1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file vector2D.h |
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18 | * A basic 2D Vector math framework |
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19 | * |
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20 | * Contains classes to handle vectors, lines, rotations and planes |
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21 | */ |
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22 | |
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23 | #ifndef __RECT2D_H_ |
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24 | #define __RECT2D_H_ |
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25 | |
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26 | #include "vector2D.h" |
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27 | |
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28 | //! 2D Rectangle 2D |
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29 | /** |
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30 | * Class to handle 2-Dimensional Rectangles. |
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31 | */ |
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32 | class Rect2D |
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33 | { |
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34 | public: |
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35 | Rect2D() { }; |
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36 | Rect2D(float x, float y, float width, float height); |
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37 | Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight ); |
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38 | Rect2D(const Rect2D& rect); |
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39 | |
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40 | Rect2D& operator=(const Rect2D& rect); |
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41 | bool operator==(const Rect2D& rect) const; |
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42 | bool operator!=(const Rect2D& rect) const; |
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43 | |
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44 | Rect2D operator+(const Rect2D& rect) const; |
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45 | Rect2D& operator+=(const Rect2D& rect); |
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46 | |
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47 | Rect2D operator-(const Rect2D& rect) const; |
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48 | Rect2D& operator-=(const Rect2D& rect); |
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49 | |
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50 | Rect2D operator&(const Rect2D& rect) const; |
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51 | Rect2D& operator&=(const Rect2D& rect); |
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52 | |
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53 | Rect2D operator*(const Vector2D& scaling) const; |
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54 | |
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55 | |
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56 | |
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57 | /** @returns the top of the Rectangle */ |
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58 | inline float top() const { return _topLeft.y; }; |
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59 | /** @returns the bottom of the Rectangle */ |
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60 | inline float bottom() const { return _bottomRight.y; }; |
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61 | /** @returns the left border of the Rectangle */ |
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62 | inline float left() const { return _topLeft.x; }; |
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63 | /** @returns the right border of the rectangle */ |
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64 | inline float right() const { return _bottomRight.x; }; |
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65 | /** @returns the Center of the Rectangle */ |
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66 | inline Vector2D center() const { return (_topLeft+_bottomRight)/ 2.0; } |
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67 | /** @returns the width of the Rectangle */ |
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68 | inline float width() const { return (right() - left()); }; |
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69 | /** @returns the height of the rectangle */ |
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70 | inline float height() const { return (bottom() - top()); }; |
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71 | /** @returns the Size of the Rectangle */ |
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72 | inline Vector2D size() const { return Vector2D(width(), height()); } |
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73 | /** @returns the area of the Rectangle */ |
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74 | float area() const { return width()*height(); } |
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75 | |
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76 | /** @param top sets the top border of the Rectangle */ |
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77 | inline void setTop(float top) { _topLeft.y = top; }; |
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78 | /** @param bottom the bottom border of the Rectangle */ |
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79 | inline void setBottom(float bottom) { _bottomRight.y = bottom; }; |
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80 | /** @param left the left border of the Rectangle */ |
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81 | inline void setLeft(float left) { _topLeft.x = left; }; |
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82 | /** @param right the right border of the Rectangle */ |
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83 | inline void setRight(float right) { _bottomRight.x = right; }; |
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84 | /** @param topLeft the top left corner of the Rectangle */ |
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85 | inline void setTopLeft(const Vector2D& topLeft) { _topLeft = topLeft; }; |
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86 | /** @param x the left border of the Rectangle @param y the top border */ |
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87 | inline void setTopLeft(float x, float y) { this->setTopLeft(Vector2D(x,y)); }; |
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88 | /** @param bottomRight the lower right corner of the Rectangle */ |
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89 | inline void setBottomRight(const Vector2D& bottomRight) { _bottomRight = bottomRight; }; |
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90 | /** @param x the right border of the Rectangle @param y the bottom border */ |
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91 | inline void setBottomRight(float x, float y) { this->setBottomRight(Vector2D(x,y)); }; |
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92 | |
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93 | void setWidth(float width); |
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94 | void setHeight(float height); |
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95 | void setSize(float width, float height); |
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96 | void setSize(const Vector2D& size); |
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97 | void setCenter(const Vector2D& center); |
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98 | void setCenter(float x, float y); |
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99 | void setCenterX(float x); |
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100 | void setCenterY(float y); |
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101 | |
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102 | |
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103 | void scaleX(float x); |
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104 | void scaleY(float y); |
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105 | void scale(float x, float y); |
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106 | void scale(const Vector2D& v); |
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107 | void scaleCentered(float x, float y); |
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108 | void scaleCentered(const Vector2D& v); |
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109 | |
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110 | void moveX(float x); |
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111 | void moveY(float y); |
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112 | void move(float x, float y); |
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113 | void move(const Vector2D& v); |
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114 | |
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115 | void swapTopBottom(); |
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116 | void swapLeftRight(); |
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117 | void normalize(); |
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118 | Rect2D normalized() const; |
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119 | |
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120 | |
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121 | Rect2D intersection(const Rect2D& intersector) const; |
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122 | bool intersects(const Rect2D& intersector) const; |
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123 | Rect2D unite(const Rect2D& rect); |
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124 | bool contains(const Rect2D& rect) const; |
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125 | bool contains(const Vector2D& point) const; |
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126 | |
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127 | const Rect2D& slerp(const Rect2D& rect, float value); |
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128 | |
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129 | void debug() const; |
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130 | |
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131 | private: |
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132 | Vector2D _topLeft; |
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133 | Vector2D _bottomRight; |
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134 | }; |
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135 | |
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136 | |
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137 | #endif /* __RECT2D_H_ */ |
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138 | |
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