1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_table.h" |
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19 | #include "debug.h" |
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20 | |
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21 | #include "glgui_handler.h" |
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22 | |
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23 | namespace OrxGui |
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24 | { |
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25 | ObjectListDefinition(GLGuiTable); |
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26 | /** |
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27 | * @brief standard constructor |
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28 | */ |
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29 | GLGuiTable::GLGuiTable (unsigned int rows, unsigned int columns) |
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30 | : _selected(-1, -1), _focused(-1, -1) |
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31 | { |
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32 | this->init(); |
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33 | |
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34 | this->setRowCount(rows); |
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35 | this->setColumnCount(columns); |
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36 | } |
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37 | |
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38 | |
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39 | /** |
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40 | * @brief standard deconstructor |
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41 | */ |
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42 | GLGuiTable::~GLGuiTable() |
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43 | {} |
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44 | |
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45 | /** |
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46 | * @brief initializes the GUI-element |
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47 | */ |
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48 | void GLGuiTable::init() |
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49 | { |
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50 | this->registerObject(this, GLGuiTable::_objectList); |
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51 | |
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52 | this->setBorderTop(10); |
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53 | |
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54 | this->setFocusable(true); |
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55 | this->setClickable(true); |
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56 | |
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57 | } |
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58 | |
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59 | |
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60 | void GLGuiTable::setRowCount(unsigned int rowCount) |
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61 | { |
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62 | |
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63 | unsigned int currentRowCount = this->rowCount(); |
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64 | |
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65 | this->_rowHeights.resize(rowCount, 20); |
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66 | |
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67 | this->_entries.resize(rowCount); |
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68 | for (unsigned int i = currentRowCount; i < this->rowCount(); ++i) |
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69 | { |
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70 | this->_entries[i].resize(columnCount(), LimitedWidthText("fonts/final_frontier.ttf", 20)); |
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71 | for (unsigned int j = 0; j < columnCount(); ++j) |
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72 | this->applyTextSettings(i, j, &this->_entries[i][j]); |
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73 | } |
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74 | |
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75 | assert(this->checkIntegrity()); |
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76 | this->repositionText(currentRowCount, 0); |
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77 | |
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78 | |
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79 | this->resize(); |
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80 | |
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81 | if (!this->isVisible()) |
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82 | this->hiding(); |
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83 | } |
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84 | |
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85 | void GLGuiTable::setColumnCount(unsigned int columnCount) |
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86 | { |
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87 | unsigned int i; |
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88 | unsigned int currentColumnCount = this->columnCount(); |
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89 | |
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90 | this->_columnWidths.resize(columnCount, 100); |
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91 | |
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92 | // setup Headers. |
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93 | this->_headers.resize(columnCount, LimitedWidthText("fonts/final_frontier.ttf", 20)); |
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94 | for (i = currentColumnCount; i < columnCount; ++i) |
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95 | this->applyTextSettings(0, i, &this->_headers[i]); |
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96 | |
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97 | for (i = 0; i < rowCount(); i++) |
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98 | { |
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99 | this->_entries[i].resize(columnCount, LimitedWidthText("fonts/final_frontier.ttf", 20)); |
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100 | for (unsigned int j = currentColumnCount; j < columnCount; ++j) |
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101 | this->applyTextSettings(i, j, &this->_entries[i][j]); |
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102 | |
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103 | } |
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104 | assert(this->checkIntegrity()); |
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105 | |
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106 | this->repositionText(0, currentColumnCount); |
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107 | |
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108 | this->resize(); |
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109 | if (!this->isVisible()) |
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110 | this->hiding(); |
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111 | } |
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112 | |
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113 | |
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114 | |
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115 | |
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116 | void GLGuiTable::setHeader(unsigned int number, const std::string& headerName) |
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117 | { |
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118 | if (number >= this->columnCount()) |
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119 | this->setColumnCount(number + 1); |
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120 | this->_headers[number].setText(headerName); |
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121 | } |
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122 | |
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123 | void GLGuiTable::setHeader(const std::vector<std::string>& headerNames) |
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124 | { |
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125 | for (unsigned int i = 0; i < headerNames.size(); ++i) |
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126 | this->setHeader(i, headerNames[i]); |
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127 | } |
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128 | |
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129 | void GLGuiTable::setEntry(unsigned int row, unsigned int column, const std::string& name) |
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130 | { |
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131 | if (column >= this->columnCount() ) |
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132 | this->setColumnCount(column + 1); |
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133 | if (row >= this->rowCount() ) |
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134 | this->setRowCount(row + 1); |
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135 | this->_entries[row][column].setText(name); |
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136 | } |
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137 | |
