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source: orxonox.OLD/branches/vs-enhencements/src/util/animation/animation.h @ 10645

Last change on this file since 10645 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 4.0 KB
Line 
1/*!
2 * @file animation.h
3    A Subclass for all animations in orxonox
4*/
5
6#ifndef _ANIMATION_H
7#define _ANIMATION_H
8
9#include "base_object.h"
10#include "debug.h"
11
12#include <list>
13// FORWARD DECLARATION
14
15//! An enumerator of Functions to describe the flow of the Animation
16/**
17   @todo check with Patrick it of
18
19   description in speed to the next keyframe:
20   ANIM_CONSTANT: 0, infinity.
21   ANIM_LINEAR: equal
22   ANIM_SINE: fast, slow, fast
23   ANIM_COSINE: slow, fast, slow
24   ANIM_EXP: slow, fast
25   ANIM_NEG_EXP: fast, slow
26   ANIM_RANDOM: eratic
27
28   ANIM_NULL: !!DO NOT USE THIS!! only for internal handling
29
30   deprecated QUADRATIC
31*/
32typedef enum ANIM_FUNCTION
33{
34  ANIM_NULL         = 0,
35  ANIM_CONSTANT     = 1,
36  ANIM_LINEAR       = 2,
37  ANIM_SINE         = 3,
38  ANIM_COSINE       = 4,
39  ANIM_EXP          = 5,
40  ANIM_NEG_EXP      = 6,
41  ANIM_QUADRATIC    = 7,
42  ANIM_RANDOM       = 8,
43};
44
45#define ANIM_DEFAULT_FUNCTION ANIM_LINEAR      //!< A default function to choose from the above set
46
47//! An enumerator describing what the animation should do after the last keyframe.
48/**
49   ANIM_INF_CONSTANT stays at the end of the animation
50   ANIM_INF_REPLAY loops back to the beginning and replays the animation
51   ANIM_INF_REWIND loops back to the beginning and then stops the animation
52   ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables
53*/
54typedef enum ANIM_INFINITY
55{
56  ANIM_INF_CONSTANT,
57  ANIM_INF_REPLAY,
58  ANIM_INF_REWIND,
59  ANIM_INF_DELETE
60}; //, ANIM_INF_LINEAR, ANIM_INF_PINGPONG};
61
62//! A Superclass for describing an animation (all animations will be derived from this one)
63/** implement in subclasses:
64 *
65 * De-/Constructor
66 * Animation Functions
67 * virtual tick
68 * addKeyFrame
69 * List of keyFrames
70 * currentKeyFrame/nextKeyFrame
71 * virtual rewind, to go to the first Keyframe. (other functions will call this one)
72*/
73class Animation : public BaseObject
74{
75  ObjectListDeclaration(Animation);
76public:
77  virtual ~Animation();
78
79  void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT);
80
81  void play(); // equals resume();
82  void playNextKeyframes(int n = 1);
83  void stop();
84  void pause();
85  void replay();
86  //! A virtual function that should change to the first keyframe.
87  virtual void rewind() = 0;
88
89  /** A virtual function that ticks the animation @param dt the time passed */
90  virtual void tick(float dt) = 0;
91
92  /** @returns the BaseObject, this animation operates on */
93  BaseObject* getBaseObject() const { return this->baseObject; };
94
95  /** @returns if the Animation should be deleted */
96  inline bool ifDelete() { return bDelete; };
97
98protected:
99  Animation();
100
101  void handleInfinity();
102
103protected:
104  // variables
105  float                 localTime;              //!< The Time passed since the beginning of the currentKeyFrame.
106  ANIM_INFINITY         postInfinity;           //!< describing what the animation should do after the last keyframe.
107
108  BaseObject*           baseObject;             //!< The same as object in the derived classes, but with reference to BaseObject
109  unsigned int          keyFrameCount;          //!< The Count of KeyFrames.
110  int                   keyFramesToPlay;        //!< How many more Keyframes to play. if negative it will be ignored if 0 stop.
111  bool                  bRunning;               //!< If the animation is running
112  bool                  bDelete;                //!< If true, the animation will be deleted through the AnimationPlayer.
113};
114
115
116
117
118/**********************TEST*******************************/
119//! a simple testClass for the animation
120class aTest
121{
122public:
123  inline aTest() { last = 0.0;}
124  /** a little debug information to show the results of this class @param f new value */
125  inline void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;}
126private:
127  float     diff;           //!< difference from the last value
128  float     last;           //!< the last calculated value
129};
130
131//aTest::aTest() {}
132//aTest::~aTest() {}
133
134//void aTest::littleDebug(float f)
135
136/**********************TEST*******************************/
137
138
139#endif /* _ANIMATION_H */
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