1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_button.h" |
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19 | |
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20 | #include "text.h" |
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21 | |
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22 | |
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23 | namespace OrxGui |
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24 | { |
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25 | ObjectListDefinition(GLGuiButton); |
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26 | /** |
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27 | * standard constructor |
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28 | */ |
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29 | GLGuiButton::GLGuiButton (const std::string& label) |
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30 | { |
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31 | this->init(); |
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32 | |
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33 | this->_label.setText( label ); |
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34 | } |
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35 | |
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36 | |
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37 | /** |
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38 | * standard deconstructor |
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39 | */ |
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40 | GLGuiButton::~GLGuiButton() |
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41 | { |
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42 | /* this does not have to be done, since the Label is a child, |
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43 | * and will be deleted by Element2D's deletion Process |
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44 | * delete this->label; |
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45 | */ |
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46 | } |
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47 | |
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48 | /** |
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49 | * @brief initializes the GUI-element |
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50 | */ |
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51 | void GLGuiButton::init() |
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52 | { |
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53 | this->registerObject(this, GLGuiButton::_objectList); |
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54 | |
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55 | this->setSelectable(true); |
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56 | this->setFocusable(true); |
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57 | this->setClickable(true); |
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58 | |
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59 | this->_label.setFont(this->font()); |
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60 | this->_label.setColor(this->foregroundColor() ); |
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61 | |
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62 | this->_label.setParent2D(this); |
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63 | this->_label.setVisibility(false); |
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64 | } |
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65 | |
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66 | |
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67 | void GLGuiButton::setLabel(const std::string& label) |
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68 | { |
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69 | this->_label.setText(label); |
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70 | this->resize(); |
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71 | } |
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72 | |
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73 | |
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74 | void GLGuiButton::updateFrontColor() |
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75 | { |
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76 | this->_label.setColor(this->foregroundColor()); |
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77 | } |
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78 | |
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79 | void GLGuiButton::clicking(const Vector2D& pos) |
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80 | { |
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81 | GLGuiWidget::clicking(pos); |
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82 | clicked.emit(); |
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83 | } |
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84 | void GLGuiButton::releasing(const Vector2D& pos, bool focused) |
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85 | { |
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86 | GLGuiWidget::releasing(pos, focused); |
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87 | released.emit(); |
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88 | } |
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89 | |
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90 | void GLGuiButton::hiding() |
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91 | { |
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92 | this->_label.setVisibility(false); |
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93 | } |
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94 | |
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95 | void GLGuiButton::showing() |
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96 | { |
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97 | this->_label.setVisibility(true); |
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98 | } |
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99 | |
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100 | |
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101 | bool GLGuiButton::processEvent(const Event& event) |
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102 | { |
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103 | if (event.type == SDLK_SPACE) |
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104 | { |
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105 | if (event.bPressed) |
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106 | clicked.emit(); |
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107 | else |
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108 | released.emit(); |
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109 | return true; |
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110 | } |
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111 | return false; |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * @brief draws the GLGuiButton |
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117 | */ |
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118 | void GLGuiButton::draw() const |
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119 | { |
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120 | GLGuiWidget::draw(); |
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121 | } |
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122 | } |
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