1 | /*! |
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2 | * @file static_model.h |
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3 | * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's |
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4 | */ |
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5 | |
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6 | #ifndef _STATIC_MODEL_H |
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7 | #define _STATIC_MODEL_H |
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8 | |
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9 | #include "model.h" |
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10 | |
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11 | #include "material.h" |
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12 | #include <vector> |
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13 | #include "static_model_data.h" |
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14 | |
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15 | ///////////// |
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16 | /// MODEL /// |
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17 | ///////////// |
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18 | //! Class that handles static 3D-Models. |
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19 | /** |
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20 | * it can also read them in and display them. |
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21 | * All the objects are rendered with glLists |
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22 | */ |
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23 | class StaticModel : public Model |
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24 | { |
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25 | ObjectListDeclaration(StaticModel); |
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26 | public: |
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27 | StaticModel(const std::string& modelName = ""); |
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28 | StaticModel(const StaticModel& staticModel); |
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29 | virtual ~StaticModel(); |
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30 | |
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31 | StaticModel& operator=(const StaticModel& model); |
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32 | |
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33 | virtual void draw() const { data->draw(); }; |
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34 | void draw(int groupNumber) const { data->draw(groupNumber); }; |
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35 | void draw(const std::string& groupName) const { data->draw(groupName); }; |
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36 | |
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37 | void rebuild() { data->rebuild(); }; |
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38 | |
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39 | Material* addMaterial(Material* material) { return data->addMaterial(material); }; |
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40 | Material* addMaterial(const std::string& materialName) { return data->addMaterial(materialName); }; |
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41 | |
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42 | bool addGroup(const std::string& groupString) { return data->addGroup(groupString); }; |
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43 | |
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44 | bool addVertex(const std::string& vertexString) { return data->addVertex(vertexString); }; |
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45 | bool addVertex(float x, float y, float z) { return data->addVertex(x, y, z); }; |
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46 | |
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47 | bool addFace(const std::string& faceString) { return data->addFace(faceString); }; |
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48 | bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); |
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49 | |
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50 | bool addVertexNormal(const std::string& normalString) { return this->data->addVertexNormal(normalString); }; |
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51 | bool addVertexNormal(float x, float y, float z) { return this->data->addVertexNormal(x,y,z); }; |
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52 | |
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53 | bool addVertexTexture(const std::string& vTextureString) { return this->data->addVertexTexture(vTextureString); }; |
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54 | bool addVertexTexture(float u, float v) { return this->data->addVertexTexture(u, v); }; |
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55 | |
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56 | bool setMaterial(const std::string& mtlString) { return data->setMaterial(mtlString); }; |
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57 | bool setMaterial(Material* mtl) { return data->setMaterial(mtl);}; |
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58 | |
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59 | void finalize(); |
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60 | |
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61 | void acquireData(const StaticModelData::Pointer& data); |
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62 | const StaticModelData::Pointer& dataPointer() const { return this->data; }; |
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63 | |
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64 | inline void setScaleFactor(float scaleFactor) { this->data->setScaleFactor(scaleFactor); }; |
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65 | float getScaleFactor() const { return data->getScaleFactor(); } |
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66 | |
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67 | protected: |
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68 | void cubeModel(); |
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69 | |
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70 | private: |
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71 | void updateBase(); |
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72 | private: |
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73 | StaticModelData::Pointer data; |
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74 | }; |
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75 | |
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76 | #endif |
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