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138 | void GLGuiTable::setColumnWidth(unsigned int column, float size) |
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139 | { |
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140 | this->_headers[column].setLineWidth(size); |
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141 | for (unsigned int i = 0; i < this->rowCount(); ++i) |
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142 | this->_entries[i][column].setLineWidth(size); |
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143 | } |
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144 | |
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145 | |
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146 | |
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147 | /// TODO. |
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148 | void GLGuiTable::setRowHeight(unsigned int row, unsigned int size) |
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149 | {} |
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150 | |
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151 | |
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152 | |
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153 | |
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154 | /** |
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155 | * removes the focus from this Widget. |
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156 | */ |
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157 | void GLGuiTable::removedFocus() |
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158 | { |
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159 | GLGuiWidget::removedFocus(); |
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160 | } |
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161 | |
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162 | |
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163 | /** |
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164 | * @brief Processes an Event. |
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165 | * @param event The event to be processed |
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166 | * @return true if the event was catched. |
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167 | */ |
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168 | bool GLGuiTable::processEvent(const Event& event) |
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169 | { |
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170 | if (event.type == EV_MOUSE_MOTION) |
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171 | { |
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172 | this->pixelPositionToElement((OrxGui::GLGuiHandler::getInstance()->cursorPositionRel(this)), &this->_focused.row, &this->_focused.column); |
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173 | return true; |
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174 | } |
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175 | |
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176 | return false; |
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177 | } |
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178 | |
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179 | |
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180 | /** |
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181 | * @brief Resizes the Widget to the new Size-constraints. |
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182 | */ |
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183 | void GLGuiTable::resize() |
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184 | { |
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185 | Vector2D size; |
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186 | unsigned int i; |
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187 | for(i = 0; i < this->columnCount(); ++i) |
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188 | size.x += this->_columnWidths[i]; |
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189 | |
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190 | for(i = 0; i < this->rowCount(); ++i) |
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191 | size.y += this->_rowHeights[i]; |
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192 | |
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193 | this->setSize2D(size); |
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194 | this->setSize2D( size + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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195 | |
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196 | GLGuiWidget::resize(); |
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197 | } |
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198 | |
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199 | void GLGuiTable::updateFrontColor() |
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200 | { |
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201 | for (unsigned int i = 0; i < this->columnCount(); ++i) |
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202 | { |
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203 | this->_headers[i].setColor(this->foregroundColor()); |
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204 | for (unsigned int j = 0; j < this->rowCount(); ++j) |
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205 | this->_entries[j][i].setColor(this->foregroundColor()); |
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206 | } |
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207 | |
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208 | } |
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209 | |
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210 | void GLGuiTable::hiding() |
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211 | { |
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212 | for (unsigned int i = 0; i < this->columnCount(); ++i) |
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213 | { |
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214 | this->_headers[i].setVisibility(false); |
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215 | for (unsigned int j = 0; j < this->rowCount(); ++j) |
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216 | this->_entries[j][i].setVisibility(false); |
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217 | } |
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218 | } |
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219 | |
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220 | void GLGuiTable::showing() |
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221 | { |
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222 | for (unsigned int i = 0; i < this->columnCount(); ++i) |
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223 | { |
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224 | this->_headers[i].setVisibility(true); |
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225 | for (unsigned int j = 0; j < this->rowCount(); ++j) |
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226 | this->_entries[j][i].setVisibility(true); |
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227 | } |
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228 | } |
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229 | |
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230 | |
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231 | /** |
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232 | * @brief draws the GLGuiTable |
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233 | */ |
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234 | void GLGuiTable::draw() const |
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235 | { |
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236 | this->beginDraw(); |
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237 | GLGuiWidget::draw(); |
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238 | |
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239 | float columnPos = this->borderLeft(); |
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240 | float rowPos = this->borderTop(); |
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241 | |
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242 | unsigned int i; |
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243 | glColor4fv(&this->foregroundColor()[0]); |
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244 | glLineWidth(1.5); |
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245 | glBegin(GL_LINES); |
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246 | |
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247 | glVertex2f(columnPos, this->borderTop()); |
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248 | glVertex2f(columnPos, this->getSizeY2D()); |
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249 | for (i = 0; i < this->columnCount(); ++i) |
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250 | { |
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251 | columnPos +=this->_columnWidths[i]; |
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252 | glVertex2f(columnPos, this->borderTop()); |
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253 | glVertex2f(columnPos, this->getSizeY2D()); |
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254 | } |
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255 | |
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256 | glVertex2f(this->borderLeft(), rowPos); |
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257 | glVertex2f(this->getSizeX2D(), rowPos); |
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258 | for (i = 0; i < this->rowCount(); ++i) |
