| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| 17 |  | 
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| 18 | #include "animation.h" | 
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| 19 | #include "debug.h" | 
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| 20 | #include "animation_player.h" | 
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| 21 |  | 
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| 22 | ObjectListDefinition(Animation); | 
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| 23 | /** | 
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| 24 | *  creates a new Animation | 
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| 25 |  | 
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| 26 | This also adds the Animation automatically to the AnimationPlayer's list | 
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| 27 | */ | 
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| 28 | Animation::Animation() | 
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| 29 | { | 
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| 30 | this->registerObject(this, Animation::_objectList); | 
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| 31 |  | 
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| 32 | // initialize a beginning KeyFrame, that will be deleted afterwards | 
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| 33 | this->keyFrameCount = 0; | 
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| 34 | this->bDelete = false; | 
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| 35 | this->baseObject = NULL; | 
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| 36 |  | 
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| 37 | // setting default values | 
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| 38 | this->keyFramesToPlay = -1; | 
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| 39 | this->localTime = 0.0; | 
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| 40 | this->bRunning = false; | 
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| 41 |  | 
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| 42 | AnimationPlayer::getInstance()->addAnimation(this); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | *  destructs the Animation | 
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| 47 |  | 
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| 48 | this also takes the animation out of the AnimationPlayer's list (if it is there) | 
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| 49 | */ | 
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| 50 | Animation::~Animation() | 
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| 51 | { | 
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| 52 | AnimationPlayer::getInstance()->removeAnimation(this); | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | *  Sets the infinitymode | 
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| 58 | * @param postInfinity How the Animation should advance after the last Keyframe | 
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| 59 | */ | 
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| 60 | void Animation::setInfinity(ANIM_INFINITY postInfinity) | 
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| 61 | { | 
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| 62 | this->postInfinity = postInfinity; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | *  handles the Animation if it gets out of boundraries eg. if animation is finished. | 
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| 67 | */ | 
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| 68 | void Animation::handleInfinity() | 
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| 69 | { | 
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| 70 | switch (this->postInfinity) | 
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| 71 | { | 
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| 72 | case ANIM_INF_CONSTANT: | 
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| 73 | this->localTime = 0.0; | 
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| 74 | this->bRunning = false; | 
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| 75 | break; | 
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| 76 | case ANIM_INF_REPLAY: | 
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| 77 | this->rewind(); | 
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| 78 | this->bRunning = true; | 
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| 79 | break; | 
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| 80 | case ANIM_INF_REWIND: | 
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| 81 | this->stop(); | 
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| 82 | break; | 
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| 83 | case ANIM_INF_DELETE: // this will possibly never be made | 
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| 84 | this->bDelete = true; | 
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| 85 | break; | 
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| 86 | } | 
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| 87 | } | 
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| 88 |  | 
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| 89 | /** | 
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| 90 | *  plays the animation back from the current Time forward | 
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| 91 | */ | 
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| 92 | void Animation::play() | 
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| 93 | { | 
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| 94 | this->keyFramesToPlay = -1; | 
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| 95 | this->bRunning = true; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | *  plays the Next n keyframes | 
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| 100 | * @param n the Count of keyFrames to play. | 
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| 101 | */ | 
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| 102 | void Animation::playNextKeyframes(int n) | 
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| 103 | { | 
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| 104 | this->keyFramesToPlay = n-1; | 
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| 105 | this->bRunning = true; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | *  Stops the animation. eg. pause(); rewind(); | 
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| 110 | */ | 
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| 111 | void Animation::stop() | 
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| 112 | { | 
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| 113 | this->keyFramesToPlay = -1; | 
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| 114 | this->rewind(); | 
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| 115 | this->bRunning = true; | 
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| 116 | this->tick(0.0); | 
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| 117 | this->bRunning = false; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | *  Pauses the animation. Stays at the current Time | 
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| 122 | */ | 
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| 123 | void Animation::pause() | 
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| 124 | { | 
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| 125 | this->bRunning = false; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | /** | 
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| 129 | *  replays the animation, eg. rewind();play(); | 
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| 130 | */ | 
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| 131 | void Animation::replay() | 
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| 132 | { | 
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| 133 | this->rewind(); | 
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| 134 | this->play(); | 
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| 135 | } | 
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