620 | */ |
---|
[6700] | 621 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 622 | { |
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[7198] | 623 | if (visibility) |
---|
| 624 | { |
---|
| 625 | if (this->healthWidget != NULL) |
---|
| 626 | this->healthWidget->show(); |
---|
| 627 | else |
---|
[6430] | 628 | { |
---|
[7198] | 629 | this->createHealthWidget(); |
---|
| 630 | this->updateHealthWidget(); |
---|
| 631 | this->healthWidget->show(); |
---|
[6430] | 632 | } |
---|
[7198] | 633 | } |
---|
| 634 | else if (this->healthWidget != NULL) |
---|
| 635 | this->healthWidget->hide(); |
---|
[6430] | 636 | } |
---|
| 637 | |
---|
[8724] | 638 | |
---|
[6431] | 639 | /** |
---|
[8724] | 640 | * hit the world entity with |
---|
| 641 | * @param damage damage to be dealt |
---|
| 642 | */ |
---|
[9008] | 643 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 644 | { |
---|
| 645 | this->decreaseHealth(damage); |
---|
| 646 | |
---|
[9406] | 647 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 648 | |
---|
[8724] | 649 | if( this->getHealth() > 0) |
---|
| 650 | { |
---|
| 651 | // any small explosion animaitions |
---|
| 652 | } |
---|
| 653 | else |
---|
| 654 | { |
---|
[9235] | 655 | this->destroy( killer ); |
---|
[8724] | 656 | } |
---|
| 657 | } |
---|
| 658 | |
---|
| 659 | |
---|
| 660 | /** |
---|
[8777] | 661 | * destoys the world entity |
---|
| 662 | */ |
---|
[9235] | 663 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 664 | { |
---|
| 665 | this->toList(OM_DEAD); |
---|
| 666 | } |
---|
| 667 | |
---|
| 668 | |
---|
| 669 | /** |
---|
[6700] | 670 | * @brief updates the HealthWidget |
---|
[6431] | 671 | */ |
---|
[6700] | 672 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 673 | { |
---|
[6700] | 674 | if (this->healthWidget != NULL) |
---|
[6430] | 675 | { |
---|
[6700] | 676 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 677 | this->healthWidget->setValue(this->health); |
---|
[6430] | 678 | } |
---|
| 679 | } |
---|
| 680 | |
---|
| 681 | |
---|
| 682 | /** |
---|
[5498] | 683 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 684 | * @param depth What depth to draw |
---|
| 685 | * @param drawMode the mode to draw this entity under |
---|
| 686 | */ |
---|
[7711] | 687 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 688 | { |
---|
| 689 | glMatrixMode(GL_MODELVIEW); |
---|
| 690 | glPushMatrix(); |
---|
| 691 | /* translate */ |
---|
| 692 | glTranslatef (this->getAbsCoor ().x, |
---|
| 693 | this->getAbsCoor ().y, |
---|
| 694 | this->getAbsCoor ().z); |
---|
| 695 | /* rotate */ |
---|
[4998] | 696 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 697 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 698 | |
---|
[7711] | 699 | |
---|
[4684] | 700 | if (this->obbTree) |
---|
| 701 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 702 | |
---|
| 703 | |
---|
[4684] | 704 | glPopMatrix(); |
---|
| 705 | } |
---|
[6341] | 706 | |
---|
[6424] | 707 | |
---|
[6341] | 708 | /** |
---|
[6424] | 709 | * Debug the WorldEntity |
---|
| 710 | */ |
---|
| 711 | void WorldEntity::debugEntity() const |
---|
| 712 | { |
---|
[9406] | 713 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 714 | this->debugNode(); |
---|
[9656] | 715 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 716 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 717 | { |
---|
| 718 | if (models[i] != NULL) |
---|
[9406] | 719 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 720 | } |
---|
| 721 | PRINT(0)("\n"); |
---|
| 722 | |
---|
| 723 | } |
---|
| 724 | |
---|
| 725 | |
---|
| 726 | /** |
---|
[7954] | 727 | * handler for changes on registred vars |
---|
| 728 | * @param id id's which changed |
---|
[6341] | 729 | */ |
---|
[7954] | 730 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 731 | { |
---|
[7954] | 732 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 733 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 734 | ) |
---|
[6341] | 735 | { |
---|
[7954] | 736 | loadModel( modelFileName, scaling ); |
---|
[6341] | 737 | } |
---|
| 738 | |
---|
[9008] | 739 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 740 | { |
---|
| 741 | this->toList( (OM_LIST)list_write ); |
---|
| 742 | } |
---|
[9235] | 743 | |
---|
[9110] | 744 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 745 | { |
---|
| 746 | this->setHealth( health_write ); |
---|
| 747 | } |
---|
[9235] | 748 | |
---|
[9110] | 749 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 750 | { |
---|
| 751 | this->setHealthMax( healthMax_write ); |
---|
| 752 | } |
---|
[9008] | 753 | |
---|
[7954] | 754 | PNode::varChangeHandler( id ); |
---|
[6341] | 755 | } |
---|
| 756 | |
---|