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259 | { |
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260 | rowPos +=this->_rowHeights[i]; |
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261 | glVertex2f(this->borderLeft(), rowPos); |
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262 | glVertex2f(this->getSizeX2D(), rowPos); |
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263 | } |
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264 | |
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265 | |
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266 | glEnd(); |
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267 | |
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268 | |
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269 | |
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270 | this->endDraw(); |
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271 | } |
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272 | |
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273 | |
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274 | void GLGuiTable::pixelPositionToElement(const Vector2D& pixelPosition, int* row, int* column) |
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275 | { |
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276 | *row = 0; |
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277 | *column = 0; |
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278 | float columnPos = this->borderLeft(); |
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279 | float rowPos = this->borderTop(); |
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280 | |
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281 | for (*row = 0; *row < (int)this->rowCount(); (*row)++) |
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282 | { |
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283 | if (pixelPosition.y > rowPos && pixelPosition.y < (rowPos += _rowHeights[*row])) |
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284 | break; |
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285 | } |
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286 | for (*column = 0; *column < (int)this->columnCount(); (*column)++) |
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287 | { |
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288 | if (pixelPosition.x > columnPos && pixelPosition.x < (columnPos += _columnWidths[*column])) |
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289 | break; |
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290 | } |
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291 | |
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292 | PRINTF(3)("Mouse Over row:%d Column:%d\n", *row, *column); |
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293 | } |
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294 | |
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295 | |
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296 | void GLGuiTable::repositionText(unsigned int fromLeft, unsigned int fromTop) |
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297 | { |
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298 | float columnPos = this->borderLeft(); |
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299 | float rowPos = this->borderTop(); |
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300 | unsigned int i, j; |
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301 | for (i = 0; i< fromLeft; ++i) |
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302 | columnPos+=this->_columnWidths[i]; |
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303 | for (i = 0; i < fromTop; ++i) |
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304 | rowPos += this->_rowHeights[i]; |
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305 | |
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306 | for (i = fromLeft; i < this->columnCount(); ++i) |
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307 | { |
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308 | this->_headers[i].setRelCoor2D(columnPos, rowPos); |
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309 | |
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310 | // not required, but a good idea :) |
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311 | this->_headers[i].setLineWidth(_columnWidths[i]); |
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312 | |
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313 | float rowPosI = rowPos; |
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314 | for (j = fromTop; j < this->rowCount(); ++j) |
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315 | { |
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316 | this->_entries[j][i].setRelCoor2D(columnPos, rowPosI); |
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317 | this->_entries[j][i].setLineWidth(_columnWidths[i]); |
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318 | rowPosI += _rowHeights[j]; |
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319 | } |
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320 | columnPos+=this->_columnWidths[i]; |
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321 | } |
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322 | } |
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323 | |
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324 | /** |
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325 | * @brief applies the GLGuiNotifiers Settings to a single Text of the GLGuiNotifier. |
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326 | * @param text the Text to apply the settings to. |
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327 | */ |
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328 | void GLGuiTable::applyTextSettings(unsigned int row, unsigned int column, LimitedWidthText* text) |
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329 | { |
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330 | text->setSize(this->textSize()); |
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331 | text->setLineWidth( this->_columnWidths[column] ); |
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332 | text->setFont("fonts/final_frontier.ttf", (int)this->textSize()); |
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333 | text->setColor(this->foregroundColor()); |
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334 | |
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335 | text->setColor(this->foregroundColor()); |
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336 | if (text->getParent2D() != this) |
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337 | text->setParent2D(this); |
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338 | } |
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339 | |
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340 | |
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341 | void GLGuiTable::debug() const |
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342 | { |
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343 | PRINT(0)("Table: Size = %dx%d\n", this->rowCount(), this->columnCount()); |
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344 | |
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345 | for (unsigned int i = 0; i < this->rowCount(); ++i) |
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346 | PRINT(0)("line %d: columns %d\n", i, this->_entries[i].size()); |
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347 | } |
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348 | |
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349 | |
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350 | bool GLGuiTable::checkIntegrity() const |
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351 | { |
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352 | bool retVal = true; |
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353 | if (rowCount() != this->_entries.size()) |
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354 | { |
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355 | PRINTF(1)("ROW COUNT WRONG (is %d should be %d)\n", rowCount(), this->_entries.size()); |
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356 | retVal = false; |
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357 | } |
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358 | if (columnCount() != this->_headers.size()) |
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359 | { |
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360 | PRINTF(1)("COLUMN COUNT WRONG (is %d should be %d)\n", columnCount(), this->_headers.size()); |
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361 | retVal = false; |
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362 | } |
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363 | for (unsigned int i = 0; i < this->rowCount(); ++i) |
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364 | if (this->_entries[i].size() != this->columnCount()) |
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365 | { |
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366 | PRINTF(1)("COLUMN-COUNT OF ROW %d WRONG (is %d should be %d)\n", i, this->_entries[i].size(), this->columnCount()); |
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367 | retVal = false; |
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368 | } |
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369 | return retVal; |
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370 | } |
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371 | |
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372 | } |
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