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1 | /*! |
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2 | * @file space_turret.h |
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3 | * @brief description |
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4 | */ |
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5 | |
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6 | #ifndef _SPACE_TURRET_H |
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7 | #define _SPACE_TURRET_H |
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8 | |
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9 | #include "npcs/npc.h" |
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10 | |
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11 | #include <string> |
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12 | #include <list> |
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13 | |
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14 | |
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15 | class Weapon; |
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16 | |
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17 | //! A Class to ... |
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18 | class SpaceTurret : public NPC |
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19 | { |
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20 | ObjectListDeclaration(SpaceTurret); |
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21 | |
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22 | public: |
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23 | SpaceTurret(const TiXmlElement* root = NULL); |
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24 | virtual ~SpaceTurret(); |
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25 | |
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26 | virtual void loadParams(const TiXmlElement* root); |
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27 | virtual void varChangeHandler( std::list< int > & id ); |
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28 | |
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29 | |
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30 | void setWeaponLeft(const std::string& wLeft); |
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31 | void setWeaponRight(const std::string& wRight); |
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32 | |
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33 | virtual void postSpawn (); |
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34 | virtual void leftWorld (); |
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35 | |
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36 | virtual void destroy(WorldEntity* killer); |
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37 | |
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38 | virtual void draw() const; |
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39 | virtual void tick(float time); |
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40 | |
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41 | private: |
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42 | void init(); |
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43 | |
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44 | |
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45 | private: |
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46 | PNode weaponHolder[2]; |
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47 | Weapon *left, *right; |
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48 | |
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49 | std::string wLeft; |
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50 | std::string wRight; |
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51 | int wLeftHandle; |
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52 | int wRightHandle; |
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53 | }; |
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54 | |
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55 | #endif /* _SPACE_TURRET_H */ |
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