1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | |
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14 | review: patrick boenzli, patrick@orxonox.ethz.ch |
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15 | */ |
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16 | |
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17 | |
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18 | #include "vertex_array_model.h" |
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19 | #include "p_node.h" |
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20 | |
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21 | |
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22 | #define HM_TEX_RATE 32 |
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23 | #define HM_TILE_SIZE 64 |
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24 | |
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25 | //!< define the LOD level distances. later this could be dynamicaly adjusted |
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26 | #define HM_LOD_LOW_RES 5000 //!< low resolution unless farther away than LOW_RES |
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27 | #define HM_LOD_HIGH_RES 1000 |
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28 | |
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29 | |
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30 | class SDL_Surface; |
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31 | class Material; |
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32 | class Texture; |
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33 | class HeightMap; |
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34 | |
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35 | |
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36 | //!< one part of the height map |
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37 | class Tile : public PNode |
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38 | { |
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39 | public: |
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40 | Tile(int i1, int j1, int i2, int j2, HeightMap* hm) ; |
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41 | virtual ~Tile(); |
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42 | |
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43 | int getRes(); |
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44 | int setHighRes(bool b); |
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45 | |
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46 | void draw(); |
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47 | inline void drawHighRes() const { highResModel->draw(); } |
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48 | inline void drawLowRes() const { lowResModel->draw(); } |
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49 | |
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50 | |
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51 | private: |
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52 | void load(int i1, int j1, int i2, int i2, VertexArrayModel* model, int Res); |
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53 | |
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54 | |
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55 | public: |
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56 | float x; |
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57 | float z; |
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58 | |
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59 | |
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60 | private: |
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61 | VertexArrayModel* highResModel; //!< heigh resolution model of the tile |
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62 | VertexArrayModel* lowResModel; //!< low resolution model of the tile |
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63 | |
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64 | HeightMap* heightMapReference; //!< reference to the heightmap this tile belongs to |
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65 | int highRes; //!< |
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66 | int lowRes; //!< |
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67 | }; |
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68 | |
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69 | |
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70 | |
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71 | //!< the height map representation itself |
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72 | class HeightMap : public VertexArrayModel |
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73 | { |
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74 | ObjectListDeclaration(HeightMap); |
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75 | friend class Tile; |
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76 | |
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77 | public: |
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78 | HeightMap(const std::string& heightMapName); |
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79 | HeightMap(const std::string& heightMapName, const std::string& colorMapName); |
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80 | virtual ~HeightMap(); |
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81 | |
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82 | void setAbsCoor(Vector V); |
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83 | float getHeight(float x, float y); |
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84 | float getNormal(float x, float y); |
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85 | |
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86 | void load(); |
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87 | void load(int Mode); |
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88 | void load(const std::string&, int Mode); |
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89 | void scale( Vector V); |
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90 | |
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91 | void draw() const; |
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92 | |
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93 | |
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94 | private: |
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95 | void init(const std::string& heightMapName); |
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96 | |
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97 | void generateNormalVectorField(); |
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98 | void drawRect(int xBottomLeft, int yBottomLeft, int xTopRight, int yTopRight ); |
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99 | void fixBoarder(int xBottomLeft, int yBottomLeft, int xTopRight, int yTopRight); |
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100 | |
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101 | /** helper function absolute value @param val value*/ |
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102 | inline int abs(int val) { return (val<0)?-val:val; } |
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103 | /** returns the max of two numbers @param x value 1 @param y value 2*/ |
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104 | inline int max(int x, int y) { return (x>y)? x:y; } |
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105 | /** returns the min of two numbers @param x value 1 @param y value 2*/ |
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106 | inline int min(int x, int y) { return (x<y)? x: y; } |
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107 | |
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108 | |
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109 | private: |
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110 | SDL_Surface* heightMap; //!< image of the height map |
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111 | SDL_Surface* colorMap; //!< image of the color map |
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112 | unsigned char* heights; |
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113 | unsigned char* colors; |
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114 | |
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115 | Vector** normalVectorField; |
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116 | Tile*** tiles; |
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117 | Vector camCoords; |
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118 | Vector offsetCoords; |
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119 | Material* tmp_mat; |
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120 | Material* red_mat; |
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121 | Texture* texture; |
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122 | const PNode* camera; |
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123 | |
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124 | float scaleX ; |
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125 | float scaleY ; |
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126 | float scaleZ ; |
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127 | float shiftX ; // to be removed |
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128 | float shiftY ; // to be removed |
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129 | float shiftZ ; // to be removed |
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130 | float offsetX; |
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131 | float offsetY; |
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132 | float offsetZ; |
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133 | int cmScaleX; |
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134 | int cmScaleY; |
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135 | bool hasColourMap; |
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136 | }; |
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