1 | /*! |
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2 | * @file glgui_defs.h |
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3 | * Definitions for the GLGui. |
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4 | */ |
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5 | |
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6 | #ifndef _GLGUI_DEFS_H |
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7 | #define _GLGUI_DEFS_H |
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8 | |
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9 | #include <string> |
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10 | |
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11 | /// TODO MOVE TO ORXGUI_TYPES |
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12 | namespace OrxGui |
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13 | { |
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14 | //! if the Element should be visible by default. |
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15 | #define GLGUI_WIDGET_DEFAULT_VISIBLE false |
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16 | |
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17 | |
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18 | //! An enumeration for the Orientation of an Element. |
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19 | typedef enum { |
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20 | Horizontal, //!< Horizontal Orientation. |
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21 | Vertical //!< Vertical Orientation. |
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22 | } Orientation; |
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23 | |
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24 | //! Names of Orientations |
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25 | const std::string OrientationString[] = |
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26 | { |
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27 | "Horizontal", |
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28 | "Vertical" |
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29 | }; |
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30 | |
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31 | //! An enumeration for the Positions of some Elements (FixedPositionBox as an example). |
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32 | typedef enum { |
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33 | Left, //!< Left |
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34 | Right, //!< Right |
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35 | Top, //!< Top |
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36 | Bottom, //!< Bottom |
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37 | TopLeft, //!< TopLeft |
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38 | TopRight, //!< TopRight |
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39 | BottomLeft, //!< BottomLeft |
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40 | BottomRight, //!< BottomRight |
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41 | Center, //!< Centered |
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42 | } Position; |
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43 | |
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44 | //! Names of Positions |
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45 | const std::string PositionString[] = |
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46 | { |
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47 | "Left", |
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48 | "Right", |
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49 | "Top", |
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50 | "Bottom", |
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51 | "TopLeft", |
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52 | "TopRight", |
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53 | "BottomLeft", |
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54 | "BottomRight", |
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55 | "Center" |
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56 | }; |
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57 | |
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58 | |
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59 | //! An enumerator that defines the different states Widgets may be in. |
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60 | typedef enum { |
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61 | Normal, //!< Normal state of the GUI's Widgets. |
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62 | Focused, //!< If the widget is Active. |
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63 | Selected, //!< If the Widget is Selected. |
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64 | Insensitive //!< If the Widget is insensitive. |
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65 | } State; |
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66 | //! The count of States a GUI-Element can be in. |
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67 | #define GLGUI_STATE_COUNT 4 |
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68 | #define GLGUI_DEFAULT_STYLE OrxGui::Normal |
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69 | |
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70 | //! names of the States. |
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71 | const std::string StateString[] = |
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72 | { |
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73 | "Normal", |
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74 | "Focused", |
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75 | "Selected", |
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76 | "Insensitive" |
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77 | }; |
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78 | |
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79 | //! Where a Certain feature will be positioned at. |
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80 | typedef enum { |
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81 | FeatureLeft, //!< On the Left side. |
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82 | FeatureRight, //!< On the Right side. |
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83 | FeatureTop, //!< On Top of the rest of the Widget. |
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84 | FeatureBottom, //!< At the Bottom of the rest of the Widget. |
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85 | } FeaturePosition; |
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86 | |
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87 | //! Names of Feature-Positions |
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88 | const std::string FeaturePositionString[] = |
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89 | { |
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90 | "Left", |
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91 | "Right", |
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92 | "Top", |
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93 | "Bottom" |
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94 | }; |
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95 | |
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96 | |
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97 | |
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98 | }; |
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99 | |
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100 | |
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101 | #endif /* _GLGUI_DEFS_H */ |
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