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source: orxonox.OLD/branches/vs-enhencements/src/ai/ai_swarm.cc @ 10662

Last change on this file since 10662 was 10376, checked in by patrick, 18 years ago

merged branche ai to trunk

File size: 2.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Thomas Fahrni
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_AI
16#include "swarm_gorel.h"
17#include "ai_module.h"
18#include "movement_module.h"
19#include "attack_module.h"
20#include "debug.h"
21#include <stdio.h>
22#include "aabb.h"
23
24AISwarm::AISwarm()
25{
26        tickCount=0;
27        randomFreq=100;
28}
29
30
31void AISwarm::process(float dt)
32{
33        std::map<WorldEntity*,AIModule*>::iterator it;
34
35        if(enemys==NULL || enemys->size()<1)return;
36        target=enemys->at(0);
37       
38        Vector swarmPosition=this->getPosition();
39        Vector targetPosition=target->getAbsCoor();
40        float distanceToTarget=(swarmPosition-targetPosition).len();
41
42        float aMax=70.0f;
43        float vMax=1000.0f;
44        float deltaDistance=30;
45        float attackDistance=100;
46
47
48
49        if(distanceToTarget+deltaDistance<=attackDistance && status!=ATTACKING){
50                for (it= members.begin(); it!= members.end(); it++ ){
51                        AIModule* oldAI = it->second;
52                        AIModule* newAI = new AttackModule();
53                        newAI->getAttributesFrom(oldAI);
54                        it->second=newAI;
55                        delete oldAI;
56                        status=ATTACKING;
57                }
58        }else if(distanceToTarget-deltaDistance>=attackDistance && status!=MOVING){
59                for (it= members.begin(); it!= members.end(); it++ ){
60                        AIModule* oldAI = it->second;
61                        AIModule* newAI = new MovementModule();
62                        newAI->getAttributesFrom(oldAI);
63                        it->second=newAI;
64                        delete oldAI;
65                        status=MOVING;
66                }
67        }
68
69
70
71        if(status!=ATTACKING && tickCount>=randomFreq){
72                tickCount=0;
73                //int x = (rand()%141)+10;                              //10-150
74                int x = (rand()%241)-120;                       //-120-120
75                int z = (rand()%241)-120;                       //-120-120
76                randomVector=Vector(x,0,z);
77
78                //std::cout << "change to: ||" << randomVector.x << "   ==" << randomVector.z << "\n";
79        }
80        tickCount++;
81
82
83        destination=taskRelObject->getAbsCoor()+taskRelPos;
84        Vector correction=(destination+randomVector-swarmPosition)-movement;
85        correction.y=0;
86
87        float correctionLen=correction.len();
88        if(correctionLen>aMax*dt)correction=correction/correctionLen*aMax*dt;
89
90        //std::cout << angleRad(correction,movement) << "\n";
91        movement+=correction;
92
93        float movementLen=movement.len();
94        if(movementLen>vMax)movement=movement/movementLen*vMax;
95
96
97
98        for (it= members.begin(); it!= members.end(); it++ ){
99                it->second->setDestination(swarmPosition);
100                it->second->setDestinationMovement(movement);
101                it->second->setTarget(target);
102                it->second->process(dt);
103        }
104}
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