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source: orxonox.OLD/branches/vs-enhencements/src/lib/gui/gl/glgui_inputline.h @ 10675

Last change on this file since 10675 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 2.1 KB
Line 
1/*!
2 * @file glgui_inputline.h
3 * The gl_INPUTLINE widget of th openglGUI
4 *
5 */
6
7#ifndef _GLGUI_INPUTLINE_H
8#define _GLGUI_INPUTLINE_H
9
10#include "glgui_widget.h"
11#include "limited_width_text.h"
12#include "event.h"
13
14// FORWARD DECLARATION
15namespace OrxGui
16{
17
18  //! This is InputLine part of the openglGUI class
19  /**
20   * The InputLine is a Widget, that displays a Line, that can be manipulated through
21   * Writing Text on it.
22   *
23   * Whenever the Text is changed the textChanged signal is emitted.
24   */
25  class GLGuiInputLine : public OrxGui::GLGuiWidget
26  {
27    ObjectListDeclaration(GLGuiInputLine);
28  public:
29    GLGuiInputLine();
30    virtual ~GLGuiInputLine();
31
32
33    /** @returns the text of the inputLine */
34    const std::string& _getText() const { return this->_text.text(); };
35
36    void setText(const std::string& text);
37    void append(const std::string& appendText);
38    void appendCharacter(char character);
39    void removeCharacters(unsigned int chars);
40    void clear();
41
42    void clearOnEnter(bool clear = true) { this->_clearOnEnter = clear; };
43
44    virtual void removedFocus();
45
46    virtual void tick(float dt);
47    virtual void draw() const;
48
49    virtual bool processEvent(const Event& event);
50
51    sigslot::signal1<const std::string&> textChanged;
52    sigslot::signal1<const std::string&> enterPushed;
53
54  protected:
55    virtual void updateFrontColor();
56    virtual void hiding();
57    virtual void showing();
58    virtual void resize();
59
60
61  private:
62    void init();
63    void pushEnter();
64    void changedText();
65
66
67  private:
68    LimitedWidthText        _text;            //!< The Text to display inside of the InputLine.
69    bool                    _clearOnEnter;    //!< Clear on Enter
70
71    Uint16                  pressedKey;       //!< the pressed key that will be repeated.
72    Uint16                  pressedKeyName;   //!< The Name of the Key, that was pressed.
73
74    float                   delayNext;        //!< How much time must pass before next output.
75
76    static float            repeatDelay;      //!< Repead Delay.
77    static float            repeatRate;       //!< Repeat Rate.
78  };
79}
80
81#endif /* _GLGUI_INPUTLINE_H */
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