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1 | /*! |
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2 | * @file weapon_power_up.h |
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3 | * @brief A class representing a PowerUp containing a weapon. |
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4 | */ |
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5 | |
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6 | #ifndef _WEAPON_POWER_UP_H |
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7 | #define _WEAPON_POWER_UP_H |
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8 | |
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9 | #include "power_up.h" |
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10 | #include "weapons/weapon.h" |
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11 | #include "weapons/weapon_manager.h" |
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12 | |
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13 | /* FORWARD DEFINITION */ |
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14 | |
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15 | class WeaponPowerUp : public PowerUp { |
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16 | ObjectListDeclaration(WeaponPowerUp); |
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17 | public: |
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18 | WeaponPowerUp(const TiXmlElement* root = NULL); |
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19 | virtual ~WeaponPowerUp (); |
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20 | |
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21 | virtual void loadParams(const TiXmlElement* root); |
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22 | |
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23 | Weapon* getWeapon(); |
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24 | void setWeaponClass(const std::string& name); |
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25 | |
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26 | bool process(WeaponManager* manager); |
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27 | |
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28 | private: |
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29 | void init(); |
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30 | void newWeapon(); |
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31 | private: |
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32 | Weapon* weapon; |
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33 | const TiXmlElement* weaponXML; |
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34 | |
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35 | void createWeapon(); |
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36 | }; |
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37 | |
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38 | #endif /* _WEAPON_POWER_UP_H */ |
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