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source: orxonox.OLD/branches/volumetric_fog/src/story_entities/single_player_world.h

Last change on this file was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 689 bytes
Line 
1/*!
2 * @file single_player_world.h
3 *  Holds and manages all single player game data
4 */
5
6#ifndef _SINGLE_PLAYER_WORLD_H
7#define _SINGLE_PLAYER_WORLD_H
8
9
10#include "game_world.h"
11
12
13class TiXmlElement;
14class SinglePlayerWorldData;
15
16
17//! The game world
18/**
19 *  this class initializes everything that should be displayed inside of the current level.
20 *  it is the main driving factor during gameplay.
21 */
22class SinglePlayerWorld : public GameWorld
23{
24  ObjectListDeclaration(SinglePlayerWorld);
25
26  public:
27    SinglePlayerWorld (const TiXmlElement* root = NULL);
28    virtual ~SinglePlayerWorld ();
29
30    virtual void loadParams(const TiXmlElement* root);
31};
32
33#endif /* _SINGLE_PLAYER_WORLD_H */
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