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source: orxonox.OLD/branches/volumetric_fog/src/world_entities/weapons/cannon.h

Last change on this file was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 677 bytes
Line 
1/*!
2 * @file cannon.h
3 * a weapon that is fix on top of the player to fire heavy weaponary.
4*/
5
6
7#ifndef _CANNON_H
8#define _CANNON_H
9
10#include "weapon.h"
11
12class Cannon : public Weapon
13  {
14    ObjectListDeclaration(Cannon);
15  public:
16    Cannon ();
17    Cannon (const TiXmlElement* root);
18    virtual ~Cannon ();
19
20    void init();
21    virtual void loadParams(const TiXmlElement* root);
22
23    virtual void activate();
24    virtual void deactivate();
25
26    virtual void fire();
27
28    virtual void draw() const;
29
30  private:
31//     PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
32  };
33#endif /* _CANNON_H */
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